But you're not answering the question. What is your explanation for the Reaper leader being able to do this? Mind-reading? Extrapolating dreams? Why not use a more sympathetic character? And why use the character who was the focal point of three dream sequences?fiendishchicken wrote...
Forced emotions is your answer. The writers wanted us to feel sad. They did this eminently too much, instead of letting us interpret our own feelings from the scenes. They wanted us to sympathize with the catalyst so that we would agree to its logic (and its whole problem period) and accept its 'ideal solution.' BW, won't say it anymore, but they want you to pick synthesis. That is their ideal utopia world, and the fact that you can't question anything that is going on to the kid is evidence to me that Hudson and Walters didn't think about what they were doing, only that they wanted to do this because of, well, art.
After the coup, you can kill the VS, in my case Ashley. Everyone is feeling sad for her, even though I have my reasons for not feeling sad at all, even justified in my decision to kill her. But the game is making you feel sad.
Or Sanctuary. Instead of telling you what happens, they should have showed you what happens.
The game also emphasizes hatred towards Cerberus, and love and loyalty to the alliance. While I certainly don't love Cerberus, I admire them and wished to express more support for their beliefs and goals, if not their current agenda, as well as distaste and disgust for the alliance.
Anyway, to get back on point, the writers are always trying to force you to feel something.
As an aside, saying writers want you to feel something says very little. Virtually every story is written with the hope of making people feel something in response - that's where the enjoyment comes in. Saying they're 'forcing' it is little more than loaded language trying to vilify the writers. The alternative would be to say they failed, but again, if they wanted you to feel sympathy for the character - why make him so arrogant? Why make Shepard suddenly so weak and suggestive? You believe Bioware expect us to feel sympathy in these circumstances? Remember that one of the biggest draws of the ME games is the player's relationship with Shepard (not the Reapers!)
Modifié par Davik Kang, 26 janvier 2013 - 04:55 .





Retour en haut






