Davik Kang wrote...
Writers (including screenwriters of course) will often attempt to re-use an image from the beginning of their work at the end to give a sense of "rounding the story off", yes. But to say that this is the only explantion for the Child being that choice is even more lazy than the laziness the writers are so often accused of.
Putting a child's death at the beggining of the game, having his image recur in dreams, and then bringing him up again at the finale, with no clear in-universe explantion - really just to elicit an emotional response? Seriously? No other reason?
"
One of the things we wanted to do in Mass Effect 3 was deepen Shepard as a character, so you really get to express what your Shepard is feeling and going through, throughout the war”- Mac Walters
Speaks for itself, with all the subtly of a sledge hammer, which was also how they ended up approaching it in game intrestingly enough.
I don't want to sound rude and I hope I can avoid it: but to make the assumption that the guys who brought you ME1 and ME2 which you're all so obsessed over would then think 'f* it' and lazily hack in the suffering child sympathy clause to finish 9 years of work - and to put so much focus on it throughout the game - to be honest, such an assumption defies belief.
I can understand that it was often the result of an initial reaction - to a truly unexpected ending that went some way off meeting the standard expectations of many players - but having had months to cool down and look at it analytically...
Many people dislike the execution, and I have sympathy with that, but you can surely at least sense that they were trying to do something more than tack on forced emotion via a pointless character? Come on now. At its heart that's what this thread is about. There is a reason they handled the Child's Death, the Dreams, and the Reaper Overlord as they did - at least see that there is a reason behind it, even if you can't quite grasp what it is.
Can't grasp what isn't there, you're looking for depth in a place where it just doesn't exist. Biowares writing has always had it's strenght in characters and emotional investment with the occasional good plot twist. In the case of ME3 we have first two not so much the third. In the case of the Catalyst we barely have the second.
HYR has the gist of it, this guy was meant originally just to show up be symbolic and drop some exposition on the player, I'd argue that he wasn't meant to be much a villian either seeing as initial Shep was little more than a glorifed yes man in the scene. To paraphrase Catalyt's role was little more then the following:
"Hi there, remember all those people who you couldn't save that this kid represents? I'm just here to remind you of him and your struggle against the Reapers and how you can end it. Though to do so you have to understand what the Reapers are after, so this is what they want and this is what you can do about it. How would you like to proceed?"
Modifié par Greylycantrope, 26 janvier 2013 - 07:26 .