Ticonderoga117 wrote...
Well do you have a better idea?
Yes, and all my posts in this thread are dedicated to that idea, if you would read them.
Ticonderoga117 wrote...
Here's why I think symbolism is the reason why.
Prior to ME3, my Shepard has seen a LOT of scarey and troubling things and never once broke down:
As a spacer my Shepard got pretty scared from Thresher Maws. Then we had husks. Then we had giant space bugs. Then we had giant sentient starships that want to kill us all. Then we had the horror of seeing what happened to Saren. Then he died. Then he came back. Then different space bugs show up and abduct a lot of people. Then his LI from ME1 (ash) is a giant jerk. Then his entire crew gets abducted. Then he sees a colonist get turned to goo. Then he finds out said goo makes a Reaper. Then he gets hit by Object Rho. Then he has to kill 300,000 Batarians to keep the goo guys from attacking the Galaxy right now.
Now, after all of this, a single kid who didn't WANT TO BE SAVED dies... and my Shepard breaks down?! What?!
Then when other close buddies die, the kid still takes center freakin' stage?! No! This is blantant symbolism if there ever was any. Hell, it says so in the art book!
First off - Shepard's psychological trauma is at the very heart of ME3. If you start a new game but don't upload your old characters, you have to build a new profile for Shepard, which includes a question about the mental effects of the Virmire situation. There are only 3 questions, the others being the standard Spacer/Colonist etc. questions from previous games. So
right from the very beginning, they are highlighting for new players the importance of psychologically scarring events from previous games, while assuming that continuing players will probably remember that.
Now I am no psychologist, but how exactly these kinds of pressures and traumas such as Shepard has endured over the years - including of course death and resurrection - I really cannot say. Can you say? Are you really so sure that a terrified, hopeless child would not haunt Shepard's dreams? You say so, Bioware disagree, and considering they wrote the character, I'll go along with them for now.
Now how you go on to say this is 'blatant symbolism' - I'll have to concede that I really don't know what you're talking about. Symbolic things happen, and appear, in films, as well as books, television shows, political broadcasts, and computer games - and no doubt the Kid is symbolic of something or even many things. But what does this have to do with the
Reaper Master appearing in the ghostly holographic form of that same dead child? This is really the point. "Err, symbolism of course..." won't do.
Straightforward, ham-fisted symbolism might have been seeing a vision of the Kid playing in a sunny field, all happy and so forth, maybe even a replay of the opening scene with him playing with the toy. But that's not what we got. We got the ReaperLord talking through the image of that boy, in a scene which apparently, according to many, is meant to be taken at face value - as a final scene grounded in reality. But the final scene is far from grounded in reality. And what's more, Bioware
went out of their way to insert clues that it's not grounded in reality.
To say it's "symbolism" or "failed symbolism" doesn't come close to explaining the specific choices that were made for this final scene. Some may think the execution failed, but let's at least be clear in what everybody thinks they were
trying to achieve.