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#126
fiendishchicken

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archangel1996 wrote...

I don't, expect the very worst and you will never be disappointed


BW will find a way.

#127
Ticonderoga117

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OperatingWookie wrote...

Ticonderoga117 wrote...

OperatingWookie wrote...
I disagree. I felt that my choices mattered. Are we playing the same game?


Depends. Did you destroy the Collector Base and/or pick Anderson as Councilor?


No.


Well there you go. My choice as a player for Anderson was completely ignored... and ditto that for destroying the base. TIM would've never gotten that tech. Nor Anderson commanding ground troops (Even though he's an admiral so the reason why he is commanding ground troops anyway is beyond me).

#128
KotorEffect3

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Seboist wrote...

KotorEffect3 wrote...

Ticonderoga117 wrote...

OperatingWookie wrote...
I disagree. I felt that my choices mattered. Are we playing the same game?


Depends. Did you destroy the Collector Base and/or pick Anderson as Councilor?


Try playing the Tuchanka arc with Wrex already dead, Mordin dead, and with the genophage data not saved.
 
Try playing the citadel coup with Thane already dead, Kirrahe already dead, and not even bother having visted the VS while they were at the hospital.

Try playing Rannoch with Tali dead or exiled, Legion dead or given to cerberus and while allowing Koris to die..

All three of those can play out differently depending on choices made in ME 3 as well as in previous games. 


I played with ME3 with an import save and with default settings and it was the same linear popamole experience in both cases.

Some interchangable throwaway lines and characters aren't meaningful differences.

Fail Harder.


If you are expecting gameplay or level layout to change than you are being naive.    Who lives and who dies as well as the fate of at least three civilizations are determined  in those scenarios that I mentioned.    Also that "Fail Harder" comment.  Typical seboist douchebag bullcrap.  But what can you expect from someone that is a regular ar RPGcodex?

#129
Ticonderoga117

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Auld Wulf wrote...

Except they already did it right? Just how much exactly do you want to dumb it down? How one dimensional do you want to make it?

"So we chased da bad alienz away den we all had cake. De end."

Christ. Really people? :I


Except it already is like that.

"We found dis shiny thing on MARS and built it without any clear reason why. Then we flew it right at the Citadel and the bad guys where no longer bad guys!"

Since, you know, the Citadel is always completed... and always works.

#130
Ticonderoga117

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KotorEffect3 wrote...
If you are expecting gameplay or level layout to change than you are being naive.    Who lives and who dies as well as the fate of at least three civilizations are determined  in those scenarios that I mentioned.    Also that "Fail Harder" comment.  Typical seboist douchebag bullcrap.  But what can you expect from someone that is a regular ar RPGcodex?


Well, let's take a look at the Witcher 2. Hmmm, level design and mission progression changes as I do things? Huh. Are they funded by the giant that is EA? No. Hmmmm.

#131
KotorEffect3

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Ticonderoga117 wrote...

KotorEffect3 wrote...
Try playing the Tuchanka arc with Wrex already dead, Mordin dead, and with the genophage data not saved.
 
Try playing the citadel coup with Thane already dead, Kirrahe already dead, and not even bother having visted the VS while they were at the hospital.

Try playing Rannoch with Tali dead or exiled, Legion dead or given to cerberus and while allowing Koris to die..

All three of those can play out differently depending on choices made in ME 3 as well as in previous games. 


And yet the two big choices, Collector Base and Councilor, get nullified and don't matter.

Shepard: "Seriously Anderson, why aren't you on the Citadel? I picked you so that the worm Udina wouldn't be in that position."
Anderson: "You look fat after sitting on your butt for 6 months."
Shepard: <_<

Shepard: "How in the hell did Cerberus manage to get pieces of the human Reaper after I destroyed it and the base around it?! Never mind it being near a black hole! Never mind it being behind the Omega 4 relay and I never gave the IFF to Cerberus!"



And you are cherry picking while ignoring the choices that do matter just so you can say choices don't matter when you damn well know there are choices that do matter.  Yes I will admit the CB should have had a larger impact on ME 3 but the three arcs I previously mentioned are impacted not only by choices made in ME 3 but in the previous games as well.  And you cannot dismiss them as small things either since they effect 3 civilizations as well as both current and former squad mates.

#132
Mr.House

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KotorEffect3 wrote...


If you are expecting gameplay or level layout to change than you are being naive.    Who lives and who dies as well as the fate of at least three civilizations are determined  in those scenarios that I mentioned.    Also that "Fail Harder" comment.  Typical seboist douchebag bullcrap.  But what can you expect from someone that is a regular ar RPGcodex?

It does not matter if you cure the genophage or not, pick merge and it's cured no matter what. made peace with the geth and quarians? Does not matter as only merge will allow that. Is Wreave dead? Does not matter, pick merge and he is a jolly happy krogan who has no war lust. Merge undoes many major choices. Minor choices and a few key choices  do have impact during the game but are made useless in the ending thanks to merge and MP. Also the four main choices (saved the council or not, who oyu madet he human rep, spare or killed the queen and what you did with the Collector base) are made useless and invalid.

Also TW2 gives you diffrent level layout and gameplay changes on your endings. Why could Bioware not do that?

Modifié par Mr.House, 26 janvier 2013 - 09:30 .


#133
KotorEffect3

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Mr.House wrote...

KotorEffect3 wrote...


If you are expecting gameplay or level layout to change than you are being naive.    Who lives and who dies as well as the fate of at least three civilizations are determined  in those scenarios that I mentioned.    Also that "Fail Harder" comment.  Typical seboist douchebag bullcrap.  But what can you expect from someone that is a regular ar RPGcodex?

It does not matter if you cure the genophage or not, pick merge and it's cured no matter what. made peace with the geth and quarians? Does not matter as only merge will allow that. Is Wreave dead? Does not matter, pick merge and he is a jolly happy krogan who has no war lust. Merge undoes many major choices. Minor choices and a few key choices  do have impact during the game but are made useless in the ending thanks to merge and MP. Also the four main choices (saved the council or not, who oyu madet he human rep, spare or killed the queen and what you did with the Collector base) are made useless and invalid.

Also TW2 gives you diffrent level layout and gameplay changes on your endings. Why could Bioware not do that?


You do realize that you are not required to pick synthesis right?

#134
KotorEffect3

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It's funny how people praise TW2 a game with a set uncustomizable protaginist and plenty of autodialog.

#135
Mr.House

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KotorEffect3 wrote...

Mr.House wrote...

KotorEffect3 wrote...


If you are expecting gameplay or level layout to change than you are being naive.    Who lives and who dies as well as the fate of at least three civilizations are determined  in those scenarios that I mentioned.    Also that "Fail Harder" comment.  Typical seboist douchebag bullcrap.  But what can you expect from someone that is a regular ar RPGcodex?

It does not matter if you cure the genophage or not, pick merge and it's cured no matter what. made peace with the geth and quarians? Does not matter as only merge will allow that. Is Wreave dead? Does not matter, pick merge and he is a jolly happy krogan who has no war lust. Merge undoes many major choices. Minor choices and a few key choices  do have impact during the game but are made useless in the ending thanks to merge and MP. Also the four main choices (saved the council or not, who oyu madet he human rep, spare or killed the queen and what you did with the Collector base) are made useless and invalid.

Also TW2 gives you diffrent level layout and gameplay changes on your endings. Why could Bioware not do that?


You do realize that you are not required to pick synthesis right?

Does not change the fact merge undoes those choices. Does not change the fact I can play MP and my N7 op team is 5000 points. Does not change the fact four big choices where outright ignored.

#136
Ticonderoga117

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KotorEffect3 wrote...
And you are cherry picking while ignoring the choices that do matter just so you can say choices don't matter when you damn well know there are choices that do matter.  Yes I will admit the CB should have had a larger impact on ME 3 but the three arcs I previously mentioned are impacted not only by choices made in ME 3 but in the previous games as well.  And you cannot dismiss them as small things either since they effect 3 civilizations as well as both current and former squad mates.


I picked the two biggest choices we had going! Hell, I'll drop the councilor choice. The end of Mass Effect 2 posed a very serious and very interesting dilemma. Do you take the advanced tech and run the risk of it going out of control, or do you destroy it, and run the risk of getting curb stomped?

The mere fact that this choice plays no role in the plot AT ALL in ME3 is disgusting.

Sure, Tuchanka was rather well done. Rannoch needs some tweaking since the Geth did a sudden heel face turn from thier ideals in ME2, but that system was rather neat.

However, these are two missions that don't change the plot at all. They add a number to another number. That's it. And the plot ignores Rannoch all together.

It's sad that there's soo much potential as shown here but it's just wasted.

#137
spirosz

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I agree Jade, this community is great and it's up to you as an individual to actively seek the negativity, IMO. I'm not saying it's not there, it's always going to be there, that's a way of internet and life, but there have been (and still to come) many threads filled with different opinions of both disliking and liking the ending (and the game in general), which got a long tremendously, with a few trolls here and there.

Honestly though, I don't expect Bioware to live up to what I envisioned for the series, especially with the way they seemed to alienate their fanbase with certain aspects of ME3, but that is just the way I view it, personally.

I wish them the best of luck with this DLC and future products, but they won't be getting my money. I stick around because of the folks here, a lot of epic people here, tbh.

Modifié par spirosz, 26 janvier 2013 - 09:35 .


#138
Mr.House

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KotorEffect3 wrote...

It's funny how people praise TW2 a game with a set uncustomizable protaginist and plenty of autodialog.

Geralt is a set character thus auto dialog is fine because when Geralt talks without imput he is in character and you don't go WHAT MY CHARACTER WOULD NOT DO THAT. While the dialog system could be better, it does not changet he fact in TW and TW2 your cohices made a diffrence and did change the game world, how characters reacted to you and did change the ending drastly, including it's look of the final walk to the Kingslayer.

#139
Ticonderoga117

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Mr.House wrote...

KotorEffect3 wrote...

It's funny how people praise TW2 a game with a set uncustomizable protaginist and plenty of autodialog.

Geralt is a set character thus auto dialog is fine because when Geralt talks without imput he is in character and you don't go WHAT MY CHARACTER WOULD NOT DO THAT. While the dialog system could be better, it does not changet he fact in TW and TW2 your cohices made a diffrence and did change the game world, how characters reacted to you and did change the ending drastly, including it's look of the final walk to the Kingslayer.


Shepard: "This isn't about strategy or tactics. This is about survival."
Shepard: "So the Illusive Man was right afterall."

:sick:

#140
spirosz

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KotorEffect3 wrote...

It's funny how people praise TW2 a game with a set uncustomizable protaginist and plenty of autodialog.


... did you play the TW1?  It had auto-dialogue and defined character aspects... why wouldn't they carry what is defined not just in the game (books) into a sequel?  It's like your acting like TW1 turned into Super Mario Go Kart in TW2.  

#141
jojon2se

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ChoooooOOOOOOOOWH! Chooga-chuga-choogah-chugga...

#142
Mr.House

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spirosz wrote...

KotorEffect3 wrote...

It's funny how people praise TW2 a game with a set uncustomizable protaginist and plenty of autodialog.


... did you play the TW1?  It had auto-dialogue and defined character aspects... why wouldn't they carry what is defined not just in the game (books) into a sequel?  It's like your acting like TW1 turned into Super Mario Go Kart in TW2.  

You can also still mold Geralt to a degree. Yes certain things of him are set in stone but things like alliances, his feelings on certain characters ect are up to the player.

#143
Neizd

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Very true OP. I believe that BW can do something that can make everyone happy. After all, are games not created for the fans in the first place? Money is actually a nice addition to developers game, and if it's good then more people buy it.

Even if BW doesn't want to create something for their displeased fans, they could at least create something for themselves that would make people say: BW are gods of RPG genre again.

#144
KotorEffect3

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spirosz wrote...

KotorEffect3 wrote...

It's funny how people praise TW2 a game with a set uncustomizable protaginist and plenty of autodialog.


... did you play the TW1?  It had auto-dialogue and defined character aspects... why wouldn't they carry what is defined not just in the game (books) into a sequel?  It's like your acting like TW1 turned into Super Mario Go Kart in TW2.  



Never played TW1 and probably never will.  Don't get me wrong I actualy think TW 2 is a  decent game just not the piece of gold some people make it out to be. 

#145
spirosz

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Mr.House wrote...

spirosz wrote...

KotorEffect3 wrote...

It's funny how people praise TW2 a game with a set uncustomizable protaginist and plenty of autodialog.


... did you play the TW1?  It had auto-dialogue and defined character aspects... why wouldn't they carry what is defined not just in the game (books) into a sequel?  It's like your acting like TW1 turned into Super Mario Go Kart in TW2.  

You can also still mold Geralt to a degree. Yes certain things of him are set in stone but things like alliances, his feelings on certain characters ect are up to the player.


Of course, but KotorEffect just making a statement like that, makes me facepalm. 

#146
spirosz

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KotorEffect3 wrote...

spirosz wrote...

KotorEffect3 wrote...

It's funny how people praise TW2 a game with a set uncustomizable protaginist and plenty of autodialog.


... did you play the TW1?  It had auto-dialogue and defined character aspects... why wouldn't they carry what is defined not just in the game (books) into a sequel?  It's like your acting like TW1 turned into Super Mario Go Kart in TW2.  



Never played TW1 and probably never will.  Don't get me wrong I actualy think TW 2 is a  decent game just not the piece of gold some people make it out to be. 


People don't complain about Geralt's auto-dialogue and defined aspects because it's set in stone, that's the point I'm trying to make.  Even if you can influence him and have different impacts on the story, there are certain aspects you cannot change.   

Modifié par spirosz, 26 janvier 2013 - 09:54 .


#147
PistolPete7556

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I'm with the OP on this one. After meeting some of the BioWare devs face-to-face I really do have a lot of faith that they make excellent products. I feel very confident knowing my money is an investment in a level of interactive story-telling rarely found in the gaming market. I am very excited for DA:I and the future of the Mass Effect franchise.

#148
XqctaX

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** SPOILER **

The last DLC will be an expansion and you get to "play" Koobismo's "marauder shields"

nah... just kidding :PpP

thats probably what would be the biggest success amongs fan in general.

nothing they make will come close to that even by a longshot..

but who cares. im never here for the game anymore anyways. neither do i play it anymore.

oh yes positive stuff.... i like reading the forums from time to time.. and laughf at funny rants
from people on both side of the fence? :)

oh and more positive stuff. not long untill expansion too StarCraft 2 is out :D


oh and i also noticed koobismo has another episode out, im outta here LOL! cheers!

Modifié par XqctaX, 26 janvier 2013 - 10:48 .


#149
ruggly

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MegaSovereign wrote...

What would be super awesome DLC?


wacky waving inflatable arm flailing tubeman for the Normandy

#150
Ticonderoga117

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ruggly wrote...

MegaSovereign wrote...

What would be super awesome DLC?


wacky waving inflatable arm flailing tubeman for the Normandy



Seconded.