Chris Priestly wrote...
For those that haven't seen it before, meet Yanick, he's the studio director at BioWare Montreal.
Fresh Bioware blood ? And you send him alone to the BSN ? The poor guy!!!
Chris Priestly wrote...
For those that haven't seen it before, meet Yanick, he's the studio director at BioWare Montreal.
In even easier English, it doesn't matter when it happens in relation to the Mass Effect Trilogy. It is (or will be) a standalone thingSelene Moonsong wrote...
FireW4lker wrote...
Chris Priestly wrote...
No, because the game does not have to come after. Or
before.
If it isn't set before , then it's set after. And if it isn't set after, then it's before .
You are missing the point, which is exactly what he is saying. In plain english: It has nothing to do with Shepard's story at all, therefore it neither comes before, during, or after. So, let's not be taking comments out of context to prove a non-existant point.
Yanick Roy wrote...
This is definitely the most specific request I've gotten so far!I'll pass that on to the team!
StarcloudSWG wrote...
Yanick Roy wrote...
This is definitely the most specific request I've gotten so far!I'll pass that on to the team!
Another thing that is very, very very important is; plan ahead. If you're going to do a trilogy, have the entire story arc, the ENTIRE thing, sketched out in advance. Choose the major themes ahead of time and touch on them consistently.
If during writing the game, you find different themes emerging, adapt them into the narrative, don't force them out in favor of the outline.
Don't do what Mac Walters did and turn resolved minor sub-themes into major plot choices at the last second.
If you go the Dragon Age route, and write out a timeline with games focusing on different points in that timeline, make sure that the history you're writing is consistent.
Focus on story elements and dialog, not shootyshootyrushrushrushtothenextobjective gameplay. Take the time to allow the player to appreciate the sights along the way, and not have the NPC team constantly voicing the need to push on to the next area.
Biotic Sage wrote...
Bioware in response to this: Thank you sooo much, armchair dev! Thank goodness you coached us on the proper way to write and create games! Who knows how it could have turned out otherwise!
Modifié par Renmiri1, 08 février 2013 - 06:23 .
Guest_LineHolder_*
Renmiri1 wrote...
Oh we know how it turned out otherwise...Biotic Sage wrote...
Bioware in response to this: Thank you sooo
much, armchair dev! Thank goodness you
coached us on the proper way to write and
create games! Who knows how it could have
turned out otherwise!
LineHolder wrote...
Renmiri1 wrote...
Oh we know how it turned out otherwise...Biotic Sage wrote...
Bioware in response to this: Thank you sooo
much, armchair dev! Thank goodness you
coached us on the proper way to write and
create games! Who knows how it could have
turned out otherwise!
Haha ... Burrrnnn
Modifié par Biotic Sage, 08 février 2013 - 10:42 .
You base your points in supposed leaks. You have no idea what really took place and just assume the worst because fits with you not liking how the things played out.StarcloudSWG wrote...
I'm sure they considered it. However, leaks about the internal development process during ME 2 made it fairly clear they hadn't planned the middle out at all, and they didn't know where they were going to go during ME 3.
Storywriting is NOT an exceptionally arcane art. Game development might be, but people have been writing successful stories for thousands of years. The basic rules are there, easily found.
Guest_LineHolder_*
Biotic Sage wrote...
LineHolder wrote...
Renmiri1 wrote...
Oh we know how it turned out otherwise...Biotic Sage wrote...
Bioware in response to this: Thank you sooo
much, armchair dev! Thank goodness you
coached us on the proper way to write and
create games! Who knows how it could have
turned out otherwise!
Haha ... Burrrnnn
Well it would certainly be a "burrrrnnn" if it were accompanied by an example of a video game trilogy that Renmiri1 created which turned out better than Mass Effect. Renmiri1 must have forgotten to attach said example, but I'm sure he/she has it tucked away somewhere so I'll wait for it to be posted. Otherwise Renmiri1 only served to strengthen my point about armchair devs...which would still be a burn: just a self-inflicted one.
And my first post on the matter isn't even regarding a disagreement with the person I was responding to's main ideas. I happen to agree with those ideas. It's the smug, condescending way in which they presented those ideas, basically telling Bioware, "Oh, silly Bioware. This is what you have to do." Hands-on-hips, sighing and shaking their head with a little half smirk like, "it's so f***ing obvious, why is it just so hard for you to get it right?" while completely ignoring the immensely complex process of creating sophisticated games like these, i.e. taking something from an idea stage to a final product stage, writing, production, corporate mandates on the creative team, etc. Like they (Bioware) haven't considered "planning ahead" before. Give me a break.
Modifié par LineHolder, 08 février 2013 - 01:05 .
LineHolder wrote...
That is frankly an incredibly inane argument ** snip **
And he made that response to your sarcastic post. If you're gonna employ sarcasm in a discussion, be ready for the responses that it instigates, which I'm sure is what you were trying anyway.
Just to be clear, I am sure most of the people here realize what a 'complex process' video game production is. It is clear in the technical feats of the ME trilogy. It wouldn't have garnered a huge fan following were it not so. But people make mistakes too and there is no harm in pointing them out and asking them to be wary of them. Especially when said mistakes are in the previous product.
Renmiri1 wrote...
Biotic Sage wrote...
Bioware in response to this: Thank you sooo much, armchair dev! Thank goodness you coached us on the proper way to write and create games! Who knows how it could have turned out otherwise!
Oh we know how it turned out otherwise...
https://encrypted-tb...AdR5q_jRFYhQNPg
Modifié par Redbelle, 08 février 2013 - 11:46 .
Chris Priestly wrote...
Hi guys,
It’s my first time posting on the forums, so I hope I’m going to do it right!
What Chris is saying is that thinking of the next Mass Effect game as Mass Effect 4 would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. But because we are switching to a new engine and need to rebuild a bunch of game systems, we have an opportunity to rethink how we want these systems to be going forward instead of just inheriting them from the previous games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the Mass Effect universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on.
In other words, because the game takes place before of after the first trilogy does not mean it necessarily is a straight prequel or sequel.
I’m not a big fan of analogies because the images you use always mean something different to different people, so they are inherently flawed. But let me use one anyway.
If you had three games centered around a group of key soldiers in the US army during World War I and then decided to make a game about another group of people during the second World War, the games could have many points in common and feel true to one another, and you likely would have to recognize how the events of the first war influenced the ones of the second, but you would not necessarily think of it as a sequel. Again, the analogy is
not great, but what I’m trying to say is that the ME universe is so rich that we are not limited to a single track when coming up with a new story.
I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit. As I have posted on Twitter though, the overall feeling of what you are discussing and asking for is very much aligned with what the team intends on delivering, and that makes me feel very good about where we’re heading!
I hope this helps clarify why we’re not thinking of the next ME game as ME4 internally!
Shortstuff820 wrote...
Welcome to the forums, Yanick!
Do you know if we'll be able to choose our protagonist's race (Quarian, Drell, Asari, etc.) or is it too soon to tell yet? I think that's the biggest idea fans want to see implemented.
Modifié par eltan2481, 09 février 2013 - 02:17 .
eltan2481 wrote...
Shortstuff820 wrote...
Welcome to the forums, Yanick!
Do you know if we'll be able to choose our protagonist's race (Quarian, Drell, Asari, etc.) or is it too soon to tell yet? I think that's the biggest idea fans want to see implemented.
This!
.
Also any plans increasing character customization would be awesome. A mass effect game with a cc having the same depth of customizability as eve online or saints row would be incredible.