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Not Mass Effect 4


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#151
Renmiri1

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Chris Priestly wrote...

For those that haven't seen it before, meet Yanick, he's the studio director at BioWare Montreal. :)



:devil:


Fresh Bioware blood ? And you send him alone to the BSN ? The poor guy!!! :lol:

#152
ofarrell

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Selene Moonsong wrote...

FireW4lker wrote...

Chris Priestly wrote...

No, because the game does not have to come after. Or
before.



If it isn't set before , then it's set after. And if it isn't set after, then it's before .



You are missing the point, which is exactly what he is saying. In plain english: It has nothing to do with Shepard's story at all, therefore it neither comes before, during, or after. So, let's not be taking comments out of context to prove a non-existant point.

In even easier English, it doesn't matter when it happens in relation to the Mass Effect Trilogy. It is (or will be) a standalone thing

#153
BatarianBob

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Mr. Priestly is entitled to his opinion, but until the actual title is revealed, ME4 is an entirely appropriate place holder. I don't see how it could do a bigger disservice to the series than... you know.

#154
Biotic Sage

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A couple things about CP's comments here.

This: "...the game does not have to come after. Or before. Or off to the side."  <--- Makes absolutely no sense, unless it's set in a different universe.  But it's obviously set in the Mass Effect universe.  So...It has to happen before ME Trilogy, during, or after; past, present, future.  There's no 4th option (excluding parallel universes/other universes, as previously stated).  I'm sure he doesn't mean what he actually said here, but something different like, "It's going to be a story that can stand alone on its own merits but it's still within the Mass Effect universe that we are familiar with; element zero, Krogans, etc."

Second thing: "Calling it Mass Effect 4 is a disservice..."  I've called it ME4 for a while and the whole while I've understood that it is a stand-alone thing that doesn't feature Shepard.  There's just literally nothing else to call it right now that would be universally understood as the "spiritual follow-up to the Mass Effect trilogy" other than: The Spiritual Follow-Up to the Mass Effect Trilogy, which is, forgive me Chris, a bit long-winded.  If you want us to call it something other than ME4, then give us an alternate title.  Otherwise, people are going to continue to refer to it as "ME4" just like they refer to the next gen XBox as "Xbox 720" since they have no other info.

#155
StarcloudSWG

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Yanick Roy wrote...
This is definitely the most specific request I've gotten so far!:lol: I'll pass that on to the team!


Another thing that is very, very very important is; plan ahead. If you're going to do a trilogy, have the entire story arc, the ENTIRE thing, sketched out in advance. Choose the major themes ahead of time and touch on them consistently.

If during writing the game, you find different themes emerging, adapt them into the narrative, don't force them out in favor of the outline.

Don't do what Mac Walters did and turn resolved minor sub-themes into major plot choices at the last second.

If you go the Dragon Age route, and write out a timeline with games focusing on different points in that timeline, make sure that the history you're writing is consistent.

Focus on story elements and dialog, not shootyshootyrushrushrushtothenextobjective gameplay. Take the time to allow the player to appreciate the sights along the way, and not have the NPC team constantly voicing the need to push on to the next area.

#156
Biotic Sage

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StarcloudSWG wrote...

Yanick Roy wrote...
This is definitely the most specific request I've gotten so far!:lol: I'll pass that on to the team!


Another thing that is very, very very important is; plan ahead. If you're going to do a trilogy, have the entire story arc, the ENTIRE thing, sketched out in advance. Choose the major themes ahead of time and touch on them consistently.

If during writing the game, you find different themes emerging, adapt them into the narrative, don't force them out in favor of the outline.

Don't do what Mac Walters did and turn resolved minor sub-themes into major plot choices at the last second.

If you go the Dragon Age route, and write out a timeline with games focusing on different points in that timeline, make sure that the history you're writing is consistent.

Focus on story elements and dialog, not shootyshootyrushrushrushtothenextobjective gameplay. Take the time to allow the player to appreciate the sights along the way, and not have the NPC team constantly voicing the need to push on to the next area.


Bioware in response to this: Thank you sooo much, armchair dev!  Thank goodness you coached us on the proper way to write and create games!  Who knows how it could have turned out otherwise!

#157
Renmiri1

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Biotic Sage wrote...

Bioware in response to this: Thank you sooo much, armchair dev!  Thank goodness you coached us on the proper way to write and create games!  Who knows how it could have turned out otherwise!


Oh we know how it turned out otherwise...

https://encrypted-tb...AdR5q_jRFYhQNPg

Modifié par Renmiri1, 08 février 2013 - 06:23 .


#158
Dav3VsTh3World

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 Maybe the next 3 Mass Effect games should follow the pokemon school of naming

Image IPB Image IPB  Image IPB

#159
CR121691

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Mass Effect: War of the Damned

#160
Guest_LineHolder_*

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Renmiri1 wrote...

Biotic Sage wrote...
Bioware in response to this: Thank you sooo
much, armchair dev! Thank goodness you
coached us on the proper way to write and
create games! Who knows how it could have
turned out otherwise!

Oh we know how it turned out otherwise...


Haha ... Burrrnnn

#161
99DP1982

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I'm not sure why people think that the game will be called Mass Effect at all...

It might be called Call to Drink - "a mass effect game" or some such... IMO title does not have to be Mass Effect, as long as there is a note below the title explaining what the setting is for it (example of the note - Mass Effect Universe game)

#162
Biotic Sage

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LineHolder wrote...


Renmiri1 wrote...

Biotic Sage wrote...
Bioware in response to this: Thank you sooo
much, armchair dev! Thank goodness you
coached us on the proper way to write and
create games! Who knows how it could have
turned out otherwise!

Oh we know how it turned out otherwise...


Haha ... Burrrnnn


Well it would certainly be a "burrrrnnn" if it were accompanied by an example of a video game trilogy that Renmiri1 created which turned out better than Mass Effect.  Renmiri1 must have forgotten to attach said example, but I'm sure he/she has it tucked away somewhere so I'll wait for it to be posted.  Otherwise Renmiri1 only served to strengthen my point about armchair devs...which would still be a burn: just a self-inflicted one.

And my first post on the matter isn't even regarding a disagreement with the person I was responding to's main ideas.  I happen to agree with those ideas.  It's the smug, condescending way in which they presented those ideas, basically telling Bioware, "Oh, silly Bioware.  This is what you have to do."  Hands-on-hips, sighing and shaking their head with a little half smirk like, "it's so f***ing obvious, why is it just so hard for you to get it right?" while completely ignoring the immensely complex process of creating sophisticated games like these, i.e. taking something from an idea stage to a final product stage, writing, production, corporate mandates on the creative team, etc.  Like they (Bioware) haven't considered "planning ahead" before.  Give me a break.

Modifié par Biotic Sage, 08 février 2013 - 10:42 .


#163
StarcloudSWG

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I'm sure they considered it. However, leaks about the internal development process during ME 2 made it fairly clear they hadn't planned the middle out at all, and they didn't know where they were going to go during ME 3.

Storywriting is NOT an exceptionally arcane art. Game development might be, but people have been writing successful stories for thousands of years. The basic rules are there, easily found.

#164
davishepard

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StarcloudSWG wrote...

I'm sure they considered it. However, leaks about the internal development process during ME 2 made it fairly clear they hadn't planned the middle out at all, and they didn't know where they were going to go during ME 3.

Storywriting is NOT an exceptionally arcane art. Game development might be, but people have been writing successful stories for thousands of years. The basic rules are there, easily found.

You base your points in supposed leaks. You have no idea what really took place and just assume the worst because fits with you not liking how the things played out.

I think developers doesn't need people telling them how to do their work. Provide feedback is one thing, trying to teach them their job is completely other thing, and not needed.

#165
darkway1

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So just to be clear,the next Mass game will be set in the future,after the events of Mass3?

Presently we view the Protheans as history........maybe the new Mass game will view the current franchise in the same light?

#166
Guest_LineHolder_*

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Biotic Sage wrote...

LineHolder wrote...


Renmiri1 wrote...

Biotic Sage wrote...
Bioware in response to this: Thank you sooo
much, armchair dev! Thank goodness you
coached us on the proper way to write and
create games! Who knows how it could have
turned out otherwise!

Oh we know how it turned out otherwise...


Haha ... Burrrnnn


Well it would certainly be a "burrrrnnn" if it were accompanied by an example of a video game trilogy that Renmiri1 created which turned out better than Mass Effect.  Renmiri1 must have forgotten to attach said example, but I'm sure he/she has it tucked away somewhere so I'll wait for it to be posted.  Otherwise Renmiri1 only served to strengthen my point about armchair devs...which would still be a burn: just a self-inflicted one.

And my first post on the matter isn't even regarding a disagreement with the person I was responding to's main ideas.  I happen to agree with those ideas.  It's the smug, condescending way in which they presented those ideas, basically telling Bioware, "Oh, silly Bioware.  This is what you have to do."  Hands-on-hips, sighing and shaking their head with a little half smirk like, "it's so f***ing obvious, why is it just so hard for you to get it right?" while completely ignoring the immensely complex process of creating sophisticated games like these, i.e. taking something from an idea stage to a final product stage, writing, production, corporate mandates on the creative team, etc.  Like they (Bioware) haven't considered "planning ahead" before.  Give me a break.


That is frankly an incredibly inane argument which I've seen being made many times whenever a product has been criticized. The review industry, including our 'beloved' IGN would crash were that the rule to criticize the product being reviewed. By your logic, one would not be able to criticize policies made by politicians if one is not part of the policymaking process, one would not be able to criticize bad food in a restaurant if they aren't the best chef in the world, one wouldn't be able to criticize any pop stars if they aren't the best at singing ... I could go on.  

And where exactly did Renmiri1 tell Bioware how to make the next ME game? Hmm? He instead pointed out the justification for telling Bioware to be careful of certain pitfalls of the 'complex process' that led to the end of the last game. He summed it up in one picture. 

And he made that response to your sarcastic post. If you're gonna employ sarcasm in a discussion, be ready for the responses that it instigates, which I'm sure is what you were trying anyway. 

Just to be clear, I am sure most of the people here realize what a 'complex process' video game production is. It is clear in the technical feats of the ME trilogy. It wouldn't have garnered a huge fan following were it not so. But people make mistakes too and there is no harm in pointing them out and asking them to be wary of them. Especially when said mistakes are in the previous product.

Modifié par LineHolder, 08 février 2013 - 01:05 .


#167
Renmiri1

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LineHolder wrote...


That is frankly an incredibly inane argument ** snip **

And he made that response to your sarcastic post. If you're gonna employ sarcasm in a discussion, be ready for the responses that it instigates, which I'm sure is what you were trying anyway. 

Just to be clear, I am sure most of the people here realize what a 'complex process' video game production is. It is clear in the technical feats of the ME trilogy. It wouldn't have garnered a huge fan following were it not so. But people make mistakes too and there is no harm in pointing them out and asking them to be wary of them. Especially when said mistakes are in the previous product.


:wub:

#168
RedCometAznable

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Renmiri1 wrote...

Biotic Sage wrote...

Bioware in response to this: Thank you sooo much, armchair dev!  Thank goodness you coached us on the proper way to write and create games!  Who knows how it could have turned out otherwise!


Oh we know how it turned out otherwise...

https://encrypted-tb...AdR5q_jRFYhQNPg


Image IPB

#169
Redbelle

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Can I say! Before BW try to tell the gaming community what 'Not' to call ME4. Perhap's they should tell us what the actual title of ME4 is before trying to move gamer's toward's using another indentifier for the forth title of Mass Effect.

If it's going to be called Mass Effect then their is no reason not to identify it as ME4. With 3 other title's it's important that ppl know what number in the franchise your talking about so they can apply context to the discussion.

If BW require a title I reccomend

Mass Effect: Boar

"Having escaped from a maximum security convoy through the Los Angles underground, one failed genetic experiment of the military seek's revenge on those who would send him to the slaughter house.

Half man, Half Pig, All N7. Cmdr Porker fight's to free his fellow beast men from captivity".

IGnotN - "Mass Effect: Boar? Your having a Giraffe"!

Modifié par Redbelle, 08 février 2013 - 11:46 .


#170
Verit

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It's all but impossible for me to be optimistic about anything related to Mass Effect after ME3. I'm curious about Mass Effect 4 simply because I'd like to see how Bioware intends to fix the damage done to the Mass Effect universe. And I can't say reading Bioware's comments here does anything to make it feel like they can. All I see is them dodging the big questions. It reminds me of how they approached the Extended Cut, Bioware just seems to be unable to accept or admit that they messed up and I can't see things getting better for Mass Effect that way.

Sorry Yanick, I'd like to be more constructive, but that's just how I feel about the franchise now. I'd like to see someone at Bioware just talk to us about the damage that was done to ME and what that means for the future of the franchise without always resorting to talking in riddles and arguing about semantics. For almost a year now all I've seen Bioware do is ignoring the elephant in the room.

#171
RiptideX1090

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In any event, it's nice to finally have a dev speaking with us on the forums about the future of the series. I wish you and your team the best, Mister Roy, and I hope as things move forward you and those under you will post in the forums more often. It's not always a wonderful place to be, but seeing you here gives me some small sliver of hope that things might work out.

#172
Belisarius25

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Not that it really matters much coming from another anonymous user, but I also appreciate having a dev willing to give even a little insight into what they are doing.

#173
harbinger of war

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Chris Priestly wrote...

Hi guys,

It’s my first time posting on the forums, so I hope I’m going to do it right!

What Chris is saying is that thinking of the next Mass Effect game as Mass Effect 4 would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. But because we are switching to a new engine and need to rebuild a bunch of game systems, we have an opportunity to rethink how we want these systems to be going forward instead of just inheriting them from the previous games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the Mass Effect universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on.

In other words, because the game takes place before of after the first trilogy does not mean it necessarily is a straight prequel or sequel.

I’m not a big fan of analogies because the images you use always mean something different to different people, so they are inherently flawed. But let me use one anyway. :P

If you had three games centered around a group of key soldiers in the US army during World War I and then decided to make a game about another group of people during the second World War, the games could have many points in common and feel true to one another, and you likely would have to recognize how the events of the first war influenced the ones of the second, but you would not necessarily think of it as a sequel. Again, the analogy is
not great, but what I’m trying to say is that the ME universe is so rich that we are not limited to a single track when coming up with a new story.

I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit. As I have posted on Twitter though, the overall feeling of what you are discussing and asking for is very much aligned with what the team intends on delivering, and that makes me feel very good about where we’re heading!

I hope this helps clarify why we’re not thinking of the next ME game as ME4 internally!


Thanks for the hands up Roy, I was just wondering. I hope that if this mass effect game is a sequel to mass effect 3 could you put the Mass efffect 3 end game decisions please and thanks. That would be so cool because I want to feel that I at least did something to save the galaxy.

#174
eltan2481

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Shortstuff820 wrote...

Welcome to the forums, Yanick!

Do you know if we'll be able to choose our protagonist's race (Quarian, Drell, Asari, etc.) or is it too soon to tell yet? I think that's the biggest idea fans want to see implemented.


This!
.
Also any plans increasing character customization would be awesome. A mass effect game with a cc having the same depth of customizability as eve online or saints row would be incredible.

Modifié par eltan2481, 09 février 2013 - 02:17 .


#175
harbinger of war

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eltan2481 wrote...

Shortstuff820 wrote...

Welcome to the forums, Yanick!

Do you know if we'll be able to choose our protagonist's race (Quarian, Drell, Asari, etc.) or is it too soon to tell yet? I think that's the biggest idea fans want to see implemented.


This!
.
Also any plans increasing character customization would be awesome. A mass effect game with a cc having the same depth of customizability as eve online or saints row would be incredible.


Definitly these two