Seishoujyo wrote...
*snip
BTW you don't have to change all the gameplay, it was perfect in ME3 so by changing everything you are taking a big risk. I understand it's the Frostbite 2 now etc but ME3 gameplay was awesome.
*snip
ME3's gameplay was ......Perfect?
Door and computer, gone.
Mako/Hammerhead/Driving section's, gone
Autodialogue, way to much
Fetch quest's, to many
The combat section's were good, I'll grant you that. But what keep's the combat fresh, for me at least, is that I have other thing's to overcome beside's combat situation's.
The dynamic of successfully completing an obstacle and gaining a reward for your effort's was largely removed from ME3 which resulted in one dynamic of a branching story pathway. But the branching story is actually an illusion of a branching stroy. Because no matter what you do, you alway's end up in, relatively, the same narrative, just with different people and different circumstance's. You may choose to let a guy go or push him out a window. But you still continue up the tower to recruit the drell.
Reducing the amount of variable's a player can play through does not work for ME games because if BW does not give player's enough to keep them enthralled people start to pick apart their games. It may have happened for ME1 and 2. But in ME3 the lack of gameplay offering other than combat, reduced player staisfaction, it did not increase it and could have contributed to the backlash that occured
Unless.......
Here's the thing. I know that not everyone want's to hack a door for many reasons. The one that stick's out is a story on the net of a chap who has a muscle disease...( or somesuch) that mean's hacking game's are impossible for him, so he get's a friend to do them for him. ME3, for that person, was very much more accessible.
Buuuut......
I don't want to give up the extra playability for that person because I want to enjoy it too.
The solution!
BW, at the start of ME3, gave player's the choice of how to play the game. RPG mode, Semi RPG mode, Action mode. Simply make door's hackable in full RPG mode and take out hacking for Action mode so that RPG'er's have the option to hack and succeed or fail to get through the door to acquire that weapon upgrade. While Action mode player's can waltz on through fast, pick up the item and get back to shooting thing's.
Allowing player's the choice of a versatile play style would cater to everyone. And while it may take some thought to develop. The example of taking out and adding hackable door's to the game depending on the mode you use is a good example of bringing back previous ME gameplay, without sacrificing fan's who don't enjoy gameplay where you have to do more stuff than shoot things
Modifié par Redbelle, 09 février 2013 - 02:32 .