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Ok so I think people are missing the obvious about "Mass Effect 4"


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#76
Mcfly616

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Deadpool9 wrote...

danby wrote...

You are a space pirate, and have to slowly build your piece of crap ship and crew into something awesome by the end, and you then raid some such important building and steal the big loot(Mirandas panties) from the sheppard museum.


Mass Effect: Firefly

I was right with him until "Miranda's panties"


I have two visions for Mass Effect games. One is an open world RPG based solely on the Citadel, where you can rise through the ranks of C-Sec or through the criminal underground, or play both sides until making a choice between the two. (This game will never happen though. Just one of my pipe dreams.)

The other is one more like the "space pirate" thing, where you have a tattered ship and a rag tag crew of intergalactic misfits. (Batarian squaddie, Exiled Quarian....etc)

#77
KevShep

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chidingewe8036 wrote...

I am not buying ME4 without Shepard hell to the no


This^...why does Shepards story have to end? (destroy canon)

#78
Airquotes

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ME without Reapers? Well, would not the Leviathans still be the "Apex" Species, considering the only reason they fell was that they created the "intelligence" that started the cycles to begin with? I guess they could do an alternate story line of how the slave species overthrew the Leviathans and just nix the whole Reapers plot. I'm not liking the alternate universe idea too much. Another thought, they could do a Prothean story set in the same timeline but well before their cycle ended.

#79
Deadpool9

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Mcfly616 wrote...

Deadpool9 wrote...

danby wrote...

You are a space pirate, and have to slowly build your piece of crap ship and crew into something awesome by the end, and you then raid some such important building and steal the big loot(Mirandas panties) from the sheppard museum.


Mass Effect: Firefly

I was right with him until "Miranda's panties"


I have two visions for Mass Effect games. One is an open world RPG based solely on the Citadel, where you can rise through the ranks of C-Sec or through the criminal underground, or play both sides until making a choice between the two. (This game will never happen though. Just one of my pipe dreams.)

The other is one more like the "space pirate" thing, where you have a tattered ship and a rag tag crew of intergalactic misfits. (Batarian squaddie, Exiled Quarian....etc)


"Their are eight million stories in the naked city.  This has been one of them."

Both of your ideas definitely would be entertaining.  Would your first idea be kind of like The Departed?

Ideas like yours make me think that Mass Effect still has a future.  Great characters/stories in space can definitely keep happening.  And if Bioware Montreal heavily invests in those talents, plus their maps powers, minus the cinematic glitches, then ME can still be great.  Character/story plus action--Must learn balance, Bioware Montreal-san.

#80
Mcfly616

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Deadpool9 wrote...

Mcfly616 wrote...

Deadpool9 wrote...

danby wrote...

You are a space pirate, and have to slowly build your piece of crap ship and crew into something awesome by the end, and you then raid some such important building and steal the big loot(Mirandas panties) from the sheppard museum.


Mass Effect: Firefly

I was right with him until "Miranda's panties"


I have two visions for Mass Effect games. One is an open world RPG based solely on the Citadel, where you can rise through the ranks of C-Sec or through the criminal underground, or play both sides until making a choice between the two. (This game will never happen though. Just one of my pipe dreams.)

The other is one more like the "space pirate" thing, where you have a tattered ship and a rag tag crew of intergalactic misfits. (Batarian squaddie, Exiled Quarian....etc)


"Their are eight million stories in the naked city.  This has been one of them."

Both of your ideas definitely would be entertaining.  Would your first idea be kind of like The Departed?

Ideas like yours make me think that Mass Effect still has a future.  Great characters/stories in space can definitely keep happening.  And if Bioware Montreal heavily invests in those talents, plus their maps powers, minus the cinematic glitches, then ME can still be great.  Character/story plus action--Must learn balance, Bioware Montreal-san.

yeah actually, sort of like The Departed.....but totally sci fi. With the atmosphere of ME1. Each Ward is like its own city with different dominant cultures. And then there's the presidium. It's a perfect setting for an Open world RPG. And they definitely have to get back to their "Exploration" roots as well as their RPG roots. Hell, KotoR had more exploration than ME2 and ME3.

There would be dirty politicians, dirty cops, petty criminals, crime bosses, shady corporations, Assassination plots.


We've only ever experienced a fraction of the Citadel station. I just want to roam around the city streets of the wards and just take it all in. I can only imagine the immersion

Modifié par Mcfly616, 27 janvier 2013 - 04:34 .


#81
TheRevanchist

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KevShep wrote...

chidingewe8036 wrote...

I am not buying ME4 without Shepard hell to the no


This^...why does Shepards story have to end? (destroy canon)


Because Mass Effect's universe does not revolve around Shepard, much like Dragon Age does not revolve around The Warden.

#82
78stonewobble

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essarr71 wrote...

So instead of dismissing peoples ending choices, they should dismiss the entire series?


Hah... haha hahahahahahahaha... This way of putting it is facepalmingly correct and... well I quite literally laughed out loud.



That said... It might be the single most sensible thing to do.

A fresh start while still being able to keep what ever good stuff they want to keep from the previous games.

And people can ignore or love to death the stuff from the previous games as they want to.

From that perspective it's win/win.


PS: Though I'm having a hard time to see an obvious diverging point in history.

You cannot just remove Reapers alltogether. A multitude of other civilisations throughout the ages would have had the chance to affect and remove primitive civilisations. No protheans, no asari, no humans and so forth. No mass relays either...
 
Hmm... The story should stay the same up til the Prothean war against the Reapers. With the Protheans, winning via the Catalyst, but so late in the war that the Protheans never recovered and brought the younger races into their empire. Same universe but all bets and reapers are off from now on.

Modifié par 78stonewobble, 27 janvier 2013 - 10:00 .


#83
Thore2k10

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i like the space pirate idea !

#84
Nitrocuban

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Just let JJ Abrams write a totally weird pointless timetravel story with alternate reality and never ever explained mysteries.

#85
JC426

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It will continue from the events of 3 with imported save via the xbox / psn clou and maybe have events leading up to a civil war after an Illusive man type figure manipulates species up to the brink of war and you need to take a side a la empire vs rebellion but in the game both sides seemingly have reasons which you might agree / disagree with

#86
mr.brightside4u

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I could play in the same universe, in the same time as the Mass Effect games.... just not as Shepard!

#87
Helios969

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I think the intelligent thing to do is to canonize the ending and carry it forward. Even if you alienate a percentage of the fanbase, it would still be better than floundering around in parallel realities or (worse) simply ignoring anything that has transpired in ME1-3. I couldn't even begin to imagine how you could write a compelling story without including one of the three resolutions to the Reaper threat. Any of the three "choices" (four if you wanna include "so be it") creates an interesting galactic dynamic in which conflict could (and will) arise. Of course, destroy would be the logical choice since it would alienate the least percentage of the fanbase. Perhaps they could even figure out a way to carry destroy and control forward. Without a clearly defined way forward that considers the past Reaper threat, bEAware would largely have to focus on next-gen gamers to rebuild. And since profit is the main way forward for any gaming company, starting anew doesn't seem to be the smartest way forward.

#88
DirtyPhoenix

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Thore2k10 wrote...

i like the space pirate idea !


Yaarr! I always wanted to play as myself!

#89
geceka

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I don't think they'd go with the "alternate universe" route, simply because of the fact that they'd build an extremely confusing experience, where especially the more casual (read: not lore-hardened) ME fans would be alienated by having trouble to understand how and why certain plot points and lore points change due to the alternate versions of some timeline events: You need to be extremely firm in your knowledge of the lore to have a sensible picture of how the alternate universe looks. Someone earlier in this thread posted how no Reapers would mean no Rachni Wars, which would mean no Krogan uplifting, which, in turn, means no genophage as a collaboration between the Salarians and the Turians, which might have political effects on those parties, too, etc... etc... It's opening a can of worms, really.

I find it more likely that a post-ME3 game would simply settle for a less epic, more focused plot: No matter which ending happened, there will still be "Citadel space" and "Terminus systems", there'll still be thieves (like Kasumi), Justicars, police forces (like C-Sec, or the police forces on Illium), and so on, so there's plenty of place to tell stories that do not involve gigantic galactic implications, which are more likely to be heavily affected by ME3's endings. In fact, from the perspective of many "normal" people in the ME universe, life in a post-Control and post-Destroy galaxy will be pretty much indistinguishable, and even post-Synthesis won't touch on the basic workings of society. There's plenty of opportunity there, and especially if you analyze ME1 and ME2, you'll realize that many of the subplots aren't actually that epic, galaxy-shattering anyway: It's just ME3, with plots like Tuchanka and Rannoch and, of course, the resolution of the Reaper plot, that suddenly had Shepard participate in the gigantic events that change everything.

As far as sequels in the far future are concerned: Well, ME is not Star Wars, where technology and politics seem to be pretty much at a stand-still for millions of years. If they make a sequel thousands of years in the future, they could just as well make an entirely new IP coincidentally set in the same universe, but that would be nothing more than a quick nod to the ME series, rather than a continuation: In that time span, the galaxy would have changed so much that it is virtually indistinguishable from a new IP, save for the fact that it has the ME logo on the packaging.

#90
essarr71

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kylecouch wrote...

KevShep wrote...

chidingewe8036 wrote...

I am not buying ME4 without Shepard hell to the no


This^...why does Shepards story have to end? (destroy canon)


Because Mass Effect's universe does not revolve around Shepard, much like Dragon Age does not revolve around The Warden.


Right.  I mean Halo was able to get rid of Maste-... nevermind. 


 

#91
fainmaca

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I'm still personally holding out hope that they do an alternate version of ME3 which can either take an import from ME2, take one from the current version of ME3 or even provide a viable import for the current version. Those players who choose to import from one ME3 to the other get a special indoctrination scene.

In this way, they can take more time and apply what they have learned from last year, and players are given a hugely important choice in how Shepard's story plays out, choosing whether Shepard was victim to an indoc attack or not and, if so, wehich version of the Reaper War was the real one and which one was the lie.

As long as they did it carefully and properly, not rushing it out in less than two years like with the current version, I don't see any overwhelming downside to doing this.

Hell, they could even monetise their MP further if they decided to do this, and fans would flock to the MP servers in droves if it were made clear that it would fund or at least help to fund the development cycle.

#92
78stonewobble

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fainmaca wrote...

I'm still personally holding out hope that they do an alternate version of ME3 which can either take an import from ME2, take one from the current version of ME3 or even provide a viable import for the current version. Those players who choose to import from one ME3 to the other get a special indoctrination scene.

In this way, they can take more time and apply what they have learned from last year, and players are given a hugely important choice in how Shepard's story plays out, choosing whether Shepard was victim to an indoc attack or not and, if so, wehich version of the Reaper War was the real one and which one was the lie.

As long as they did it carefully and properly, not rushing it out in less than two years like with the current version, I don't see any overwhelming downside to doing this.

Hell, they could even monetise their MP further if they decided to do this, and fans would flock to the MP servers in droves if it were made clear that it would fund or at least help to fund the development cycle.


Oh god no... They might as well have Shepard waking up with... "It was just a dream..."

IMHO.

#93
fainmaca

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78stonewobble wrote...

Oh god no... They might as well have Shepard waking up with... "It was just a dream..."

IMHO.


Not really.

What I'm suggesting doesn't have either version of ME3 as a compulsory element. You can do your ME1-ME2-whichever ME3 version you choose, and then if you so wish you can play the other version in that continuity, or you could do another playthrough of the series where that version is what actually happened. Neither version is indoc unless the player is a proponent of IT and CHOOSES to play the series in that way.

#94
Tron Mega

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kylecouch wrote...

KevShep wrote...

chidingewe8036 wrote...

I am not buying ME4 without Shepard hell to the no


This^...why does Shepards story have to end? (destroy canon)


Because Mass Effect's universe does not revolve around Shepard, much like Dragon Age does not revolve around The Warden.


but comander shepard is an iconic character. nobody really cares or remembers who or what the warden is. does the warden have a song written after it like shepard does??? thats proof enough how awesome shepard is.

what i think is shepard could be comparable to comander cheif, or snake from MGS, or mario or even luigi. itd be a missed opportunity to not use shepard again in the ME universe.

but honeslty, i expect bioware to completely screw it all up. little fath comming from this user.

#95
TheRevanchist

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essarr71 wrote...

kylecouch wrote...

KevShep wrote...

chidingewe8036 wrote...

I am not buying ME4 without Shepard hell to the no


This^...why does Shepards story have to end? (destroy canon)


Because Mass Effect's universe does not revolve around Shepard, much like Dragon Age does not revolve around The Warden.


Right.  I mean Halo was able to get rid of Maste-... nevermind. 


 


They killed Cortana...

Besides that Bungie left very blatent sequal bait at the end of Halo 3, it was very clearly not over, theres a difference. For the most part the story of Shepard is pretty damn over, weather you agree with what defines "over" or not is another story, but anyone with some sense can clearly tell the difference.

#96
TheRevanchist

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Tron Mega wrote...

kylecouch wrote...

KevShep wrote...

chidingewe8036 wrote...

I am not buying ME4 without Shepard hell to the no


This^...why does Shepards story have to end? (destroy canon)


Because Mass Effect's universe does not revolve around Shepard, much like Dragon Age does not revolve around The Warden.


but comander shepard is an iconic character. nobody really cares or remembers who or what the warden is. does the warden have a song written after it like shepard does??? thats proof enough how awesome shepard is.

what i think is shepard could be comparable to comander cheif, or snake from MGS, or mario or even luigi. itd be a missed opportunity to not use shepard again in the ME universe.

but honeslty, i expect bioware to completely screw it all up. little fath comming from this user.


Personally? I'm done with Shepard, I felt like I've played as him enough. If I want more Shepard I'll just play the trilogy again. Shepard would have such outrageous legendary statues at this point that he would basiclly sit on a giant throne made of Reaper corpses while everyone says how godly he is. Character that get too bad ass or amazing quickly become boreing, because nothing seems like a threat or can be taken seriously when compared to the hero.

#97
Kingthlayer

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Why make an alternate universe with no Reapers when we just spent 3 games killing the Reapers.

BioWare tried and failed to make different types of endings, Mass Effect 4 is a time for them to fix it all by just having it start off with the Reapers dead. And the galaxy involved in a power struggle between all the races. Yes, including those races that you had the option to wipe out.

That way all the fans can just forget that Mass Effect 3 ever existed.

#98
TheRevanchist

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Big Mac Heart Attack wrote...

Why make an alternate universe with no Reapers when we just spent 3 games killing the Reapers.

BioWare tried and failed to make different types of endings, Mass Effect 4 is a time for them to fix it all by just having it start off with the Reapers dead. And the galaxy involved in a power struggle between all the races. Yes, including those races that you had the option to wipe out.

That way all the fans can just forget that Mass Effect 3 ever existed.



The Reapers are a none factor in eaither scenario, the fact you spent three games killing them is completely irrelevent to the new ME games going forward.

#99
78stonewobble

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fainmaca wrote...
Not really.

What I'm suggesting doesn't have either version of ME3 as a compulsory element. You can do your ME1-ME2-whichever ME3 version you choose, and then if you so wish you can play the other version in that continuity, or you could do another playthrough of the series where that version is what actually happened. Neither version is indoc unless the player is a proponent of IT and CHOOSES to play the series in that way.


So I get to pick whether it's a dream or not...

Sorry I still don't see the attraction.

But ... in principle I'm for the most choice to the most people so.

#100
78stonewobble

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kylecouch wrote...

Big Mac Heart Attack wrote...

Why make an alternate universe with no Reapers when we just spent 3 games killing the Reapers.

BioWare tried and failed to make different types of endings, Mass Effect 4 is a time for them to fix it all by just having it start off with the Reapers dead. And the galaxy involved in a power struggle between all the races. Yes, including those races that you had the option to wipe out.

That way all the fans can just forget that Mass Effect 3 ever existed.



The Reapers are a none factor in eaither scenario, the fact you spent three games killing them is completely irrelevent to the new ME games going forward.


Not quite...

The reapers still exist in control and synthesis scenarios and the destroy scenario have the disadvantage of wiping out the geth.

In the first 2 scenarios the reapers could potentially be used maliciously OR they could certainly be used to "fix" any conflict.

If you, to quote back to the future, erase them from history. You are free from those constrictions.

Modifié par 78stonewobble, 27 janvier 2013 - 04:32 .