Smuggler's Warehouse incorrect quest
#1
Posté 26 janvier 2013 - 11:39
I've loaded saves and tried a few times, but each attempt is the same. I go in, and the watch attack. Weird thing is I still have "The Warehouse" as a Watch quest.
Is there anything I can do to make the proper quest trigger?
#2
Posté 27 janvier 2013 - 03:29
`
DebugMode 1
rs ga_global_int("gbWatch", "1")
DebugMode 0
`
Try running that before entering the warehouse,
#3
Posté 02 février 2013 - 05:00
Though, now I'm having issues in Act II. Marcus in Ember (post-massacre) isn't appearing even though I gave him Bishop's knife. Earlier saves aren't working this time, so do you have a script for making him appear correctly?
Thanks
#5
Posté 02 février 2013 - 05:38
#6
Posté 04 août 2013 - 03:34
Thanks so much, kevL!
#7
Posté 07 août 2013 - 06:09
now am trying to learn c++
w/ NwScript as a grounding, git is harder o.O
#8
Posté 15 mars 2014 - 09:19
#9
Posté 16 mars 2014 - 12:30
lemme put it this way: I hate strings.
I hate strings sooooooooooooooooooooo much.
vectors, maps, lists - no problem. But trying to spell my name is like building a nuclear submarine. We have strings wstrings iostreams ifstringstreams stringstrings strunkstrings strebstreams sturinperhastisngs you name it. JUST GIVE ME A STRING I DONT CARE ABOUT UTF*111!1
/sry.
#10
Posté 19 mars 2014 - 12:23
#11
Posté 19 mars 2014 - 01:54
I'm no c++ expert. newbie here! strings in c++ are implemented by the STL extensions library -- that's where all the varieties come from.
C++ does require some low level understanding about addresses. Pointers and references I'm not fluent in but get by. Allocating and deallocating memory shouldn't be even that tough: one simply has to remember that whenever a "new" object is instantiated, it should be "delete"d also. Else -> memory leak ( my opinion is that this, or something similar, is a problem with the Nwn2 toolset actually )
#12
Posté 19 mars 2014 - 07:13
#13
Posté 19 mars 2014 - 08:18
no.





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