Is there anyway to use it synchronously instead of asynchronously?
Modifié par JackFuzz, 09 janvier 2010 - 04:38 .
Modifié par JackFuzz, 09 janvier 2010 - 04:38 .
EJ42 wrote...
To what end?
EJ42 wrote...
Just look in your other post. I've explained the way to do what you're trying to do within the constraints of the cutscene system. I know it's a bit clunky, but it's the only thing that I've found to work 100%.