Object Running: Dishonourable Practice?
#76
Posté 28 janvier 2013 - 02:50
Writing it off as "a clever use of game mechanics" is such a stupid thing to say too. The missile glitch and glitching your way outside the boundaries of the map could just as easily be called "a clever use of game mechanics", but the devs don't seem to look too kindly on that.
#77
Guest_N7-Link_*
Posté 28 janvier 2013 - 02:54
Guest_N7-Link_*
i you know how to run with it and don´t F**** the round/objetive it´s ok
but if you are a noob with it don´t try it xD
#78
Posté 28 janvier 2013 - 03:06
Invader Nemesis wrote...
Shin_Seijurou wrote...
PS3 here, and I do it all the time, not as smoothly as the PC master race though.
When I mess up the rhythm my teammates pick it up immediatly and start walking slowly toward the LZ, refusing to "give it back" to me, despite my efforts on the mic. Maybe they think I'm a cheater?
Its possible on consoles. Not as easy but is possible and it is not a bannable offense as far as I know.
only saw it done twice on console*on the ps3*
#79
Posté 28 janvier 2013 - 03:12
#80
Posté 28 janvier 2013 - 03:15
i use it now sometimes.
really, who cares?
#81
Posté 28 janvier 2013 - 03:20
#82
Posté 28 janvier 2013 - 03:26
"pizza picking up from a distance"is?
#83
Posté 28 janvier 2013 - 03:27
#84
Posté 28 janvier 2013 - 03:29
#85
Posté 28 janvier 2013 - 03:32
MoosenLoosen wrote...
Just walk backwards. It's less effort. Even then, if you can't manage to survive walking at a minimally reduced speed halfway across the map, let someone else do it.
well, at times you can simply run though 6 enemies in your path and make it to the delivery zone. try that on gold (or plat) walking backwards without stopping and taking cover 3-4 times.
when you are in a mediocre pug, getting the delivery done as fast as possible can mean the difference between success and failure.
#86
Posté 28 janvier 2013 - 03:35
mrwizeguy wrote...
maybe you should follow the discussion better .go a page back k?modok8 wrote...
mrwizeguy wrote...
its mainly a PC privilege , among other stuff as well..
I've had peope do it in a match on the PS3
The sound is really annoying
Sorry was there a post there where you said your first post was wrong
I missed it
#87
Posté 28 janvier 2013 - 07:23
darkblade wrote...
.458 wrote...
BW has said that this practice is "legal", same as reload cancel. I have not practiced enough to be able to run, but those who have do not bother me at all. If it is not in the spirit of the game, then reload cancel (100% the same issue) would also not be in in the spirit of the game. I constantly reload cancel, and it appears the game requires this for a huge chunk of the weapons...BW even seems to have evolved balance with this in mind.
Thats a terrible comparison.
Reload cancelling still requires you to reload the gun, you just stop the extra ass end part of the animation. You aren't negating the need to reload. You aren't compelety making up for a guns crappy reload time in relation to quick reloading weapons. You're just being effecient.
Pizza running simply throws the entire point of the objective out the window. What if I found a way to step into the escort drone circle then stepout but make it continue as if i was still there, what if I could do that with hack circles?
Would that be fair?
Anyone can reload cancel if they learn. Anyone can pizza run if they learn. This is not in any way an advantage of one person over the other. If you use the cheat point on FB Hydra and die, it teleports you back to LZ at full health...THIS is an unfair advantage. I'll reiterate that I have not learned pizza carry, though I would use it if I had bothered. The game does need to be coded differently to improve issues it has, but the pizza carry is still fun.
Your escort drone comparison is bad. What you don't realize is that the programmers are aware of this, that many events are generated whenever something like using an object happens, that the events are distributed to many objects which are specialized to do only one thing (but together they appear more complicated and whole). There is a somewhat standardized cancellation method to each of those sub-events. This is intended behavior. What you and others are discovering is that different pieces of what looks like one big event can be cancelled separately. Those components have no knowledge of each other, and would be complicated if they did understand each other. It also means that if anything throws off the timing of one sub-event of a main event that bits and pieces of what the main event "normally" looks like can be piece-wise cancelled instead of the entire main trigger of all those sub-events. It is a programming tradeoff. It was a bad tradeoff when combined with weaknesses in the network code. But so far as each sub-event goes, this IS how it was intended to behave...they simply didn't predict how bad it would be. If you alter a file to get more ammo or cheat with trick timings to turn your striker into a cobra missile striker, you've broken the mechanics. If you find a way to die and be instantly brought to life without a revive, you've broken mechanics. Reload cancel and pizza carry are simply taking expected and intended behavior to their limit. I can't fault someone for doing this any more than I could fault someone for shooting a little faster.
Modifié par .458, 28 janvier 2013 - 07:26 .
#88
Posté 28 janvier 2013 - 01:28
#89
Posté 28 janvier 2013 - 01:48
snarf001 wrote...
If I were to deliver a pizza by going through a war zone, I'd rather run not walk.
#90
Posté 28 janvier 2013 - 01:51
#91
Posté 28 janvier 2013 - 01:55
#92
Posté 28 janvier 2013 - 01:57
What IS annoying though is players who pick up the object and not return it to the drop off point so they can gather more kills from the endlessly spawning enemies.
#93
Posté 28 janvier 2013 - 01:58
Personally, I've tried to do it, but can't get the timing down. The only reason not to do it is if you are on bronze and you WANT the drama to last to allow for max spawn/hordes to wipe out.
#94
Posté 28 janvier 2013 - 01:58
Istari Ipuosta wrote...
You don't really think pizza delivering on Rio from the box to the extraction is intended to be done by walking do you?
Walked it many times. To say its necessary to run with the pizza is like saying its necessary to use a harrier carrying TGI fully amped up to solo silver.
#95
Posté 28 janvier 2013 - 01:59
#96
Posté 28 janvier 2013 - 02:00
I could look up the thread that proves you're talking out your arse but what good would it do. Reload Cancelling is an intended mechanic, it was known before ME3 was even designed and was put in intentionally.GallowsPole wrote...
If BW declared later today that reload cancelling or pizza running were bannable offenses, after the uproar died down, the same staunch proponents that call them legit mechanics today, will be calling you a cheater tomorrow. They do it today with legit calls about reload cancelling, when reload cancelling IS breaking the mechanic. You're interrupting the animation and why it was called a bug when it was discovered. Today it's a feature ONLY because devs say so. It's funny as hell that peeps defend this. Stubborn gamers that can't accept that alot of these 'features' are so because devs state they are. They can call missile glitching tomorrow a feature and these same stubborn fools will keep defending its legit until their last dying breath.
#97
Posté 28 janvier 2013 - 02:02
Tokenusername wrote...
I only just recently starting playing again, so this is the first i've ever even heard of this. Sounds quite dishonorable to me. Regardless of any claims by the devs this is clearly abuse of an oversight. I assume it is similar to reload canceling in that pretty much, "It's not worth the effort to try and fix it, so let's just call it a feature".
Writing it off as "a clever use of game mechanics" is such a stupid thing to say too. The missile glitch and glitching your way outside the boundaries of the map could just as easily be called "a clever use of game mechanics", but the devs don't seem to look too kindly on that.

Reload cancelling exists in the game by design.
#98
Posté 28 janvier 2013 - 02:04
To expand on that, just where some idiot doesn't think the devs are just covering up.TheKillerAngel wrote...
Tokenusername wrote...
I only just recently starting playing again, so this is the first i've ever even heard of this. Sounds quite dishonorable to me. Regardless of any claims by the devs this is clearly abuse of an oversight. I assume it is similar to reload canceling in that pretty much, "It's not worth the effort to try and fix it, so let's just call it a feature".
Writing it off as "a clever use of game mechanics" is such a stupid thing to say too. The missile glitch and glitching your way outside the boundaries of the map could just as easily be called "a clever use of game mechanics", but the devs don't seem to look too kindly on that.
Reload cancelling exists in the game by design.
social.bioware.com/forum/1/topic/261/index/4840984%26lf%3D8
#99
Posté 28 janvier 2013 - 02:06
NuclearTech76 wrote...
I could look up the thread that proves you're talking out your arse but what good would it do. Reload Cancelling is an intended mechanic, it was known before ME3 was even designed and was put in intentionally.
Im sure you could. And it will be the link that says BW put it in intentionally, which is what I just said. You must fall into the same category of a staunch proponent. I can post that one of the devs didnt even want it in the game. I can also post that the 'bug' was discovered in Street Fighter II and today its called a 'feature'. So all they did was put in intentionally, an animation cancelling once called bug, called it a feature, and I get to listen to gamers like you that keep saying BW put it in intentionally. Really? They put it in intentionally? I didnt know that.
Now prove Im incorrect with an argument that doesnt state, BW put it in intentionally. We've already established that.
#100
Posté 28 janvier 2013 - 02:09
GallowsPole wrote...
NuclearTech76 wrote...
I could look up the thread that proves you're talking out your arse but what good would it do. Reload Cancelling is an intended mechanic, it was known before ME3 was even designed and was put in intentionally.
Im sure you could. And it will be the link that says BW put it in intentionally, which is what I just said. You must fall into the same category of a staunch proponent. I can post that one of the devs didnt even want it in the game. I can also post that the 'bug' was discovered in Street Fighter II and today its called a 'feature'. So all they did was put in intentionally, an animation cancelling once called bug, called it a feature, and I get to listen to gamers like you that keep saying BW put it in intentionally. Really? They put it in intentionally? I didnt know that.
Now prove Im incorrect with an argument that doesnt state, BW put it in intentionally. We've already established that.
Derek Hollan wrote...
Reload cancelling is a game mechanic utilized in a number of different game titles. The philosophy is that it rewards particularly skilled players for accomplishing the action.
On the surface, it does not seem fair or realistic but it is merely a mechanic like any other.
Suspension of disbelief can be brought into it by saying your particular soldier, adept, infiltrator, or whatever, has learned speed reloading, or whatever, even though the animation does not support it.
It's not something accepted by everyone. It took me a long time to be convinced by Corey Gaspur that this was a good idea, but he plays a lot of fighting games.
Cheers
Derek Hollan taking a while to be convinced about having it in the game is not the same as him not wanting it in the game, because Corey Gaspur eventually won him over.





Retour en haut






