The Unreal Engine 3 (used in UT3) cannot surpass 90 FPS. The engine is physically incapable of doing it, and uncapping the frame rate in the UT3 files will have zero effect; frame rate will stay at 90 regardless.
Mass Effect 3 is based on the UE3 engine. An engine that was hard coded to cap at 90 FPS.
Could it possibly be, that bioware messed up with the adaptation of the engine? The AI in unreal tournament isn't frame rate dependent, a lot of the guys I've played with would testify to that, however, it seems that bioware have somehow managed to "bypass" by accident or by design the UE3 engine's hard code which prevents UE3 engine games going past 90 FPS....
The point I'm trying to make is that the "modified" UE3 engine used in ME3 (which technically has the same framework as the unmodified version) is somehow causing "anomalies" at high frame rates; frame rates which the engine was never designed to be able to reach...
It only just occurred to me, this morning to ask Drewlie about 90 FPS, and he said 90 FPS is a hard coded frame rate cap for all UE3 games, and he seemed to be pretty confident that this would apply to all games based on UE3 coding.
Modifié par Annomander, 09 février 2013 - 04:40 .





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