As someone with extensive playtime on xbox and PC this thread is very interesting. (I haven't read all of it and am probably repeating stuff but IDC)
The xbox's abysmal frame rate is one of the major contributing factors that led me to purchasing the game for PC.
I knew something was strange with the PC version, It seemed like I was taking way more damage than I should be while I was doing the same tactics. However after reading this I'm still sticking to 60 FPS. Precision aim is a lot easier on higher frame-rates and that far outweighs taking some extra damage (enemies can't kill you if they're dead). I still believe that the problems for the console version make it "harder" than the PC version.
1. Controllers cannot be as accurate. (don't need to explain why)
2. Auto-aim. While this is a HUGE benefit in almost every console game (try playing without it) and even in ME3 it makes aiming/sniping so much easier (except when it aims you at the wrong target, which is about 25% of the time)
3. Can't rotate camera while sprinting. Even if you can do the claw method (index finger on "A" button and thumb on stick) the game won't let you rotate the camera while sprinting. This makes it impossible to check corners while playing aggressive. (this was the single most frustrating factor for me)
4. low sensitivity. Even at "High" it feels so sluggish and it can be very frustrating to switch between multiple targets or to engage something behind you quickly.
5. Low frame-rate. While the benefits have been shown, low frame-rates lead to low accuracy.
So I don't think console players have it "easier", I get way faster times and perform much better on PC overall. Stick to 60 FPS if you're a PC player, you're gimping your offensive capabilities too much by capping your frame rate.
Modifié par BACON4BREAKFAST, 16 février 2013 - 07:49 .