Piercing Tests(also Guardian Shield bugs)
#26
Posté 28 janvier 2013 - 07:32
Going to use cryo, wrap or disruptor on those guns from now on anyway.
#27
Posté 28 janvier 2013 - 07:43
Cyonan wrote...
Charaxan wrote...
I don't understand : I always thought the percent of reduced damages stacked : Exemple, if you had only 60pc on one mod and 40pc on an other, you would have a 100pc, except there is a minimum reduction of 10pc.
They don't stack. If you have 60% reduced damage on one, and 40% reduced damage on the other your shot would just be reduced by 40%. The 60% gets ignored in this case.
The only exception is when your gun has natural piercing to it(Javelin, Typhoon, etc.) in which case it doesn't lose any damage while piercing.UnknownMercenary wrote...
Hm, so piercing only affects distance penetration and the flat 50 damage penalty for a gun like the Typhoon or Javelin?
Yeah, just those(and the 50 damage per shot isn't that big of a deal for the Javelin anyway).Annomander wrote...
Drill Rounds.
How do these interact in regards to piercing mods: bugged damage or proper damage?
Ran some more tests.
Drill rounds with piercing mods will still cause your gun to lose damage while piercing.
However, I also noticed that if you're using using a piercing mod then ammo power damage is also reduced while piercing solid objects(this is one of the very few modifiers that can affect ammo powers).
In the case of Guardians, only one of the two hits from ammo powers are reduced.
Will drill rounds cause any loss of damage when used with innate piercing weapons?
#28
Posté 28 janvier 2013 - 07:45
I really wish their shields were fixed, those poor things.
#29
Posté 28 janvier 2013 - 08:47
rlucht wrote...
Will drill rounds cause any loss of damage when used with innate piercing weapons?
Nothing will cause damage loss while shooting through solid objects on weapons with natural penetration.
#30
Posté 28 janvier 2013 - 09:23
#31
Posté 28 janvier 2013 - 09:29
#32
Posté 28 janvier 2013 - 10:07
Poor guy
#33
Posté 28 janvier 2013 - 10:18
dr_random wrote...
How are we supposed to keep all the stuff you find out in our heads?
I keep all this stuff plus a ton of knowledge about technology, history, and science(my two other main interests that aren't technology)
And all the usual stuff that people keep up there =P
I'm not sure where I find the room.
#34
Posté 28 janvier 2013 - 10:20
Modifié par IamSamiel, 28 janvier 2013 - 10:27 .
#35
Posté 28 janvier 2013 - 10:26
IamSamiel wrote...
I'm not sure if this was explained already; how do the armor damage reductions stack, say a shotgun high-velocity barrel and a shotgun shredder mod? I am especially interested on how these work on the Reegar that has an innate penalty against armor.
Armour ignore stacks additively, and you can get 100% armour ignore if you're using 2 piercing mods. Though in the case of the Reegar you'll never get rid of that 0.5x modifier vs armour.
You can however use ammo powers to bypass it, as the modifier wont affect ammo powers.
In the event you have an armour ignore(piercing mods) and a sunder armour effect(Warp Rounds, Cryo Blast, etc.) they'll stack multiplicatively. For example, if you have Warp Rounds III(50% armour sunder) and a standard piercing mod(65% armour ignore) then your reduction per bullet on Gold/Plat will be 50 * 0.5 * 0.35 = 8.75
#36
Posté 28 janvier 2013 - 10:30
One question. I've seen you mentioning, in the Typhoon topic, that beam weapons (aka PPR, CSR...) cannot pierce solid objects. Could you elaborate? What exactly is considered a "solid object", for example? I never noticed the PPR cannot pierce through walls, damn...
Modifié par Deerber, 28 janvier 2013 - 10:30 .
#37
Posté 28 janvier 2013 - 10:34
Modifié par ValorOfArms777, 28 janvier 2013 - 10:35 .
#38
Posté 28 janvier 2013 - 10:35
Deerber wrote...
Awesome job, as always, Cyonan. Lol at Guardians...
One question. I've seen you mentioning, in the Typhoon topic, that beam weapons (aka PPR, CSR...) cannot pierce solid objects. Could you elaborate? What exactly is considered a "solid object", for example? I never noticed the PPR cannot pierce through walls, damn...
To post the same thing I did in that thread:
Just doubled checked it and you can and you can't penetrate things with a piercing mod.
You can in that if something is behind cover that's a bit thinner your beam will not actually penetrate the cover, but it will still hit the target. You cannot however, use a piercing mod to fire a beam straight through an army and hit multiple targets like you could with a Typhoon
It's the same idea as some of the projectile weapons, where they can't penetrate cover but can still hit things behind it, or can kill Guardians.
Modifié par Cyonan, 28 janvier 2013 - 10:35 .
#39
Posté 28 janvier 2013 - 10:38
#40
Posté 28 janvier 2013 - 10:41
Cyonan wrote...
Deerber wrote...
Awesome job, as always, Cyonan. Lol at Guardians...
One question. I've seen you mentioning, in the Typhoon topic, that beam weapons (aka PPR, CSR...) cannot pierce solid objects. Could you elaborate? What exactly is considered a "solid object", for example? I never noticed the PPR cannot pierce through walls, damn...
To post the same thing I did in that thread:
Just doubled checked it and you can and you can't penetrate things with a piercing mod.
You can in that if something is behind cover that's a bit thinner your beam will not actually penetrate the cover, but it will still hit the target. You cannot however, use a piercing mod to fire a beam straight through an army and hit multiple targets like you could with a Typhoon
It's the same idea as some of the projectile weapons, where they can't penetrate cover but can still hit things behind it, or can kill Guardians.
So does it mean that PPR cannot benefit from canopy glitch no matter what?
#41
Posté 28 janvier 2013 - 10:44
ValorOfArms777 wrote...
I find it odd it's called multiplicatively when it would be "stacking" bonuses vs adding bonuses which adding our bonuses together isn't really great while "stacking" over and over which why it's called multiplicative anyways is more effective, then again I'm strange have fun..and enjoy the triple penitration
The reason I don't use the word stacking is because on WoW most people I knew referred to stacking as simply being able to get multiple of the same buff/debuff on a single target.
So I'd say that Reave can stack because it can be applied multiple times on the same target.
#42
Posté 28 janvier 2013 - 10:48
Cyonan wrote...
I ran a few piercing tests involving reduced damage while using piercing mods, and this is what I found:
If you are running multiple piercing mods with different reduced damage %(This only applies to Shotguns if you have all your mods at V) then the game will take the lower of the two. For example if you're running one piercing mod with 40% reduced damage while piercing and another with 30%, then your damage is reduced by 30% while shooting through objects.
If you bring AP Rounds and a piercing mod, you still deal reduced damage based on the piercing mod.
If your gun has natural penetration on it, it will never deal reduced damage regardless of mods.
A side note about Guardians:
Shooting their shield with a damage dealing ammo power on will cause the ammo power to deal damage to the Guardian, even if you did not pierce the shield.
If you did pierce his shield with ammo powers on, then the ammo power will hit twice. This means if you're using AP Rounds without a piercing mod(Or any damage dealing ammo power on a gun with natural piercing)you do more damage by shooting his shield than you do mailslotting or flanking him.
Note: Incendiary Ammo does not get applied when shooting the shield, or even through the shield with piercing.
The Fact that Guardians don't take damage from inferno grenades either implies some kind of fire immunity
anybody know if the incinerate eveloution 3 burning damage effects them (they're easy enough to hit with it by flanking them)?
#43
Posté 28 janvier 2013 - 10:51
Millafan4526 wrote...
The Fact that Guardians don't take damage from inferno grenades either implies some kind of fire immunity
anybody know if the incinerate eveloution 3 burning damage effects them (they're easy enough to hit with it by flanking them)?
It can also actually absorb a Cobra Missile(killing the Guardian in the process, but sparing the rest of the Cerberus forces behind him).
It's just a shame that it's bested by a piercing mod.
#44
Posté 28 janvier 2013 - 10:55
Cyonan wrote...
Millafan4526 wrote...
The Fact that Guardians don't take damage from inferno grenades either implies some kind of fire immunity
anybody know if the incinerate eveloution 3 burning damage effects them (they're easy enough to hit with it by flanking them)?
It can also actually absorb a Cobra Missile(killing the Guardian in the process, but sparing the rest of the Cerberus forces behind him).
It's just a shame that it's bested by a piercing mod.
#45
Posté 28 janvier 2013 - 10:56
Cyonan wrote...
Millafan4526 wrote...
The Fact that Guardians don't take damage from inferno grenades either implies some kind of fire immunity
anybody know if the incinerate eveloution 3 burning damage effects them (they're easy enough to hit with it by flanking them)?
It can also actually absorb a Cobra Missile(killing the Guardian in the process, but sparing the rest of the Cerberus forces behind him).
It's just a shame that it's bested by a piercing mod.
But they're also immune to Sabotage even with no shieds ,,,
#46
Posté 28 janvier 2013 - 10:59
Millafan4526 wrote...
But they're also immune to Sabotage even with no shieds ,,,
Their gun also reloads itself with their shield up. The thermal clip just randomly ejects without the Guardian doing anything.
The shield itself seems to be a bit weird at blocking things.
#47
Posté 28 janvier 2013 - 12:26
#48
Posté 28 janvier 2013 - 12:27
#49
Posté 28 janvier 2013 - 12:44
#50
Posté 28 janvier 2013 - 12:52
thats one badass sheild.Cyonan wrote...
Millafan4526 wrote...
The Fact that Guardians don't take damage from inferno grenades either implies some kind of fire immunity
anybody know if the incinerate eveloution 3 burning damage effects them (they're easy enough to hit with it by flanking them)?
It can also actually absorb a Cobra Missile(killing the Guardian in the process, but sparing the rest of the Cerberus forces behind him).
It's just a shame that it's bested by a piercing mod.





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