I imported a level 60 Mass Effect 1 character (taking advantage of ME1 having just come out on PS3 to do Mass Effect from start to finish). I'm only lacking the insanity trophy for ME2 so I decided to give it a try. My previous ME2 playthroughs taught me that following the rebalancing of biotic powers from the first game, lead (thermal clips?) trumps powers every time. Therefore, I'm playing a soldier.
From my experience the soldier is the most robust class. Many trump the superior defence of the sentinel, but the best defence is offence and having fewer enemies shooting at you more than makes up for the defensive boost provided by tech armour. Importing an ME1 save means that I neither started at level 1 nor level 30 which are the maybe the most difficult ways to start out on insanity.
Through trial and error, I've winkled out a few strategic tips:
- One point in Stasis is an OK bonus skill, at least to start with. Makes those drones on Freedom's Progress a walkover, since it insta-kills them.
- Heavy ammo skills are better than squad ammo skills. This is because Shepard is the overwhelming damage dealer in the squad and 20% extra damage for Shepard is better than 40% extra damage for her teammates. Besides which, the squad members you'll likely be using have their own ammo powers.
- The belief that squad cryo will make for effective crown control is mistaken. I pumped ten points into it and saw barely any effect (maybe one ymir mech in Jack's recruitment got frozen). I suspect that these wasted points made Horizon a lot more difficult than it might otherwise have been.
- Completing LotSB provides goodies after every subsequent mission. Complete it ASAP.
- Heavy warp ammo is an excellent skill for collector missions. If you have the EEZO to spare, redistribute points into Inferno ammo for other missions where enemies won't have barriers. If you have abolutely masses of EEZO, reskilling to Tungsten ammo is even better unless you're facing Blood Pack.
- Squad members that depend on powers are ineffective. I've found three squad members to be partcularly effective, depending on the enemies to be faced: Garrus, Zaeed and Grunt. Thane worked very well on the Collector Ship and will likely become a regular in subsequent missions.
- On normal and veteran, Miranda is your go-to teammate. On insanity she is, I'm sorry to say, a liabilty.
- Turn off squad power auto-usage at the same time as you set the difficulty at the start of the game. In general, when you want to use a squadmate's power, you'll want to use it now not in five seconds' time.
- Stay mobile: use a hardened adrenaline rush to put distance between yourself and enemies trying to flank you.
- Trying too hard to remove the last slither of enemy health will often get you killed. Don't be too eager!
- One of the biggest problems you'll encounter is running out of ammo. This means that the Predator is actually a better back-up weapon than the Carnifex!
- Snipe heavies first so they don't cramp your style.
- Spending £1.50 on the firepower pack may be a good idea. The Mattock is very effective. The GPS by contrast is no more effective than any other shotgun (i.e. not very). Haven't tried the Phalanx - I suspect that trying to get a laser sight on an enemy might be a quick way to achieve a game over screen.
- Grenade launcher / missile launcher are the best heavy weapons. Collector particle beam, in particular, is lethal to you, since it requires you to be out of cover to use it effectively.
- The risk-reward balance of the Viper may be better than that of the Widow. YMMV.
- Second and third shutters on Garrus's recruitment. I'm guessing that I'm not alone here!
- Most of Kasumi's loyalty mission, a combination of taking it on early and having only one, rather fragile, squadmate. The first encounter in Hock's vault was a particularly painful one.
- Jedore, Ymir mech and assorted krogan berserkers at the end of Grunt's recruitment. After a couple of tries, I found that staying at the back out of Jedore's way and taking out the krogans as they spawn is the most effective strategy. The Ymir will walk right below you where it can't harm you. Once that's down, Jedore becomes a lot easier.
- The initial Harbinger encounters on Horizon. Many of the problems I had were down to having bad skills and Miranda along for the ride.
- The car-park battle after chasing down Tala Vasir was horrible: too many waves of too many mercenaries. In contrast, Tala Vasir was easy, particularly with liberal application of Stasis. For the Shadow Broker himself, staying mobile and switching between disruptor and inferno ammo as necessary did the trick.
- The first part of Thane's recruitment mission was a real grind: loads of enemies, including Loki and Fenris mechs and no ability to save between groups. Again, having Miranda (for warp) didn't help. The bridge, by contrast, wasn't too bad.
- The varren in Grunt's loyalty mission: lots of them and easy to get mobbed. The klixen were a relief in comparison.
So, any trophy ****s, like myself, looking to get the platinum trophy for ME2, give insanity a go; it's not as hard as you think.





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