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Bug Fixes need to be top priority


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EchoBeam

EchoBeam
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Bug fixes need to be top priority, not adding or taking away a few points of damage on a gun. This topic is devoted to just ONE bug I saw yesterday (there are plenty of other posts on this forum with other bugs).

Here is new one that I saw on a LIVESTREAM. I was browsing twitch channels to see any game other than League of Legends being played, and I saw Mass Effect 3, which I decided to watch. Ignoring the Origin issues for inviting people to game, I saw the following bug:

Bug: If you're dead and spam the "Use Medkit" button while lagging, you will use "X" number of Medkits equal to the amount of times you pressed the button.


So what happened here, some annoying teenager was playing his friends account trying to solo Platnium but failing horribly, but would keep spending this persons Medkits to get back up. At one point, the game lags at the moment this kid was spamming the revive button, and when the lag finished, he used 23 medkits. The game said the person had -22 medkits left to use: i.imgur.com/cOARwT6.jpg

After the game, it said they had -9 medkits left. Here is the equipment screen with this: i.imgur.com/iB2sh5mh.jpg

Here is the VOD (skip to 1:35:43) : www.twitch.tv/thecreatures/b/361119648

This just boggles my mind. Why does the server even use more 1 medkit per revive like this? Why is this even possible? This is just embarassing. It's been a while since I saw this game being streamed on a semi-popular channel (had around 1000 viewers at the time), but all it did was show off how terrible Origin is at playing games with other people, and shows how easy it is to break this games multiplayer by just spamming a button to use 23 medkits.

Modifié par EchoBeam, 28 janvier 2013 - 12:17 .