There's a limit to how many times a unit can be sabotaged (ally)Lord_Sirian wrote...
Sabotaged enemies should be first priority. It makes them easy targets.
More sabotaged enemies dying = more explosions.
More explosions = more better.
Why is Teamwork so hard for people to comprehend?!
#26
Posté 28 janvier 2013 - 06:16
#27
Posté 28 janvier 2013 - 06:33
#28
Posté 28 janvier 2013 - 06:35
4ut0b4hn5child27 wrote...
what is aggro anyway?
its now a common video game term that can be both a verb and a noun,
it is the enmity/hatred/attention of an enemy, or the act of getting it ( "aggroing" a brute)
Modifié par darkpassenger2342, 28 janvier 2013 - 06:36 .
#29
Posté 28 janvier 2013 - 06:37
And when I meet an uncooperative player I become uncooperative towards that player to if he don't revive me I'm not gonna revive him even if it that means we fail.
If my teammates don't go for the escort or hacking objective they are on their own if they get downed
Modifié par ReprovedReaper, 28 janvier 2013 - 06:43 .
#30
Posté 28 janvier 2013 - 06:44
#31
Posté 28 janvier 2013 - 06:47
Modifié par 4ut0b4hn5child27, 28 janvier 2013 - 06:50 .
#32
Posté 28 janvier 2013 - 06:50
#33
Posté 28 janvier 2013 - 06:52
#34
Posté 28 janvier 2013 - 06:55
#35
Posté 28 janvier 2013 - 07:03
#36
Posté 28 janvier 2013 - 07:04
#37
Posté 28 janvier 2013 - 07:10
mybudgee wrote...
^ this is exactly why teamwork needs to be supported
don't get me wrong here I'm very cooperative myself and normally I always revive player who are down but if someone purposely don't revive or help out with the objektive then he is obviously trying to solo the game and then I see no reason to not let him have it his way, if he want to solo it then he can.
#38
Posté 28 janvier 2013 - 07:13
Silvair wrote...
So many bad examples....
1) Snipers attacking things that are already getting killed instead of the enemies NOT being shot at nearby.
2) People drawing aggro to the guy trying to hack the devices.
3) Melee classes going straight at things that synkill in melee range, then getting synkilled, rather than getting all the other enemies and letting the long range squaddies take out the synkiller.
4) Nobody going after the Target enemies...
5) People who use Shockwave RIGHT next to somebody trying to snipe.
6) Turning on the Reactor without letting squaddies clear the area first.
7) Attacking sabotaged enemies when there's a whole crapton of NON sabotaged enemies around.
8) Nobody trying to revive fallen squaddies despite there being NO obstacles in between, and it wasn't even the squaddie dying because they were doing something stupid or anything like that.
9) Somebody sitting at extraction during wave 11 and getting killed while the rest of the squad is on the other side of the map, drawing aggro away from extraction.
10) Somebody running off on their own. Constantly. When they can't handle it. Little psychos need to stop running around mindlessly all the time.
Just...UGH....so much stupidity.
Even worse, most try to use "top score" as some kind of an excuse for acting like a sociopath... Or just saying they are too impatient to let their squadmates do their thing...
Your thoughts on these and similar situations? Or have you been able to actually find people who can cooperate?
Speaking from experience, I can explain why a few of these incidents happen and guess on the rest.
1. Sniper quickscopes -- and gets the wrong enemy in his scope (not the one he thought he was lining up). Sees its health is low and says, oh well, I've got the shot anyway, killing things faster and all that. I do this all the time. It's just as efficient to shoot (or shoot, shoot, shoot) and reload cancel than to line up another shot, especially if you've just cloaked. Don't know if that auto aim screws up PC users as much, but it's kinda unpredictable on the Xbox.
2. At least they're trying to help.
3. But I've got a Krogan with a shotgun omniblade. I can OHK this MF!
4. Nobody's going after the target enemies? So neither were you. Usually everyone rushes these with missiles but occasionally they assume someone else is going to handle it. That or there is a large wave of baddies in between.
5. But I just primed a target with Warp, and Shockwave is my only detonator! ES and BS are worse in my opinion, because those powers are less effective on higher difficulties than the alternatives on those respective kits.
6. Going for that revive medal of course.
7. You don't pick the explosive hack evolution? We're just trying to set off a bomb!:innocent: It's not like you were going to get more than 1 or 2 kills with that pyro anyway.
8. This one pisses me off, and I can't explaing it. I had a match on Giant where all three teammates were outside the control room above the ramp, and I was watching their back inside. Got Hunter stunlocked to death and died almost at a teammate's feet. I bled out. I refused to gel on principle.<_<
9. It's really hard in Mass Effect to not do what the voices tell you. In ME2 in order to get all unlocks and credits, you had to clear the room and then explore even though there's a ticking time bomb on almost every mission. "Hurry Shepherd! _______!" (been a while since I played through any SP.) Besides they probably think they can hold out until you guys get there because you're right behind them. Right? Guys? Guys?....
10. They're used to playing that way on bronze and/or silver. Why play higher difficulties any differently?
Also, they may listen to you if you actually said something in game, but of course there is no guarantee on that. (Is it really worth the trouble of digging that mic out from whatever drawer I put it in?)
Hope this helps a little.
#39
Posté 28 janvier 2013 - 07:14
I'm at the level when bronze is a little easy for level 17-up chars, but I get stressed on silver and can't really think of not kill-stealing for example. If I see a bad guy I shoot, basically...
#40
Posté 28 janvier 2013 - 07:16
Just yesterday I played gold, unknown ennemy which turned out to be Cerberus on Rio.
I knew I'd struggle with the phantoms because I was not equiped/armed to deal with them, not all of them at least.
So one player was an infiltrator who seemed to handle himself given his score and the fact that he didn't die much, one was a newbie who died constantly, didn't take cover etc... and the other struggled too though he really seemed to do his best.
Wave six, mission are targets, newbie synckilled at the beginning, struggler getting slaughtered, I trying to do all the targets by myself when the infiltrator just camps and snipes... I got killed twice manage to do the first two and even the third which was on the other side one the map, now the last is just next to the infiltrator, but instead of using his cloak to do it while I have his back, he just keeps on shooting targets over and over again while I try to take out the target and fail killed by two phantoms.
In the end after saying quite harsh words to him I managed to make him do the target.
That guy was a pain in the ass, not once did he revived his partners using his cloak, even when he was clearly the closest, so I had to go and take heavy damage, sometimes die to revive newbies so that we'd stand a chance to finish the game.
In the end infiltrator and I both extracted, of course I was taking all the damage since he was cloaked and we were only two... luckily I had 9 medigels...
Just 3 revives ( out of 20 ) from him, and him helping to do the missions using the purpose of his cloak would have considerably changed the dynamic of the game.
I'm not sure, but I think he was just going for the score.... putting at risk the success of the game, well too bad for him coz he only gets seconds muhahahaha.
Modifié par LightRobot, 28 janvier 2013 - 07:21 .
#41
Posté 28 janvier 2013 - 07:22
Mundilfare wrote...
If you're PUGging silver or bronze you're likely to run into noobs like me who don't know half of what you describe, and are too stressed out to consider the rest. Only thing I rage over is people not trying to help with objectives - especially when they really can't handle drawing off aggro themselves and die all over.
We really don't mind that. I think it's better to learn from experience than being told what to do anyways.
Mundilfare wrote...
I'm at the level when bronze is a little easy for level 17-up chars, but I get stressed on silver and can't really think of not kill-stealing for example. If I see a bad guy I shoot, basically...
Keep that philosophy! The people who complain about kill stealing are the same ones who complain about you not killing the Husk on top of them.
#42
Posté 28 janvier 2013 - 07:30
#43
Posté 28 janvier 2013 - 07:33
at this point bioware is lucky we still love this game, considering its the lamest possible idea for a mode.
#44
Posté 28 janvier 2013 - 07:51
#45
Posté 28 janvier 2013 - 07:52
Mundilfare wrote...
I'm at the level when bronze is a little easy for level 17-up chars, but I get stressed on silver and can't really think of not kill-stealing for example. If I see a bad guy I shoot, basically...
Keep doing so. Anyone complaining about kill-stealing simply isn't killing things fast enough. If he killed it faster, you wouldn't have been able to "steal" it.
Modifié par tyhw, 28 janvier 2013 - 07:54 .
#46
Posté 28 janvier 2013 - 08:11
darkpassenger2342 wrote...
when the game has become more than a mindless slaughterfest horde mode, that actually makes power stacking a detriment, let me know and ill give more effort to "work together" ( now known as camping) like i used to.
at this point bioware is lucky we still love this game, considering its the lamest possible idea for a mode.
To be fair, it's a helluva lot better than just a tacked on "deathmatch/team deathmatch" mode that nobody ever plays, which is what most games do.
#47
Posté 28 janvier 2013 - 08:13
#48
Posté 28 janvier 2013 - 08:14
Haven't had many bad pugs recently, tbh. Got carried once in Gold, then contributed a lot more the next game. I'd like to say the pool of possibility shrinks higher up on the totem pole.
#49
Posté 28 janvier 2013 - 08:14
#50
Posté 28 janvier 2013 - 08:55
I will add:Silvair wrote...
1) Snipers attacking things that are already getting killed instead of the enemies NOT being shot at nearby.
2) People drawing aggro to the guy trying to hack the devices.
3) Melee classes going straight at things that synkill in melee range, then getting synkilled, rather than getting all the other enemies and letting the long range squaddies take out the synkiller.
4) Nobody going after the Target enemies...
5) People who use Shockwave RIGHT next to somebody trying to snipe.
6) Turning on the Reactor without letting squaddies clear the area first.
7) Attacking sabotaged enemies when there's a whole crapton of NON sabotaged enemies around.
8) Nobody trying to revive fallen squaddies despite there being NO obstacles in between, and it wasn't even the squaddie dying because they were doing something stupid or anything like that.
9) Somebody sitting at extraction during wave 11 and getting killed while the rest of the squad is on the other side of the map, drawing aggro away from extraction.
10) Somebody running off on their own. Constantly. When they can't handle it. Little psychos need to stop running around mindlessly all the time.
11) People on the forums preferring the revenant over the Typhoon or Harrier, but that is just me.
I agree with most of your points, those make the game less enjoyable ( 2, 3, 5, 6, 9, 10 ). However:
1)
Enemies are often taken out by proximity. Closest targets are the most dangerous, especially to snipers. And with quickscoping, you are more accurate on short distances anyway.
4)
So, if they distract the enemy for me to go and kill the targets, props to my team. Why complain they are not going when you yourself aren´t doing it either? Kill targets is the easiest objective anyway.
7)
Played FQI lately and noticed that most maps are simply too small to allow for sabotaged targets to run around. Also i noticed myself always sabotaging the closest one ( proximity based threat assertion ), so I think most sabotage users are at fault for choosing he closest one instead of sabotaging things in the distance.
8)
No obstacles also mean no cover. And why did they die in the first place? Is there a corridor to get to their place? usually I always see people trying to revive, especially if you are close by. I don´t think you can make a generalised statement here.
Modifié par Samerandomscreennameidontcareabout, 28 janvier 2013 - 08:59 .





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