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Why is Teamwork so hard for people to comprehend?!


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#51
Philonius

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Silvair wrote...

So many bad examples....

1)  Snipers attacking things that are already getting killed instead of the enemies NOT being shot at nearby.
2)  People drawing aggro to the guy trying to hack the devices.
3)  Melee classes going straight at things that synkill in melee range, then getting synkilled, rather than getting all the other enemies and letting the long range squaddies take out the synkiller.
4)  Nobody going after the Target enemies...
5)  People who use Shockwave RIGHT next to somebody trying to snipe.
6)  Turning on the Reactor without letting squaddies clear the area first.
7)  Attacking sabotaged enemies when there's a whole crapton of NON sabotaged enemies around.
8)  Nobody trying to revive fallen squaddies despite there being NO obstacles in between, and it wasn't even the squaddie dying because they were doing something stupid or anything like that.
9)  Somebody sitting at extraction during wave 11 and getting killed while the rest of the squad is on the other side of the map, drawing aggro away from extraction.
10)  Somebody running off on their own.  Constantly.  When they can't handle it.  Little psychos need to stop running around mindlessly all the time.

Just...UGH....so much stupidity.

Even worse, most try to use "top score" as some kind of an excuse for acting like a sociopath... Or just saying they are too impatient to let their squadmates do their thing...

Your thoughts on these and similar situations?  Or have you been able to actually find people who can cooperate?


Thats why:

1. I only play with my friends.
2. If I play a PUG, I have a friend with me.
3. If I play a PUG with no friends, I assume the other 3 meatshields are idiots.
4. I make sure if I play a PUG with no friends that I use my bread N butter class to get me (and the team) to the next wave.
5. If I play a PUG with no friends, I make it a point NOT to run across the map to revive anyone that doesn't stay with the team (unless it was someone trying to get a node).

Sooner or later in a PUG when the rest of the team observes you solo entire waves by yourself because everyone else wanted to be "Johnny Commando", they tend to get their **** straight and stick with the person that seems to know what they are doing.  Image IPB

#52
HolyAvenger

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You should've just carried them all with your Destroyer w/ Revenant.

#53
Aetika

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Silvair wrote...

So many bad examples....

1)  Snipers attacking things that are already getting killed instead of the enemies NOT being shot at nearby.
2)  People drawing aggro to the guy trying to hack the devices.
3)  Melee classes going straight at things that synkill in melee range, then getting synkilled, rather than getting all the other enemies and letting the long range squaddies take out the synkiller.
4)  Nobody going after the Target enemies...
5)  People who use Shockwave RIGHT next to somebody trying to snipe.
6)  Turning on the Reactor without letting squaddies clear the area first.
7)  Attacking sabotaged enemies when there's a whole crapton of NON sabotaged enemies around.
8)  Nobody trying to revive fallen squaddies despite there being NO obstacles in between, and it wasn't even the squaddie dying because they were doing something stupid or anything like that.
9)  Somebody sitting at extraction during wave 11 and getting killed while the rest of the squad is on the other side of the map, drawing aggro away from extraction.
10)  Somebody running off on their own.  Constantly.  When they can't handle it.  Little psychos need to stop running around mindlessly all the time.

Just...UGH....so much stupidity.

Even worse, most try to use "top score" as some kind of an excuse for acting like a sociopath... Or just saying they are too impatient to let their squadmates do their thing...

Your thoughts on these and similar situations?  Or have you been able to actually find people who can cooperate?


I would say, that except for numbers 4 and 8, it´s not the lack of teamwork, but the lack of proper knowledge or awarness or experience.

Modifié par Aetika, 28 janvier 2013 - 11:48 .


#54
CoffeeHolic93

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1)  Snipers attacking things that are already getting killed instead of the enemies NOT being shot at nearby.

Guilty. :blush: I blame tunnel vision.

2)  People drawing aggro to the guy trying to hack the devices.

Was probably retreating with no other way to go? Doing such a thing deliberately seems trollish.

3)
 Melee classes going straight at things that synkill in melee range,
then getting synkilled, rather than getting all the other enemies and
letting the long range squaddies take out the synkiller.

Guilty. When a Praetorian/Banshee only have one bar of armor left... It's too tempting.

4)  Nobody going after the Target enemies...

Really? :?

5)  People who use Shockwave RIGHT next to somebody trying to snipe.

Or grenades, or either slash. It happens, and they hardly do it on purpose.

6)  Turning on the Reactor without letting squaddies clear the area first.

:o

7)  Attacking sabotaged enemies when there's a whole crapton of NON sabotaged enemies around.

It happens. Sabotage is more of a debuffer at this point anyway.

8)
 Nobody trying to revive fallen squaddies despite there being NO
obstacles in between, and it wasn't even the squaddie dying because they
were doing something stupid or anything like that.

 :? This happens?

9)  Somebody
sitting at extraction during wave 11 and getting killed while the rest
of the squad is on the other side of the map, drawing aggro away from
extraction.

Their problem, you'll still get your credits.

10)  Somebody running off on their own.  Constantly.
 When they can't handle it.  Little psychos need to stop running around
mindlessly all the time.

Guilty with squishy kits. :blush:

#55
Hellsteeth30

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I try to play good teamwork. But score makes people into turds. See the elite players for details.

Not all of them are given to d-bag syndrome but a lot are.

You don't need points in a co-op game. Remove it and we'll see less egocentric assclowns.

You can easily tell who is pulling their weight without it.

#56
Guest_Lord_Sirian_*

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Hellsteeth30 wrote...

I try to play good teamwork. But score makes people into turds. See the elite players for details.

Not all of them are given to d-bag syndrome but a lot are.

You don't need points in a co-op game. Remove it and we'll see less egocentric assclowns.

You can easily tell who is pulling their weight without it.

 

I don't know any elite players who are given to d-bag syndrome, don't play the objective, or care about score in the slightest. :?

#57
Kleen-X

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Silvair wrote...
10)  Somebody running off on their own.  Constantly.  When they can't handle it.  Little psychos need to stop running around mindlessly all the time.


For Tuchunka!!!

OT:

You are right on most parts but it seems like you find it way more frustrating than you should. Did you try to tell them over mic? Otherwise find another team.

The schockwave thing. As a sniper you might be standing too close to them or you need to time your shots. You kinda need that anyways for some incoming fire. I love when I manage to snipe even under the most extreme circumstances. 

#58
Star fury

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Teamwork is for cowards.

#59
Samerandomscreennameidontcareabout

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Hellsteeth30 wrote...

I try to play good teamwork. But score makes people into turds. See the elite players for details.

Not all of them are given to d-bag syndrome but a lot are.

You don't need points in a co-op game. Remove it and we'll see less egocentric assclowns.

You can easily tell who is pulling their weight without it.

A flashy number does not change someone´s personality - if he/she was a dbag before, they will be a dbag in game - and yes, we need score in game.

A) It´s fun, being competitive to a certain degree.
B) Change your loadout, keep the other settings and see if numbers change.
C) Identify "weak links" in your team and offer them help.

Yes, i know, it´s used for flaming people much more often, I did so more than once during my days of rage, for sure.

However, I have a growing friendslist from people out of PUG matches whom I offered to help.

TL:DR; Score does not change angels :innocent: into devils :devil:. Score is just a number. If people can´t behave, it´s not the score´s fault.

#60
mrs_anomaly

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This reminds me, as a parent, of how we parents walk around asking each other "Why don't our children just LISTEN!?".

#61
Vrin

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6) Turning on the Reactor without letting squaddies clear the area first.

This is bad? I try to do this to my friends all the time! <evilgrin>

#62
Urbynwyldcat

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Every game I play has at least one player doing two or more of those things.

#63
OneMore1968

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If you are getting that stressed over it, I would take a break personally.

You will never, EVER get random people to play exactly how you want, and why should they. Everyone wants different things from the game and there are many play-styles. That is why there are so many character/build/weapon sets to cater for how people like to do things.

When I first started playing last March, MP was good. In the main people helped each other. Then BW introduced the challenge=banner system. End of co-op play. If you can't handle all the points you raise, either play solely with friends or yourself. If that doesn't work, find a different game.

#64
Arppis

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Star fury wrote...

Teamwork is for cowards.


Brave folk can always solo up. :happy:

#65
PolBear

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1) You can't go around being afraid of shooting a mob someone else might be aiming on as well. Whole point is to bring them down together and as effective as possible. If it moves, kill it. Don't spend even a second to check it's health first, it should already be dead by now. In my opinion there isn't anything called kill stealing in ME MP, you simply bring the enemies down as a team. For everything else, you can solo and have the enemies all by yourself.

Of course the only exception is if someone is trolling you.. like if you meet an ass who's following you around with the only purpose to kill the mobs you are starting to attack. But that's something completely different...

#66
UnitedStatesofCookies

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Carlina wrote...

If you are getting that stressed over it, I would take a break personally.

You will never, EVER get random people to play exactly how you want, and why should they. Everyone wants different things from the game and there are many play-styles. That is why there are so many character/build/weapon sets to cater for how people like to do things.

When I first started playing last March, MP was good. In the main people helped each other. Then BW introduced the challenge=banner system. End of co-op play. If you can't handle all the points you raise, either play solely with friends or yourself. If that doesn't work, find a different game.


I haven't noticed anything that indicates people stop working together in the game since the challenge system was introduced. Not that I'm saying such thing doesn't occur, but it's hardly different than when the game first came out. If anything, people get better at the game (at least the vets). As a consequence, they do stick together much less now, but during objective waves I still constantly notice a good teamwork even in pugs. At least the majority of puggers I've bumped into still cared to revive their downed teammates if they could help it.

#67
tetsutsuru

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Silvair wrote...

So many bad examples....

1)  Snipers attacking things that are already getting killed instead of the enemies NOT being shot at nearby.
2)  People drawing aggro to the guy trying to hack the devices.
3)  Melee classes going straight at things that synkill in melee range, then getting synkilled, rather than getting all the other enemies and letting the long range squaddies take out the synkiller.
4)  Nobody going after the Target enemies...
5)  People who use Shockwave RIGHT next to somebody trying to snipe.
6)  Turning on the Reactor without letting squaddies clear the area first.
7)  Attacking sabotaged enemies when there's a whole crapton of NON sabotaged enemies around.
8)  Nobody trying to revive fallen squaddies despite there being NO obstacles in between, and it wasn't even the squaddie dying because they were doing something stupid or anything like that.
9)  Somebody sitting at extraction during wave 11 and getting killed while the rest of the squad is on the other side of the map, drawing aggro away from extraction.
10)  Somebody running off on their own.  Constantly.  When they can't handle it.  Little psychos need to stop running around mindlessly all the time.

Just...UGH....so much stupidity.

Even worse, most try to use "top score" as some kind of an excuse for acting like a sociopath... Or just saying they are too impatient to let their squadmates do their thing...

Your thoughts on these and similar situations?  Or have you been able to actually find people who can cooperate?


Re:  1.  One less enemy killed faster, is one less enemy killed faster.  Team can then focus fire on the next closest enemy.

Re:  2.  In this game, successfully drawing aggro is a crap shoot.  It rarely works that if your teammate is opposite from you, that Atlas, Marauder, or whatever, won't stop charging towards your location.

Re:  4.  If you have a mic, you could take the initiative and coordinate with your teammates.

Re:  5.  That sounds like poor or lack of team synergy.  Typical with PUGs.

Re:  7.  Sabotage is nowhere near as effective as it should have been.  But the bottom line is, one less enemy killed faster is STILL one less enemy killed faster.

Re:  9.  If you have a mic, just a quick suggestion to hold the area away from Extraction, typically works.

In your case, playing with friends would alleviate most, if not all, of your concerns though.  GL&HF.

#68
Beep Il

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Solo and play the game like you want to play without those evil distracters.
Or play with people with a new approach: Think of them like they're NPC or free decoys.

#69
jasonxxsatanna

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It all depends on who your playing with there are some teams where its better to fight solo to drawattention away from who ever is hacking, then there are times where your team is weak and you need to group together to stay alive , I usually like to at least stay in groups of 2 in case one goes down that buddy is there to revive or help out.....then there are the times I was playing a silver match and we are doing hack circle against the collectors, and my one team mate just kept dying this particular time was because ...she being a QFE , kept trying to melee a full armored Scoin with collector troops and captains around ,will the others and I stayed in thehack area, I helped out by lobbing frags and shooting ....point is you never know what a petson is thinking.....I figured the QFE , felt Krogany....lol....or it was a newbie playing

#70
Selthae

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Silvair wrote...

So many bad examples....


1) I have 3 shots in the widow. The third might not kill something at full health in one go. It still reduces the DPS coming your way.

4)  Yeah, that's annoying.

5)  Yeah. So i ****** them off with Proximity mines :)

6)  When inside the hazard-reactor pay attention to the announcer. Always listen to the announcements.

7)  So? I'm not taking the time to distinguish between sabotage, disruptor or the million of other effects. I just kill stuff.

9) They'll learn. Just stop reviving them.
10) Then stop using shockwave next to me when i'm sniping :bandit:(Not serious btw)
 
Some matches are better than others. I just keep swithing lobbies after a match until i run into a team-ish group.

#71
Learn To Love Yourself

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Lord_Sirian wrote...

Sabotaged enemies should be first priority. It makes them easy targets.

More sabotaged enemies dying = more explosions.

More explosions = more better.

This is why we need Dominate with a splatter evolution

#72
Daxamite

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Silvair wrote...

Deathjam wrote...

You forgot to mention rage gelling in the first five waves, so they have no medi gel for the last 5/6.


I've seen a guy burn through all of his medigel on wave 1....today.


LOL had someone do something similar yesterday. He died multiple times in first few waves, and medigelled straight away. OK first time, maybe he didnt realise i was rihgt next to him, but 2nd time he should have. On later waves he did not medigel; even though he got top score, he died every other wave. I stupidly ran to revive him on wave 10 and got myself sync killed. My own fault, but i was annoyed enough that my friends and I kicked him out of lobby, first time we've ever kicked someone. 

#73
Airscale

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What gets me are the people who rage-gel, especially when they're not very far away. I understand that nobody likes to go down, and usually the people who won't allow anyone to pick them up are coincidentally the same ones who have a fetish about topping the scoreboard. Seriously, though... either let someone pick you up or go play solo... it's a team game for a reason, if you allow people to help you, you can build chemistry and then everybody plays better.

#74
StrawHatMoose

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Your super duper revenant destroyer is killing everything. So I have to move around to any place other than your "hunkering down spot". Not my fault sorry.

#75
DcIhNaGv3z

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But teamwork and lack-there-of is what really gives this game its depth. It remains an engaging experience instead of becoming an endless grind.

I am in that middle ground of experience and knowledge, having only extracted a handful of times on platinum, getting consistent extractions on gold, but still ultimately play a lot of silver. And so I always find myself having to reconcile my notions of what 'should be done' with what 'needs to be done'.

Like kiting enemies away from the landing zone on wave 11. Not every player does this, especially on Silver. I am not sure what is the better teamwork thing to do, hold the LZ with the team or leave them to die and extract alone.