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Invicible Summon Bug


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#1
Mnosjetz

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Since a couple of days my Deep Gnome has a Dread Wraith following him around that deals damage, but can't take any. I had this weird bug from time to time where a summon would not disappear after resting, or changing zone (not certain if a bug). I am also able to make multiple summon at once from the same character, not certain this was in the original game or came with a mod. 

But this wraith that Sand summoned doesn't want to disappear no matter what, it appeared after the end of the heaven and some cutscene might have done it.
I tried TakeDamage 10000 c_dreadwraith1 but it takes 0 damage, i tried removeparty but it stills follow me, i tied different kill scrip but they either don't work or won't compile...
So i am wondering is there some way to momentarly just spawn your own character in a zone, with nothing else, or a script that could kill this annoying thing. Halp.

Modifié par Mnosjetz, 28 janvier 2013 - 01:20 .


#2
kevL

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Try this one ( kills current Target )

void main()
{
	object oTarget = GetPlayerCurrentTarget(OBJECT_SELF);

	SetPlotFlag(oTarget, FALSE);
	SetImmortal(oTarget, FALSE);
	AssignCommand(oTarget, SetIsDestroyable(TRUE, FALSE, FALSE));
	ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(FALSE, FALSE, TRUE, TRUE), oTarget);
}


#3
Mnosjetz

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Good sir you are a gentlemen and a scholar, i would kiss you but it might put a frown on that manly face of yours. So i will just make a combination of a strong hand shake and a galactic high five with explosions and rocket ships in the background. Know that from this day you shall be known as the one that stares at bears with no fear, a high title in the lumberjack community, you will receive a ferret by mail shortly as a gift.

#4
kevL

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#5
Artas1984

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I have this error with Okku. I can not kill him no mater what.. Takedamage cheat does not kill him, but i don't have any xp in the toolset.

 

Let's say i copy/paste that kill command in a script, so after that do i just ----> File/Save As? How do i name it, and how do i launch it? More importantly how does this work?



#6
kevL

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going from memory (i don't use the toolset to compile..)

copy-paste it to a script, save as ... should appear in your <MyDocs/Nwn2/Override> folder w/ extension .NSS

Note you don't need any module open to do this. Just open the toolset-> new script ...

Save as ... "killthat.nss"


Compile. F9 iirc. might be F7 .... there's also a button

make sure it compiles ok


done with toolset -> load savedgame.

Target Okku w/ right-click. Open the console, type

`
DebugMode 1
rs killthat
DebugMode 0
`


#7
Tchos

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I would also double-check to make sure you're actually supposed to be able to kill Okku at that time.