Human Male/Female Engineer: Good Builds/Strategies?
#1
Posté 28 janvier 2013 - 01:40
I wanna get back into playing with the vanilla engineers, and I would like some opinions.
What are good builds and strategies for the Human Male/Female Engies?
I'd like a lot of tech explosions, and was wondering if I could cause them using the Combat Drone somehow.
Does the drone's Chain Lightning set off tech explosions? And what'd be a good build if I wanna go with a rank six Incinerate?
#2
Posté 28 janvier 2013 - 01:50
Combat Drone Rank 6 [Shields & Damage, Shields & Damage, Rockets]
Incinerate [No points]
Overload Rank 6 [Chain Overload, Neural Shock, Chain Overload]
Alliance Training Rank 6 [Damage & Capacity, Power Damage, Weapon Damage]
Fitness Rank 6 [Durability, Shield Recharge, Fitness Expert]
My Female has:
Combat Drone Rank 6 [Shields & Damage, Shields & Damage, Chain Lightning]
Incinerate Rank 3
Overload Rank 6 [Chain Overload, Neural Shock, Shield Damage]
Alliance Training Rank 5 [Damage & Capacity, Power Damage]
Fitness Rank 6 [Durability, Shield Recharge, Fitness Expert]
#3
Posté 28 janvier 2013 - 03:04
Incinerate: Damage/Burning/Armor Damage
Overload: Chain/Neural Shock/Shield Damage
Training: Damage & Capacity/Power Damage/Weapon Damage
Fitness: Health/Shield Recharge/Health
He's a basic power spammer, alternating Overload and Incinerate for tech burst and/or fire explosions depending on target. I use a Hurricane but any decent light-ish weapon will do, personal preference here.
As far as I know, the Drone's weapons won't set up or detonate combos, but I think it's Explosion rank 4 evo will detonate them. Tricky timing, though and I don't bother trying to make it happen.
The Drone in my prevoius builds was set for Explode/Shock/Chain Lightning for CC. I don't use the rockets much, if ever, because of the way it tries to move away from enemies before firing. Mostly negates it as a CC tool.
If you want to use the Drone, I'd recommend a 6/6/6/4/4 build, or 6/6/6/5/3 if you want that extra little bit of power damage over health..
#4
Posté 28 janvier 2013 - 04:36
I do
Combat drone 6 all shield health then rocket
Incinerate 5
Overload 6 choose chain both time
Alliance 6 at level 6 choose decrease weapon weight/power dmg choice the other time
Fitness 3
I cast combat drone at bosses to help distract. Then alternate incinerate and overload. Overload is the CC. It cant be dodged and stuns almost everything for a moment. Capping alliance training allows you to carry heavier weapons. I carry a GPR and an eagle and I'm at 200% recharge. This is a DPS support job.
#5
Posté 28 janvier 2013 - 05:10
Combat Drone: 0 (very underwhelming on its own)
Overload: Chain Overload - Recharge Speed - Chain Overload
Incinerate: Damage - Burning Damage - Armor Damage
Training: Damage and Capacity - Power Damage - Weapon Damage
Fitness: Health and Shields - Shield Recharge - Health and Shields
I should note that for Overload rank 5, I used to run Neural Shock but I found that since it hit the first enemy twice, it delayed the other two chains from hitting. So I find the Recharge Speed allows the double chain overload to hit the second and third enemies quicker.
I also like to use Cryo Ammo for equipment so I can set up all three types of tech explosions.
If you want Drone, then I prefer: Shields and Damage - Shields and Damage - Rockets. From there I would drop Incinerate completely.
#6
Posté 28 janvier 2013 - 07:19
Male is with rocket drone, female is with explosive drone.
Incinerate is built for single target/armor damage and overload is with both chains.
I only have a pistol equipped so my CD's are low and I don't feel I lose out on shield/barrier damage on my overload because of it.
#7
Posté 29 janvier 2013 - 03:29
Otherwise, run the ubiquitous 3/6/6/5/6 or 0/6/6/6/6 builds like everyone else does. Incinerate is good for priming FEs but I find Incendiary ammo is faster, which is why I still run my first build. Moreover, if you're into FEs, my previous build lets you get away with carrying a heavier weapon while still proc'ing lots of FEs and TBs in quick succession.
#8
Posté 29 janvier 2013 - 01:07
Locutus_of_BORG wrote...
I still recommend 6/6/0/6/6. No Incinerate - just Incendiary Ammo for FEs or Disruptor Ammo for TBs. I think Combat Drone can detonate TBs as well, but I'm not sure anymore. Anyway, this build focuses on CC and still holds its own DPS-wise as long as you use ammo.
Otherwise, run the ubiquitous 3/6/6/5/6 or 0/6/6/6/6 builds like everyone else does. Incinerate is good for priming FEs but I find Incendiary ammo is faster, which is why I still run my first build. Moreover, if you're into FEs, my previous build lets you get away with carrying a heavier weapon while still proc'ing lots of FEs and TBs in quick succession.
Explosions are going to be very weak as all primes as rank 1 of a power.
Fitness is overrated, but then drone is virtually useless. Skip out of whichever, but don't gimp on incinerate or overload imo.
#9
Posté 29 janvier 2013 - 06:53
Skipping Incinerate gimps the character. The Human Engineer can both prime and detonate both rank 6 Fire Explosions and rank 6 Tech Bursts when both Overload and Incinerate are maxed (far more damaging the ammo power based tech detonations).
#10
Posté 29 janvier 2013 - 11:00
One issue though is that now Banshees are essentially immune to powers when they aren't hopping, so Incinerate does hardly anything to them. Likewise Phantoms have the magic "denied" bubble. As do Praetorians.Simbacca wrote...
One is set up 6/6/6/3/5 and the other is 0/6/6/6/6.
Skipping Incinerate gimps the character. The Human Engineer can both prime and detonate both rank 6 Fire Explosions and rank 6 Tech Bursts when both Overload and Incinerate are maxed (far more damaging the ammo power based tech detonations).
For basics through mid tier, sure it is nice to have the high damage Fire Explosions, but you can kill most of those units rapidly in a variety of ways anyway.
#11
Posté 29 janvier 2013 - 11:38
capn233 wrote...
One issue though is that now Banshees are essentially immune to powers when they aren't hopping, so Incinerate does hardly anything to them. Likewise Phantoms have the magic "denied" bubble. As do Praetorians.Simbacca wrote...
One is set up 6/6/6/3/5 and the other is 0/6/6/6/6.
Skipping Incinerate gimps the character. The Human Engineer can both prime and detonate both rank 6 Fire Explosions and rank 6 Tech Bursts when both Overload and Incinerate are maxed (far more damaging the ammo power based tech detonations).
For basics through mid tier, sure it is nice to have the high damage Fire Explosions, but you can kill most of those units rapidly in a variety of ways anyway.
Yeah... but what's the alternative? Does Combat Drone somehow help kill those enemies faster than Incinerate?
Just cause some enemies have magic bubbles doesn't mean a player can get them to drop that guard with positioning, timing, or weapons' fire.
#12
Posté 29 janvier 2013 - 11:44
Nope, not particularly.Simbacca wrote...
Yeah... but what's the alternative? Does Combat Drone somehow help kill those enemies faster than Incinerate?
Just cause some enemies have magic bubbles doesn't mean a player can get them to drop that guard with positioning, timing, or weapons' fire.
It may actually distract them though, even if the chance is significantly lower than it used to be.
#13
Posté 29 janvier 2013 - 11:57
capn233 wrote...
Nope, not particularly.Simbacca wrote...
Yeah... but what's the alternative? Does Combat Drone somehow help kill those enemies faster than Incinerate?
Just cause some enemies have magic bubbles doesn't mean a player can get them to drop that guard with positioning, timing, or weapons' fire.
It may actually distract them though, even if the chance is significantly lower than it used to be.
The chance is far too low for my tastes, and the opportunity cost too high.
Does Drone even work on Banshees and Praetorians at all? Or do they count as "melee" enemies?
#14
Posté 30 janvier 2013 - 01:29
capn233 wrote...
One issue though is that now Banshees are essentially immune to powers when they aren't hopping, so Incinerate does hardly anything to them. Likewise Phantoms have the magic "denied" bubble. As do Praetorians.Simbacca wrote...
One is set up 6/6/6/3/5 and the other is 0/6/6/6/6.
Skipping Incinerate gimps the character. The Human Engineer can both prime and detonate both rank 6 Fire Explosions and rank 6 Tech Bursts when both Overload and Incinerate are maxed (far more damaging the ammo power based tech detonations).
For basics through mid tier, sure it is nice to have the high damage Fire Explosions, but you can kill most of those units rapidly in a variety of ways anyway.
So? Brutes, Ravagers, Scions, Atlases all still abound in high enough numbers (not to mention the fact you can chew through basic troops alternating TBs and FEs).
#15
Posté 30 janvier 2013 - 05:24
Drone can potentially work on Bashees... only when they are lobbing warp balls. They will target the drone then, at least if there isn't someone else in their LOS.brad2240 wrote...
The chance is far too low for my tastes, and the opportunity cost too high.
Does Drone even work on Banshees and Praetorians at all? Or do they count as "melee" enemies?
It used to be significantly more useful. You could drop a drone and get the Banshee to stop teleporting.
I am not really commenting in order to champion combat drone. I only have 3 in it and have considered dropping it altogether (both my Quarian Engineer and Salarian Engineer do not have their "pets" spec'ed). But I was simply pointing out that a non-incinerate build wouldn't be completely horrible. Especially if you were going to run Incendiary Ammo anyway.
#16
Posté 30 janvier 2013 - 09:07
Modifié par Asch Lavigne, 30 janvier 2013 - 09:10 .
#17
Posté 30 janvier 2013 - 02:21
capn233 wrote...
I am not really commenting in order to champion combat drone. I only have 3 in it and have considered dropping it altogether (both my Quarian Engineer and Salarian Engineer do not have their "pets" spec'ed). But I was simply pointing out that a non-incinerate build wouldn't be completely horrible. Especially if you were going to run Incendiary Ammo anyway.
I understand where you're coming from. It's a shame that the Drone is in such a sad state, it's a neat little power and I wish it were more useful.
I'm running my Quarian and Salarian the same way. My previous FQE build used the rocket turrent and it was decent enough, but I'm finding that I don't miss it at all with my current set-up. My Sabotuer is still using the rocket turrent but it seems even less effective on him.
#18
Posté 30 janvier 2013 - 04:26
Yes but you can kill any of those mid tier armored units quickly enough with your gun and Incendiary Ammo + the "weak" fire explosions. Plus if you are running Incendiary Ammo on your weapon, are you going to really be detonating full rank fire explosions on the big targets? It is unlikely, because if you light them with the ammo power you won't. You would have to not shoot them and use Incinerate into Overload, which doesn't make a whole lot of sense. Or you could of course not bother with Incendiary Ammo... which would make sense if you didnt' spec Drone and want to combo. But if you did spec Drone and nothing in Incinerate, it makes the most sense to run IA, shoot and detonate with Overload while your drone also provides a little more damage. I do not think this is all that far behind in damage from a build with Incinerate and without Incendiary Ammo.HolyAvenger wrote...
So? Brutes, Ravagers, Scions, Atlases
all still abound in high enough numbers (not to mention the fact you
can chew through basic troops alternating TBs and FEs).
Basic troops will die quickly to just being shot. Yeah a full rank Fire Explosion might work better if you have a nice tight clump of unprotecteds. On Gold this happens sometimes. On Platinum it is a bit more rare.
Yeah. They don't distract enough enemies or tank enough damage to be invaluable. But sometimes it is helpful. Probably more in a solo than a team game, but even then it isn't game breaking.brad2240 wrote...
I understand where you're coming from. It's a shame that the Drone is in such a sad state, it's a neat little power and I wish it were more useful.
I'm running my Quarian and Salarian the same way. My previous FQE build used the rocket turrent and it was decent enough, but I'm finding that I don't miss it at all with my current set-up. My Sabotuer is still using the rocket turrent but it seems even less effective on him.
Modifié par capn233, 30 janvier 2013 - 04:27 .
#19
Posté 30 janvier 2013 - 06:33
capn233 wrote...
Yes but you can kill any of those mid tier armored units quickly enough with your gun and Incendiary Ammo + the "weak" fire explosions. Plus if you are running Incendiary Ammo on your weapon, are you going to really be detonating full rank fire explosions on the big targets? It is unlikely, because if you light them with the ammo power you won't. You would have to not shoot them and use Incinerate into Overload, which doesn't make a whole lot of sense. Or you could of course not bother with Incendiary Ammo... which would make sense if you didnt' spec Drone and want to combo. But if you did spec Drone and nothing in Incinerate, it makes the most sense to run IA, shoot and detonate with Overload while your drone also provides a little more damage. I do not think this is all that far behind in damage from a build with Incinerate and without Incendiary Ammo.
Personal preference, but I don't like using a consumable to do something the class can already do anyway. I might feel different if the Drone was more worth the investment, though.
#20
Posté 31 janvier 2013 - 10:21





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