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Worst mission of the entire series?


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#51
Artur_Winchester

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Yate wrote...

I'm sick of every thread getting derailed by the WAH WAH I STILL DON'T LKE THE ENDING complainers


I don't like "Priority: Earth", because ending is bad, also mission itself is terrible. You're doing nothing but shooting. It's like regular N7 mission from ME3.

#52
FoxBio

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Palawan in mass effect 3. This is empty mission. IMHO.

#53
Edolix

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Lizardviking wrote...

Artur_Winchester wrote...

silverignika wrote...

SpamBot2000 wrote...

Ashii6 wrote...

JBPBRC wrote...

ste100 wrote...

Priority: Earth.


That and Thessia takes the cake for worst main-plot missions of the franchise.


Agreed, though i'll add the Geth Consensus mission to that list as well.

#54
emanziboy

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Three pages in and NO ONE mentions Pinnacle Station? FAR AND AWAY the worst mission of the entire series. There's also insult in the fact that you had to pay for it.

Modifié par emanziboy, 28 janvier 2013 - 04:30 .


#55
ElSuperGecko

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Priority: Thessia.

#56
Shaani

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Artur_Winchester wrote...
You're doing nothing but shooting.


We should fight the Reaper invasion with hugs. :wub:

Modifié par Shaani, 28 janvier 2013 - 04:32 .


#57
Guest_Aotearas_*

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Seboist wrote...

DeinonSlayer wrote...

Seboist wrote...

Geth consensus is pretty atrocious in both gameplay and story(whitewashing of past Geth atrocities).

This. Half an hour of zapping orange blocks whilst being beaten to death with a Geth sympathy stick.

"The quarians had neither the numbers nor the ability to stand against their former servants. In a short but savage war their entire society was wiped out. Only a few million survivors-less than one percent of their entire population-escaped the genocide, fleeing their home world in a massive fleet, refugees forced to live in exile." (p.116, Mass Effect: Revelation)

"This is not justice!"

...you sure about that, Legion? <_<


BW's attempt at sympathy backfired and made me want to kill them even more(that and butchering them by doing away with the consesus bit if you do peace or side with them).


What atrocities are you talking about?

I concur that the whole Heretic/True Geth twist is a good of asspull to have friendly Geth (i.e. Legion), but apart from them acting as a primary enemy in ME1 I don't see anything that would qualify as atrocity.

Even if the Geth were xenephobic isolationists and would butcher everyone coming to their space it is a logical reaction to what the Quarians did. If someone tried to commit genocide, no one can expect the other faction to sit around and just let it happen. Quarians started the war, Quarians lost the war. All fair game.

#58
ZLurps

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Neofelis Nebulosa wrote...

ZLurps wrote...

Neofelis Nebulosa wrote...

Interestingly I found Priority Earth to be an excellent endgame! The levels are well designed, the whole struggle is immersive and lives up to what a last-resort push at the enemy should in my opinion feel like.


I think people are judging the ending here, not the mission, which is wrong.


I think it's the other way around. Priority: Earth is over all IMO mediocre corridor shooting which would have worked better if it were fleshed out. Ending in Citadel isn't but interactive epilogue but because Priority: Earth was how it was, people expected more content from Citadel level.


Yes, but the corridor shooting is fitting. It's a tooth'n'nails house to house battle raging in a besieged city. The objectives you have are logical, progress logically and it all leads to the end of the game in a cohesive, linear route.

The fact the end of the game itself is subpar from meeting Starbrat onwards has little to do with Priority Earth. That was done the moment you reached the conduit.


I disagree. I think people were accepted what happened in Citadel if they had their little victory before they entered the beam.

Our whole game is corridor shooting that was masked very well by landscapes and that level design includes lot of places where we go up and down, variety in elevation. BW did very good job at that. Priority:Earth level design would be passable if it weren't so empty. Almost everything you get is few radio coms and that's it. Sense of scale just isn't there.

Final hold the line battle wan't a bad idea but weren't fleshed out enough to make it really climatic. It were been different if we were seen and heard battle rage on elsewhere and missile batteries were been behind player squad and there were been coms from people trying to get them to work. That were still left three directions from enemy to enter to hold to line pit plus enemies that drop from the sky.

I don't find it by any means surprising that people consider Priority:Earth sub-bar level for being the last battle level in game.

#59
Artur_Winchester

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Shaani wrote...

Artur_Winchester wrote...
You're doing nothing but shooting.


We should fight the Reaper invasion with hugs. :wub:


Gears Effect :D

#60
Enhanced

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Rannoch: Geth Fighter Squadrons. I generally hate virtual or dream world types of missions/quests in games.

Modifié par Enhanced, 28 janvier 2013 - 04:43 .


#61
simonrana

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Shaani wrote...

Artur_Winchester wrote...
You're doing nothing but shooting.


We should fight the Reaper invasion with hugs. :wub:

By gum you're right, let the fate of the galaxy be decided with one decisive game... of sarcastaball!

#62
FlyingSquirrel

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Corporal Toombs. Here's why:

1) Who the heck are all these mercs shooting at Shepard's team? Does one presumed-dead Alliance soldier really have the resources to hire an entire merc squad? Unless they're Cerberus trying to cover up the whole thing, but it just says "mercenary" when you highlight them.

2) Is Toombs just standing in that back room with a gun at Dr. Wayne's head while all hell is breaking loose outside? And then he claims he has nothing against Shepard - yeah, nothing except the dozen or so mercs he hired who just did their best to kill Shepard and his/her squad.

3) After that completely illogical firefight, *then* it turns out that there's a peaceful resolution. So Toombs, the haunted, tortured man bent on revenge can be talked off the ledge, but a bunch of gun-for-hire mercs decide to fight Shepard to the death?

4) Shepard talks as if s/he was on Akuze with Toombs even if you don't pick the Sole Survivor background.

The concept of the mission was OK in that it tied in with the other Cerberus sidequests, but it had way too many WTF moments.

#63
Guest_Aotearas_*

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FlyingSquirrel wrote...

Corporal Toombs. Here's why:

1) Who the heck are all these mercs shooting at Shepard's team? Does one presumed-dead Alliance soldier really have the resources to hire an entire merc squad? Unless they're Cerberus trying to cover up the whole thing, but it just says "mercenary" when you highlight them.

2) Is Toombs just standing in that back room with a gun at Dr. Wayne's head while all hell is breaking loose outside? And then he claims he has nothing against Shepard - yeah, nothing except the dozen or so mercs he hired who just did their best to kill Shepard and his/her squad.

3) After that completely illogical firefight, *then* it turns out that there's a peaceful resolution. So Toombs, the haunted, tortured man bent on revenge can be talked off the ledge, but a bunch of gun-for-hire mercs decide to fight Shepard to the death?

4) Shepard talks as if s/he was on Akuze with Toombs even if you don't pick the Sole Survivor background.

The concept of the mission was OK in that it tied in with the other Cerberus sidequests, but it had way too many WTF moments.


1.) Could be he just had that money or equevalent goods to pay them. Maybe he promised the loot?

2.) For all Toombs knew the fighting could have been Cerberus reinforcements and a hostage is worth more than a corpse in that situation. Also, the mercs pretty much thought the same I reckon. And why the hell would they of all people even recognize Shepard, by ME1 s/he's still some random dude/tte.

3.) See 2.

4.) Maybe Shepard had some hostage training and simply knew how to negotiate with mentally instable opponents? Don't remember exactly what is being said, but talking down a hostage taker by simulating empathy is pretty basic.

#64
deatharmonic

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Yate wrote...

Neofelis Nebulosa wrote...

Isichar wrote...

Ashii6 wrote...

JBPBRC wrote...

ste100 wrote...

Priority: Earth.


Interestingly I found Priority Earth to be an excellent endgame! The levels are well designed, the whole struggle is immersive and lives up to what a last-resort push at the enemy should in my opinion feel like.


I think people are judging the ending here, not the mission, which is wrong.


You're right.

I'm sick of every thread getting derailed by the WAH WAH I STILL DON'T LKE THE ENDING complainers


Your level of maturity is shocking... If you'd bother to actually read the responses you'd see they say priority earth because of their own high expectations. As well as that, the thread isn't being derailed, if people found PE to be the worst mission thats up to them. You and Neofelis are bringing up the ending, no one else here mentioned it.

@Neofelis- don't be so arrogant, making the gross misassumption its because of the ending, again, if you bothered to read what people put you'd see expectations were too high

Modifié par deatharmonic, 28 janvier 2013 - 05:21 .


#65
Shaani

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simonrana wrote...

Shaani wrote...

Artur_Winchester wrote...
You're doing nothing but shooting.


We should fight the Reaper invasion with hugs. :wub:

By gum you're right, let the fate of the galaxy be decided with one decisive game... of sarcastaball!


CRY HAVOC!  AND LET SLIP THE HIPSTERS OF WAR!

#66
IIEquillibriumII

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Id say the geth firesquadron on Rannoch, hate that thing :P

#67
tracesaint

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The mech escort mission in ME2. I actually fell asleep during that.
The Luna Base from ME1. It defines repetitive.
In ME3? The Geth Consensus and most of the N7 missions.

#68
Guest_Aotearas_*

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deatharmonic wrote...

Yate wrote...

Neofelis Nebulosa wrote...

Isichar wrote...

Ashii6 wrote...

JBPBRC wrote...

ste100 wrote...

Priority: Earth.


Interestingly I found Priority Earth to be an excellent endgame! The levels are well designed, the whole struggle is immersive and lives up to what a last-resort push at the enemy should in my opinion feel like.


I think people are judging the ending here, not the mission, which is wrong.


You're right.

I'm sick of every thread getting derailed by the WAH WAH I STILL DON'T LKE THE ENDING complainers


Your level of maturity is shocking... If you'd bother to actually read the responses you'd see they say priority earth because of their own high expectations. As well as that, the thread isn't being derailed, if people found PE to be the worst mission thats up to them. You and Neofelis are bringing up the ending, no one else here mentioned it.

@Neofelis- don't be so arrogant, making the gross misassumption its because of the ending, again, if you bothered to read what people put you'd see expectations were too high


Funny, if YOU actually bothered to read then you would have noticed how I was quoting a two word statement. There isn't much I can do but make assumptions on why they chose those two words.

And as I've had explained, I found the mission good. That leaves me with a huge discrepancy to how those people dislike the mission without giving a reason. So, given the known prejudice people have regarding the game's endings, I have assumed it could be the case they are doing just that, judging the endings, not the mission. Which is as a matter of fact what a lot of people have been doing the whole time. "The last mission is bleh, endings suck." Well, the endings may suck, that doesn't mean the mission beforehand has to too.


Is it arrogant to state that this would be wrong? Is it wrong for me to tell people I think that is well what they might be doing (note I said "I think", which is a conditional!)?

No.


So I don't see how you propose to impose yourself on a ground of higher maturity when it is your ignorance of that which I actually said instead of what you read from my statements.

Modifié par Neofelis Nebulosa, 28 janvier 2013 - 05:45 .


#69
Barquiel

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The Firewalker missions: Five boring missions with the Hammerhead, and without dialogue.

Priority: Earth is certainly not great, but at least the goodbye scenes were well done.

#70
BluRay

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Artur_Winchester wrote...

silverignika wrote...

SpamBot2000 wrote...

Ashii6 wrote...

JBPBRC wrote...

ste100 wrote...

Priority: Earth.

also firewalker missions

#71
Peranor

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JBPBRC wrote...

JBPBRC wrote...

ste100 wrote...

Priority: Earth.


I retract this statement that I made.

The mission about saving the Elcor is the biggest joke in the entire series mission-wise.



Does that even count as a mission? Image IPB

#72
Seboist

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Neofelis Nebulosa wrote...

Seboist wrote...

DeinonSlayer wrote...

Seboist wrote...

Geth consensus is pretty atrocious in both gameplay and story(whitewashing of past Geth atrocities).

This. Half an hour of zapping orange blocks whilst being beaten to death with a Geth sympathy stick.

"The quarians had neither the numbers nor the ability to stand against their former servants. In a short but savage war their entire society was wiped out. Only a few million survivors-less than one percent of their entire population-escaped the genocide, fleeing their home world in a massive fleet, refugees forced to live in exile." (p.116, Mass Effect: Revelation)

"This is not justice!"

...you sure about that, Legion? <_<


BW's attempt at sympathy backfired and made me want to kill them even more(that and butchering them by doing away with the consesus bit if you do peace or side with them).


What atrocities are you talking about?


I concur that the whole Heretic/True Geth twist is a good of asspull to have friendly Geth (i.e. Legion), but apart from them acting as a primary enemy in ME1 I don't see anything that would qualify as atrocity.

Even if the Geth were xenephobic isolationists and would butcher everyone coming to their space it is a logical reaction to what the Quarians did. If someone tried to commit genocide, no one can expect the other faction to sit around and just let it happen. Quarians started the war, Quarians lost the war. All fair game.


99% Quarian death rate(Geth fighting back is understandable but they took it too far) and killing everyone who ventured into their space mostly. That's largely downplayed or outright ignored in that mission.

#73
iOnlySignIn

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Priority: Thessia by far.

#74
abch4

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Priority: Butthurt


Seriously though. ME1 - find LT. Kahoku "UNC - Hades dogs". No matter which base you go to first it'll always be the last one. So tedious

#75
Guest_Aotearas_*

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Seboist wrote...

Neofelis Nebulosa wrote...

Seboist wrote...

DeinonSlayer wrote...

Seboist wrote...

Geth consensus is pretty atrocious in both gameplay and story(whitewashing of past Geth atrocities).

This. Half an hour of zapping orange blocks whilst being beaten to death with a Geth sympathy stick.

"The quarians had neither the numbers nor the ability to stand against their former servants. In a short but savage war their entire society was wiped out. Only a few million survivors-less than one percent of their entire population-escaped the genocide, fleeing their home world in a massive fleet, refugees forced to live in exile." (p.116, Mass Effect: Revelation)

"This is not justice!"

...you sure about that, Legion? <_<


BW's attempt at sympathy backfired and made me want to kill them even more(that and butchering them by doing away with the consesus bit if you do peace or side with them).


What atrocities are you talking about?


I concur that the whole Heretic/True Geth twist is a good of asspull to have friendly Geth (i.e. Legion), but apart from them acting as a primary enemy in ME1 I don't see anything that would qualify as atrocity.

Even if the Geth were xenephobic isolationists and would butcher everyone coming to their space it is a logical reaction to what the Quarians did. If someone tried to commit genocide, no one can expect the other faction to sit around and just let it happen. Quarians started the war, Quarians lost the war. All fair game.


99% Quarian death rate(Geth fighting back is understandable but they took it too far) and killing everyone who ventured into their space mostly. That's largely downplayed or outright ignored in that mission.




First of all, that number is not official. It is the result of a statistical calculation made from fans that were pretty much guessing how many Quarians there were before the war. The game itself has some glaring issues with mathematical ratios. Just saying that projected casualty rate is well due on the devs having had no scale there.



Also, you have to understand that the Geth and Quarians weren't secluded cultures. It's not like the Geth were from that continent and the Quarians from another and they could just settle the war at their frontiers. They quite literally shared the exact same ressources.

So if one planet full of quarians decides to rid that planet off all Geth, the Geth have no other choice but to take that planet or die. Quarians failed to take out the Geth, which means the Geth took the planet, Quarians had to evacuate.



Now, I don't know exactly how many ships the Quarians had at the time, but I very much doubt they had enough to even transport a minority of all landbased population from a whole planet. And that wasn't just one planet. Factor in all those ships the Quarians very deliberately must have used in their attempt to kill all Geth that were destroyed in combat and it is entirely likely that in the end when the Quarians finally got the notion they couldn't win, they only had the ships to harbour about a measly couple of percent (talking 3, maybe 4% at max).


What about the Quarians they didn't evacuate you might ask? Well, as a Geth, I would have simply fortified the ressources so they couldn't use them to kill me. Guess that means the remaining planetside Quarians would have had to make due with mass starvation from their collapsed economy and stuff. And in all fairness, I wouldn't have had much of a mind to go rescue all those people that just fought an intersteller genocide attempt.




I agree that the fate of those Quarians that were not evacuated is a complete blank point in writing as the Quarians simply would never have had the ressources, least of all the time and organization to get every still living Quarian offworlds and then run. Since there is no word off non-Flotilla Quarians after 300 years from their exodus, you can either imagine those numbers left planetside were too few for a sustained population given the inevitably hardships a wartorn planet would have had, or were too many to support themselves with their ressources, or it could very well be the Geth swooped through and killed every last one. It is not mentioned whatsoever. It's a gaping plothole.



And I will argue that plothole is a more viable opinion about the Geth than a hypothetical atrocity.