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Dead Space 3 (coming February 5th)


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#51
legion999

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“make sure the quality of the experience is consistent across all platforms so we don’t have one userbase saying it’s better on their system."

Better with Kinect.

I.. I need to lie down. I really liked this franchise but this, this is too much.

Modifié par legion999, 30 janvier 2013 - 11:06 .


#52
Ultai

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Time to add more fuel to this fire.

www.destructoid.com/dead-space-3-microtransaction-prices-revealed-243522.phtml

I'm assuming the resource packs are the things you purchase to get crafting materials which is what everyone is up in arms about, from .99 up to 2.99.  Doesn't feel really micro to me.  And 5 bucks for what look like weapon/armor packs, sheesh...at least they give you a freeby.  It's all optional...but still those prices seem ludicrous.

Total Biscuit talks about it being a straight port to pc and how the executive producer's comments are silly, and the microtransactions.

www.youtube.com/watch

Later in the video the funny thing is that Tomb Raider isn't coming to Wii U to avoid a bad port, interesting when compared to Visceral's stance concerning their pc port.

Modifié par Ultai, 30 janvier 2013 - 11:52 .


#53
OdanUrr

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Ultai wrote...

Time to add more fuel to this fire.

www.destructoid.com/dead-space-3-microtransaction-prices-revealed-243522.phtml

I'm assuming the resource packs are the things you purchase to get crafting materials which is what everyone is up in arms about, from .99 up to 2.99.  Doesn't feel really micro to me.  And 5 bucks for what look like weapon/armor packs, sheesh...at least they give you a freeby.  It's all optional...but still those prices seem ludicrous.


Thanks for the link! I've updated the OP.

If that list's accurate there's nothing really micro about those transactions. I suppose it'll come down to what each pack comes with but still, that $40 in microtransactions and it's probably just the beginning. It's a bit scary.

EDIT: TB's videos are also in the OP.

Modifié par OdanUrr, 31 janvier 2013 - 12:18 .


#54
naughty99

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The attitude reflected in the interview with Steve Papoutsis and the desire to limit the PC version is such a 180 degree contrast with Irrational Games' approach to the PC port of Bioshock Infinite:


. From very early on the PC was given equal standing with the other platforms, with its own "strike team" of programmers, game designers, UI specialists, and artists who were on-call to address PC-specific needs. The extra time and resources allowed us to really do it right this time around.


The PC version ships on three discs, as opposed to one for consoles, to accommodate the higher-resolution content we provide for the PC. This really stands out when you play on the higher detail settings and higher resolutions that the PC allows. Irrational Games is known for all the detail we put into our worlds and the higher detail settings available on PC give us even more to work with.

Higher-end PC settings also activate on higher-quality versions of many of our core rendering features. For example, we show more objects and particles at longer distances and greater detail. We use a higher-precision color buffer for improved scene quality. Textures stream in more quickly, and we use higher quality texture filtering. More objects cast shadows, shadows are higher-resolution and blend more smoothly into the scene.

Though you only need DX10 hardware to play, if you have DX11 hardware you'll be able to turn on high-end PC-only features like Contact Hardening Shadows, High Definition Ambient Occlusion, and Diffusion Depth of Field. In particular, the HDAO and DDoF will take full advantage of the DX11 Compute Shader capability in high-end hardware, and our FXAA implementation is optimized for Shader Model 5.


To be successful in PC development, you need three things: time, passion and respect.

Time, because you need to plan and implement PC-specific support early in the development process. If you try to port or patch it in at the last minute you simply will not have enough time to do it right while simultaneously fixing ship-stopping issues. In the end you'll end up limiting the PC experience just to get it out the door.

Passion, because if no one in your organization cares enough about the PC to advocate for it -- if no none is staying there until 3AM "just polishing up" that PC-only feature -- then gamers are going to notice. And if it's not a priority for the company then those advocates won't get the support they need to get the job done.

Respect, because to be truly successful at PC development you need to recognize that the PC is a platform with unique strengths that offers an amazing gaming experience and is continuing to grow in both consumer appeal and market share.

But it's also a fast moving target with broad hardware variation among other challenges. Meeting these challenges head-on requires just as much (if not more) hard work and commitment to detail as the console platforms.


Having a PC Strike Team full of passionate PC gamers was by far the biggest factor in making the PC version so good. These folks were playing the game on PC every day, advocating for what they thought was necessary to make a high-quality PC title.

The "Windowed Fullscreen" display mode is there because Doug Marien prefers to play that way and advocated for it. Our Steam Cloud support is great because Shane Mathews wouldn't settle for anything less and argued that PC gamers would expect it.

Steve Anichini and his rendering team pushed hard to change the entire renderer to DX11 and to add in scalability options so we could take full advantage of the latest PC hardware.

The UI team fought to make sure that their UI was mouse-friendly, displayed properly in higher resolutions, and had input bindings that changed instantly when you switched from controller to keyboard. My contribution was the in-game FOV adjustment control.


Modifié par naughty99, 31 janvier 2013 - 12:51 .


#55
wolfsite

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OdanUrr wrote...

Ultai wrote...

Time to add more fuel to this fire.

www.destructoid.com/dead-space-3-microtransaction-prices-revealed-243522.phtml

I'm assuming the resource packs are the things you purchase to get crafting materials which is what everyone is up in arms about, from .99 up to 2.99.  Doesn't feel really micro to me.  And 5 bucks for what look like weapon/armor packs, sheesh...at least they give you a freeby.  It's all optional...but still those prices seem ludicrous.


Thanks for the link! I've updated the OP.

If that list's accurate there's nothing really micro about those transactions. I suppose it'll come down to what each pack comes with but still, that $40 in microtransactions and it's probably just the beginning. It's a bit scary.

EDIT: TB's videos are also in the OP.


Love how people just glance over the fact that these are optional and you are not being forced to buy them.

#56
OdanUrr

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wolfsite wrote...

OdanUrr wrote...

Ultai wrote...

Time to add more fuel to this fire.

www.destructoid.com/dead-space-3-microtransaction-prices-revealed-243522.phtml

I'm assuming the resource packs are the things you purchase to get crafting materials which is what everyone is up in arms about, from .99 up to 2.99.  Doesn't feel really micro to me.  And 5 bucks for what look like weapon/armor packs, sheesh...at least they give you a freeby.  It's all optional...but still those prices seem ludicrous.


Thanks for the link! I've updated the OP.

If that list's accurate there's nothing really micro about those transactions. I suppose it'll come down to what each pack comes with but still, that $40 in microtransactions and it's probably just the beginning. It's a bit scary.

EDIT: TB's videos are also in the OP.


Love how people just glance over the fact that these are optional and you are not being forced to buy them.


I know they're optional, but there's always the danger that if lots of people buy the stuff it'll encourage developers to craft their games around microtransactions.

#57
wolfsite

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OdanUrr wrote...

wolfsite wrote...

OdanUrr wrote...

Ultai wrote...

Time to add more fuel to this fire.

www.destructoid.com/dead-space-3-microtransaction-prices-revealed-243522.phtml

I'm assuming the resource packs are the things you purchase to get crafting materials which is what everyone is up in arms about, from .99 up to 2.99.  Doesn't feel really micro to me.  And 5 bucks for what look like weapon/armor packs, sheesh...at least they give you a freeby.  It's all optional...but still those prices seem ludicrous.


Thanks for the link! I've updated the OP.

If that list's accurate there's nothing really micro about those transactions. I suppose it'll come down to what each pack comes with but still, that $40 in microtransactions and it's probably just the beginning. It's a bit scary.

EDIT: TB's videos are also in the OP.


Love how people just glance over the fact that these are optional and you are not being forced to buy them.


I know they're optional, but there's always the danger that if lots of people buy the stuff it'll encourage developers to craft their games around microtransactions.


Then we need to get the word out to the community to make sure they know it is optional.  I'm with you guys I hope this Microtransaction method doesn't work as it is nothing more than a cash grab, I can see from a business stand point why they would put it in as Microtransactions have proven to work in other video game genres.

In the end it's up to the gamer to send the message that this does not work.  Unfortunately not buying the game just sends the message that people don't like the IP or are not into that genre of video game which would overshadow the message we want to send.

The game needs High sales but very low to non-existent use of microtransactions for the esecutives to see that this formula does not work.

#58
OdanUrr

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wolfsite wrote...

In the end it's up to the gamer to send the message that this does not work.  Unfortunately not buying the game just sends the message that people don't like the IP or are not into that genre of video game which would overshadow the message we want to send.

The game needs High sales but very low to non-existent use of microtransactions for the esecutives to see that this formula does not work.


Point.

#59
naughty99

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wolfsite wrote...

Then we need to get the word out to the community to make sure they know it is optional.  I'm with you guys I hope this Microtransaction method doesn't work as it is nothing more than a cash grab, I can see from a business stand point why they would put it in as Microtransactions have proven to work in other video game genres.

In the end it's up to the gamer to send the message that this does not work.  Unfortunately not buying the game just sends the message that people don't like the IP or are not into that genre of video game which would overshadow the message we want to send.

The game needs High sales but very low to non-existent use of microtransactions for the esecutives to see that this formula does not work.


Personally I don't really mind about the microtransactions, I mean it sounds like a positive thing that they added some sort of crafting features.

I'm more concerned we might be looking at another Dark Souls with the resolution locked to 720p or framerate capped at 30fps. Also the strange comments made by the executive producer giving the impression I should be thankful he is "allowing" me to use my mouse and keyboard, are not exactly inspiring me to go out and pre-order. If anything I will probably wait until this game is on sale for $5-10. 

I bought Dead Space 1 and Dead Space 2 for $4.99 a few months ago and still haven't had time to try those yet. I can wait a couple years for the price to drop for this game as well.

Modifié par naughty99, 31 janvier 2013 - 01:46 .


#60
wolfsite

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naughty99 wrote...

wolfsite wrote...

Then we need to get the word out to the community to make sure they know it is optional.  I'm with you guys I hope this Microtransaction method doesn't work as it is nothing more than a cash grab, I can see from a business stand point why they would put it in as Microtransactions have proven to work in other video game genres.

In the end it's up to the gamer to send the message that this does not work.  Unfortunately not buying the game just sends the message that people don't like the IP or are not into that genre of video game which would overshadow the message we want to send.

The game needs High sales but very low to non-existent use of microtransactions for the esecutives to see that this formula does not work.


Personally I don't really mind about the microtransactions, I mean it sounds like a positive thing that they added some sort of crafting features.

I'm more concerned we might be looking at another Dark Souls with the resolution locked to 720p or framerate capped at 30fps. Also the strange comments made by the executive producer giving the impression I should be thankful he is "allowing" me to use my mouse and keyboard, are not exactly inspiring me to go out and pre-order. If anything I will probably wait until this game is on sale for $5-10. 

I bought Dead Space 1 and Dead Space 2 for $4.99 a few months ago and still haven't had time to try those yet. I can wait a couple years for the price to drop for this game as well.


Just curious, did the DLC for Dead Space 1&2 get released for PC?  I have them both but I never bothered to see if there was any.

#61
naughty99

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wolfsite wrote...
Just curious, did the DLC for Dead Space 1&2 get released for PC?  I have them both but I never bothered to see if there was any.


Hmm, I checked the store page and it looks like they did not include any DLC.

#62
OdanUrr

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naughty99 wrote...

wolfsite wrote...
Just curious, did the DLC for Dead Space 1&2 get released for PC?  I have them both but I never bothered to see if there was any.


Hmm, I checked the store page and it looks like they did not include any DLC.


I could be wrong but I think DS2's DLC was only released for consoles.

#63
naughty99

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OdanUrr wrote...

naughty99 wrote...

wolfsite wrote...
Just curious, did the DLC for Dead Space 1&2 get released for PC?  I have them both but I never bothered to see if there was any.


Hmm, I checked the store page and it looks like they did not include any DLC.


I could be wrong but I think DS2's DLC was only released for consoles.


Well you can't buy any DLC for DS1 or DS2 directly on Steam or Origin, but the same is true for Dragon Age 2 and Mass Effect 2. 

#64
nhcre8tv1

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naughty99 wrote...

OdanUrr wrote...

naughty99 wrote...

wolfsite wrote...
Just curious, did the DLC for Dead Space 1&2 get released for PC?  I have them both but I never bothered to see if there was any.


Hmm, I checked the store page and it looks like they did not include any DLC.


I could be wrong but I think DS2's DLC was only released for consoles.


Well you can't buy any DLC for DS1 or DS2 directly on Steam or Origin, but the same is true for Dragon Age 2 and Mass Effect 2. 


If you buy Dead Space 2 on Steam, the costume and weapons DLC is all automatically added for free to the in-game store and makes the game easy as hell.

#65
sympathy4sarenreturns

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Dark Souls II is being built from the ground up with the pc in mind. I heard that graphical resolution is in league with the Watch Dogs/Star Wars 1313 demo graphical clarity.

#66
sympathy4sarenreturns

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Let's make things in-game really difficult to acquire so it "encourages" players to buy from us.

#67
Gatt9

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wolfsite wrote...

OdanUrr wrote...

Ultai wrote...

Time to add more fuel to this fire.

www.destructoid.com/dead-space-3-microtransaction-prices-revealed-243522.phtml

I'm assuming the resource packs are the things you purchase to get crafting materials which is what everyone is up in arms about, from .99 up to 2.99.  Doesn't feel really micro to me.  And 5 bucks for what look like weapon/armor packs, sheesh...at least they give you a freeby.  It's all optional...but still those prices seem ludicrous.


Thanks for the link! I've updated the OP.

If that list's accurate there's nothing really micro about those transactions. I suppose it'll come down to what each pack comes with but still, that $40 in microtransactions and it's probably just the beginning. It's a bit scary.

EDIT: TB's videos are also in the OP.


Love how people just glance over the fact that these are optional and you are not being forced to buy them.


Want me to go dig up the threads where people posted the same thing about ME3's multiplayer?  Then I can dig up the threads where people were begging EA to explain why the only way to get the best ending was the Multiplayer they claimed you wouldn't need.

So why would anyone think these are actually optional?  Given how the "Opitional" turned out to not be optional in ME3,  I really don't expect this to be any more optional.

Modifié par Gatt9, 31 janvier 2013 - 04:56 .


#68
Guest_Catch This Fade_*

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legion999 wrote...

“make sure the quality of the experience is consistent across all platforms so we don’t have one userbase saying it’s better on their system."

Better with Kinect.

I.. I need to lie down. I really liked this franchise but this, this is too much.

These quotes are comedy.

#69
sympathy4sarenreturns

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It's not gouging, its charging.

#70
wolfsite

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Gatt9 wrote...

wolfsite wrote...

OdanUrr wrote...

Ultai wrote...

Time to add more fuel to this fire.

www.destructoid.com/dead-space-3-microtransaction-prices-revealed-243522.phtml

I'm assuming the resource packs are the things you purchase to get crafting materials which is what everyone is up in arms about, from .99 up to 2.99.  Doesn't feel really micro to me.  And 5 bucks for what look like weapon/armor packs, sheesh...at least they give you a freeby.  It's all optional...but still those prices seem ludicrous.


Thanks for the link! I've updated the OP.

If that list's accurate there's nothing really micro about those transactions. I suppose it'll come down to what each pack comes with but still, that $40 in microtransactions and it's probably just the beginning. It's a bit scary.

EDIT: TB's videos are also in the OP.


Love how people just glance over the fact that these are optional and you are not being forced to buy them.


Want me to go dig up the threads where people posted the same thing about ME3's multiplayer?  Then I can dig up the threads where people were begging EA to explain why the only way to get the best ending was the Multiplayer they claimed you wouldn't need.

So why would anyone think these are actually optional?  Given how the "Opitional" turned out to not be optional in ME3,  I really don't expect this to be any more optional.


I've been playing ME3 Multiplayer since release (well maybe a week after release, I played thorugh single player first then went into multiplayer) and I have not purchased a single pack with real world money.  Thus making the micro-transaction store oprional since I at no point felt the need or desire to purchase additional packs.

The other part of your arguement is not related to microtransactions so it isn't valid in this discussion although Bioware did patch that up so you don't need to play Multiplayer to get the best possible endings.

Modifié par wolfsite, 31 janvier 2013 - 01:07 .


#71
Nerevar-as

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legion999 wrote...

“make sure the quality of the experience is consistent across all platforms so we don’t have one userbase saying it’s better on their system."

Better with Kinect.

I.. I need to lie down. I really liked this franchise but this, this is too much.


AKA we don´t want to spend time and/or money to make the best possible version for each system, suck it up. I can´t believe I´m missing the times of 8 & 16 bits computers when they had to make separate versions and played to the strenghts of each. Now they just make the weakest one (XBOX?) and port it.

And no, DS2 DLC wasn´t released on PC, despite a lot of protests. No idea why.

Modifié par Nerevar-as, 31 janvier 2013 - 01:59 .


#72
That one guy with the face

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Why would you pay micro-transactions for weapon upgrades when the whole point of "Survival Horror" is to survive with what you have?

I suspect that Power Nodes cost extra $$$ too, right? -_-

#73
naughty99

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wolfsite wrote...
I've been playing ME3 Multiplayer since release (well maybe a week after release, I played thorugh single player first then went into multiplayer) and I have not purchased a single pack with real world money.  Thus making the micro-transaction store oprional since I at no point felt the need or desire to purchase additional packs.


I agree, I played the multiplayer a bit and never felt any inclination at all to spend money on item packs. I suppose there is a certain market segment who likes spending money on this sort of thing to get shortcuts or whatever, but in my case it never felt like grinding just to play without buying anything.

#74
OdanUrr

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Updated OP with a couple of articles.

#75
wolfsite

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OdanUrr wrote...

Updated OP with a couple of articles.


That latest Eurogamer article is probably the most fair and balanced report on this situation I have ever seen.