Dead Space 3 (coming February 5th)
#151
Posté 06 février 2013 - 06:03
#152
Posté 06 février 2013 - 06:09
I bolded your words for the DLC reference to theending,thinking it might be another EA ending crisis turned into DLC for profit.OdanUrr wrote...
That one guy with the face wrote...
^Common Move by EA
Either you misunderstood or you're being purposefully dense. What I'm saying is that I'm not willing to play DS4 just to find out what happened to Isaac. I hate cliffhanger endings.
#153
Posté 06 février 2013 - 06:13
That one guy with the face wrote...
I bolded your words for the DLC reference to theending,thinking it might be another EA ending crisis turned into DLC for profit.OdanUrr wrote...
That one guy with the face wrote...
^Common Move by EA
Either you misunderstood or you're being purposefully dense. What I'm saying is that I'm not willing to play DS4 just to find out what happened to Isaac. I hate cliffhanger endings.
Ah, then it is I who misunderstood. My apologies.
#154
Posté 06 février 2013 - 06:20
Ultai wrote...
Wonder how fast this'll get patched.
Infinite resources glitch
Since EA wants to milk you dry, they have devs working on a patch like flies on ****.
#155
Posté 06 février 2013 - 06:27
sympathy4sarenreturns wrote...
Ultai wrote...
Wonder how fast this'll get patched.
Infinite resources glitch
Since EA wants to milk you dry, they have devs working on a patch like flies on ****.
You can still use a hex editor, if you're feeling bold.
Modifié par OdanUrr, 06 février 2013 - 06:27 .
#156
Posté 06 février 2013 - 06:37
OdanUrr wrote...
That one guy with the face wrote...
^Common Move by EA
Either you misunderstood or you're being purposefully dense. What I'm saying is that I'm not willing to play DS4 just to find out what happened to Isaac. I hate cliffhanger endings.
First game ended on a cliffhanger too. Hope it´s not DLC considering DS2 one wasn´t published for PC.
#157
Posté 06 février 2013 - 07:09
Basically.Naughty Bear wrote...
^Adding on, the original makers? The alien race who made them found?
#158
Posté 06 février 2013 - 07:43
The Hierophant wrote...
Basically.Naughty Bear wrote...
^Adding on, the original makers? The alien race who made them found?
What type of answer is that? I was more wondering if they get answered. Do we find the original creators?
#159
Posté 06 février 2013 - 08:50
It's not an answer more like me agreeing with your questions. At this point i don't even think Visceral/EA knows, and they're probably milking the mystery of the Markers for all it's worth while having no planned origin.Naughty Bear wrote...
The Hierophant wrote...
Basically.Naughty Bear wrote...
^Adding on, the original makers? The alien race who made them found?
What type of answer is that? I was more wondering if they get answered. Do we find the original creators?
#160
Posté 07 février 2013 - 01:54
Naughty Bear wrote...
^Adding on, the original makers? The alien race who made them found?
Finished the game and, if I understood it correctly, the answer to your question is...
SPOILERS FOLLOW (highlight for answer)
No.
SERIOUS SPOILERS FOLLOW (ditto)
Tau Volantis is not the "home world" for the markers or the markers' creators. It's just a planet where another civilization found the markers just as humans did. There's more but I think the answer's spoilery enough as it is.
Modifié par OdanUrr, 07 février 2013 - 01:56 .
#161
Posté 07 février 2013 - 02:47
Also a tip: Always have a Tungsten rod handy, you can craft them at the workbench and they are used to open doors that lead to resource and ammo stashes.
#162
Posté 07 février 2013 - 03:02
wolfsite wrote...
Played a little farther in (Taking my time) really enjoying the weapon crafting as it can lead to so many unique weapon types and styles which can aid in different areas (Favourite right now is a Arc machine gun type with a charge shot that can one-hit everything it touches, thinking of adding a stasis mod to it to slow down enemies that may survive)
Also a tip: Always have a Tungsten rod handy, you can craft them at the workbench and they are used to open doors that lead to resource and ammo stashes.
Stasis mode should probably be a must, it's extremely useful, especially with the faster necromorphs.
Agreed, always keep at least one tungsten rod at hand, you're bound to find ammo, schematics, upgrades, etc. Essentially, it replaces the power node from DS2.
#163
Posté 07 février 2013 - 06:17
#164
Posté 07 février 2013 - 09:50
Nerevar-as wrote...
OdanUrr wrote...
That one guy with the face wrote...
^Common Move by EA
Either you misunderstood or you're being purposefully dense. What I'm saying is that I'm not willing to play DS4 just to find out what happened to Isaac. I hate cliffhanger endings.
First game ended on a cliffhanger too. Hope it´s not DLC considering DS2 one wasn´t published for PC.
Well... if it's not in the DLC's we willl probably never know what happens after the cliffhanger. EA said that Dead Space 3 needs to sell 5 million copies, otherwise it wouldn't be profitable enough to continue the franchise. A rather hilarious amount of copies, since DS1 and DS2 just sold two millions each.
Modifié par TobiTobsen, 07 février 2013 - 09:52 .
#165
Posté 07 février 2013 - 09:54
KBomb wrote...
While I am enjoying this game, the only true bothersome complaint I have is the wave of enemies. It becomes frustrating and tedious after a while. Especially when you're trying to achieve an objective.
I agree, they also tend to attack while listening to something the for first time which is just frustrating.
Playing on hard but its easier than previous games, there lots of materials, medikits and ammo everywhere(oh and clips are universal ...) and we can easly create ammo/medikit with materials.
Game feels like a sci-fi shooter. Mechanics(shooting, crafting, upgrading) are good but i cannot get Dead Space feeling from this game just another good shooter...
Also story is beyond rubbish up to now(11th level) side missions and places are OK, sound effects are great, music is good, most of the lmap design is good. Not liking new creature design BTW, another unnecessary change.
Another survival horror IP wasted in my humble opinion, game is good but only Dead Space in name.
Edit: @TobiTobsen,
LOL 5 million coppies?!? I'll eat my hat if they can accomplish that
Modifié par Cyberarmy, 07 février 2013 - 09:56 .
#166
Posté 07 février 2013 - 09:56
Ideally, EA will not be reinforced for their monetizing of the game.
#167
Posté 07 février 2013 - 11:40
That's an X-Files level of tease.OdanUrr wrote...
Naughty Bear wrote...
^Adding on, the original makers? The alien race who made them found?
Finished the game and, if I understood it correctly, the answer to your question is...
SPOILERS FOLLOW (highlight for answer)
No.
SERIOUS SPOILERS FOLLOW (ditto)
Tau Volantis is not the "home world" for the markers or the markers' creators. It's just a planet where another civilization found the markers just as humans did. There's more but I think the answer's spoilery enough as it is.
#168
Posté 07 février 2013 - 11:52
TobiTobsen wrote...
Nerevar-as wrote...
OdanUrr wrote...
That one guy with the face wrote...
^Common Move by EA
Either you misunderstood or you're being purposefully dense. What I'm saying is that I'm not willing to play DS4 just to find out what happened to Isaac. I hate cliffhanger endings.
First game ended on a cliffhanger too. Hope it´s not DLC considering DS2 one wasn´t published for PC.
Well... if it's not in the DLC's we willl probably never know what happens after the cliffhanger. EA said that Dead Space 3 needs to sell 5 million copies, otherwise it wouldn't be profitable enough to continue the franchise. A rather hilarious amount of copies, since DS1 and DS2 just sold two millions each.
LOL. I think EA has taken the old saying "you gotta spend money to make money" a little too far.
#169
Posté 08 février 2013 - 03:16
Hopefully it will be as good as the first two.
#170
Posté 08 février 2013 - 09:19
http://www.bbc.co.uk...nology-21367852
#171
Posté 08 février 2013 - 05:48
Graphics are good, actions is good, not a single sign of horror yet. I'm killing general mooks for crying out loud! But they definitely should do an urban Dead Space.
EDIT: Just bumped into the necromorphs, getting real bad vibes of Resident Evil 6 zombies. Well parasite infected Humans.
EDIT 2: Ok, this is just like Uncharted 2 now, the train level. This is ****ing disappointing.
Modifié par Naughty Bear, 08 février 2013 - 06:09 .
#172
Posté 09 février 2013 - 02:26
He plays a side quest so there shouldn't be any spoilers for the main story.
#173
Guest_Droidsbane42_*
Posté 09 février 2013 - 10:08
Guest_Droidsbane42_*
I was thinking, since it was hinted somewhere that Dinosaurs were wiped out by a marker and markers combine necromorphs and organic matter into giant moon monsters does that mean theres a giant necromorph made of dinosaurs under the moon (or Europa)... I smell Dinosaur DLC!
Modifié par Droidsbane42, 09 février 2013 - 10:10 .
#174
Posté 09 février 2013 - 10:45
EA says the infinite resources glitch isn't a mistake.
Modifié par Sulious Vandomar, 09 février 2013 - 10:46 .
#175
Posté 10 février 2013 - 01:05
Sulious Vandomar wrote...
Okay, this is pretty damn funny. I suppose it's better than spending money on a patch to ****** off your hardcore fanbase.
EA says the infinite resources glitch isn't a mistake.
If you can't beat them...





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