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Casey and Gamble Just Dropped Some DLC Teasers


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#1301
Su37

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Budgier wrote...

I read that this DLC might be the largest yet being priced at 2400 MSP.. lol. Any truth to this?

...And where did you read that, exactly?

#1302
evilgummybear

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DLC better not be a new squad mate character.
Trilogy has ended, there are plenty characters created from ME1-3, we dont need anymore new characters. Focus on old/past characters is the best way to end the game.

#1303
xMellowhype

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EnvyTB075 wrote...

abch4 wrote...

No saying it's aimed at CoD crowd because your butthurt.



....but it was.


Can I sue you because your idiocy made me facedesk?

#1304
Vasheroo

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evilgummybear wrote...

DLC better not be a new squad mate character.
Trilogy has ended, there are plenty characters created from ME1-3, we dont need anymore new characters. Focus on old/past characters is the best way to end the game.



I would love to get DLC with more Miranda...but I'm probably being too hopeful

#1305
UrgentArchengel

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Less pew pew, and more lore/character. That's what we need. Something that adds to the story, but doesn't really change anything pivotal. I think we need a reminiscence/revelations DLC. Something that adds more non-auto dialogue with all past, and present squadmates, while filling in logic gaps in the story thanks to how well "connected" the whole trilogy is. Omega 2.0 we do NOT need, that's for sure.

#1306
Budgier

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evilgummybear wrote...

DLC better not be a new squad mate character.
Trilogy has ended, there are plenty characters created from ME1-3, we dont need anymore new characters. Focus on old/past characters is the best way to end the game.


It's hard to put focus on past characters because most of them can be dead in people's playthroughs. And Liara has already gotten her DLC lol. 

#1307
Fixers0

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Dean_the_Young wrote...
I'm just musing on how much parallel pathing there really was, and the difference it amounted to on the critical path.


It was present, unlike Mass Effect 2&3.

Dean_the_Young wrote...
The Citadel is more or less a series of linked circles, but for the story-related missions there closest that could be claimed for a parallel path is the fact that Fist's bar takes up the middle of its room. It's also a pretty straight line back to Tali.


It was the most open Hub world in the entire trilogy though.

Dean_the_Young wrote...
Feros is linear. It has a few dead-end-branches for the sidequests,  but these are like the loot-rooms we had in ME2. All the story developments happen along a linear route.


I wouldn't compare Mass Effect's side branches to Mass Effect 2's loot rooms, While in principle they are both dead-ends, agreed. But I would argue that the Tunnels on Zhu's hope provided a much better definition to exploration and open level design then a a single room with a box of Palladium.

Dean_the_Young wrote...
Noveria... Noveria is where the best claim for parallel paths comes in, though YMMV depending on definition. There are two of them: the labs, and the Garrage Pass. The labs allow you to approach the final boss via at least two different routes: fighting your way through the security drones, or make the cure to go around. It doesn't matter which you do, and I don't believe it makes a difference to the story (it certainly isn't reflected in the post-mission content), but you do have a parallel map path.

The Garrage Pass is a bit different: it's still a linear route from Normandy to the Garrage, with Port Hanson effectively having three side-rooms. What provides the parallel path, story-reflected in this case, is how you get the Garage Pass: there are four different ways to get the pass, with different amounts of moving around the side-rooms. Noveria still has pretty linear progression, story-wise, since how you get the key isn't a big impact on the plot, but it offers an illusion of parallel pathing between the key story bits (the security screening, the Garage, Benezia).


I Personally thought the acquisition of the garage pass on Noveria was one of the highlights of the original game, And I would argue that Port Hanshan is the best designed mission and level in the entire trilogy, surely there is physically only one way from the docks to the Mako garage, but the way the mission itself was designed in a mostly non-linear way allowing for multiple paths in somewhat open enviroment whas just phenomenal. In the end While the level was linear, the enviroment and the mission were not, the fact that bioware manged to establish an eviroment layer above just the level itself is a huge accomplishend which was never seen again in the trilogy.

Rift Station, is yet another exemplary case of effective and high quality mission design, once inside Ventralis' security perimiter the player can start exploring the enviroment and interact with characters to aquire additional information and to uncover alternate paths. It's a classic case of rewarding the explorder, because if you just go down straigt to the hot labs, you inevitably get betrayed by the security force and almost everyone killed.

Dean_the_Young wrote...
Virmire... Virmire's ground-section does have parallel paths, but it's really more like a series of 8's stacked end to end: you can go left or right here, but they'll bring you back to a choke point in which you can go left or right again, etc. Outside of the base they did let you shoot those targets to help the STG team, and inside the base you can enter from either of the two ends. Once inside the base, though, it gets pretty linear.


I enjoyed the options on Virmire, it wasn't until my fourth playthrough that I actually noticed the sewer entrance to Saren's facility, another good example of enviroments in Mass Effect that allows and rewards exploration by the player.

Dean_the_Young wrote...
Illos is pretty linear. The courtyard does have a loop within it, but most of the pathing is sequential courtyards or halls. There is no story impact for what direction you approach the loop.


You can hack the Geth Armatures under the bridge, which means the player gets a gameplay advantge, pretty smart thinking by Bioware at that time.

Dean_the_Young wrote...
Do these parallel linear hallways ever amount to much? I don't feel so: most are more akin to skirting the edge of a room more than parallel paths because of how quickly they join back up again: they weren't even on the level of the Zaeed Loyalty Mission, which at least re-cast the tone and environment of a largely linear design.

The ME1 part that comes closest to distinct parallel pathing is Noveria, and even that was minimal: the Port Hanshen garage pass did more by using an effectively linear map in a non-linear way than the Hot Labs did with actually different paths: to me that indicates that parallel dialogue paths and puzzle solutions are more important than parallel maps. Otherwise, tactical flexibility around a room is a good part of the physical non-linearity: allowing the player to flank from different directions might be enough.


Ultimately my original point still stands: Compared to the rest of the trilogy Mass Effect's level and mission design was the most open and non-linear and provivided the most options for parralel progression. Save for Zaeed loyalty mission i don't think there's anything comparable in Mass Effect 2.

#1308
Fixers0

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Dean_the_Young wrote...
It was pretty simple: you had had more powers to put points into, but the incrimentalism and lack of diversity within them was the bigger problem for some people. Marginal, almost imperceptable, improvements between the two upgrades was pretty empty for a lot of people, especially when most powers were pretty much spammable against enemies. It also didn't help that there were a few utterly dominant, broken powers: singularity, lift, immunity, and pistol marksman.

ME2's system at least had the virtue of allowing power branching and a more rock-paper-scissors defense-stripping mechanic as the combat re-balanced. Area-of-effect vs. more power branching, level 4 ammo divergence... there were still dominant powers for your difficulties or your missions, but it was a step up in complexity in the eyes of some.


I don't believe balance was the issue at hand here. And for that matter, Mass Effect 2's rock-pater-scissors layer system get's really repetive in a short time.
Mass Effect 2's system plainly had: less Abilities, less levels, simplified skills and abilties, and most important it removed the incentive for players to carefully assing their points and following that also the feeling of steady progession. Now it's just all over the place.

Modifié par Fixers0, 18 février 2013 - 05:25 .


#1309
ME859

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SamFisher3000 wrote...

Bioware says they listened to fan feedback and we will see that in the next DLC. What do you think we will get after all? I hope for Harbinger and collectors, but a Casino? Maybe we will meet DJ Harbinger after all...


To me this scene from Friends perfectly illustrates how I feel about Biowares current definition of employing fan feedback.  Basically we have all these great ideas and yet we get relegated to being put in charge of cups and ice when it comes to planning the party.  

IE it's gone from giving us major say in how the story unfolds and who gets involed to, "oh heres an inside joke you guys might like"  or "remember that thing that was like number 84 on your list of 84 things you wanted to see in Mass Effect 3 well we threw that in there.  You're welcome."

SU37 wrote...

Budgier wrote...

I read that this DLC might be the largest yet being priced at 2400 MSP.. lol. Any truth to this?

...And where did you read that, exactly?


I'm willing to bet that this will be an accurate guess rather then an accurate leak.  The funny thing is most fans couldn't have cared less if the ending had been handled better.  Sure you might have had a "vocal minority" complain about the price but for the most part people would have been happy to pay it as it would have expanded on the story and helped add variaton to future playthroughs.  

The thing is anytime a good portion of your customer base starts talking more about price then the actual product it means they don't see value in what you're selling.  People are price sensitive but only to a point.  Worse yet many former day 1 buyers are now taking a wait and see approach with every DLC.  

Modifié par ME859, 18 février 2013 - 03:27 .


#1310
Jonata

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What hint do we have on returning VAs besides Green and the Hale/Meer duo?

#1311
Iakus

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ME859 wrote...
IE it's gone from giving us major say in how the story unfolds and who gets involed to, "oh heres an inside joke you guys might like"  or "remember that thing that was like number 84 on your list of 84 things you wanted to see in Mass Effect 3 well we threw that in there.  You're welcome."


Yeah this is what I'm predicting.

#1312
NatP

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Jonata wrote...

What hint do we have on returning VAs besides Green and the Hale/Meer duo?


Kaidan's coming back as well. So Ashley will probably come back as well. And if they're both going to appear, it's likely the rest of the squadmates will come back as well.

#1313
UrgentArchengel

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Isn't Traynor getting dialogue as well?

#1314
Jonata

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NatP wrote...

Jonata wrote...

What hint do we have on returning VAs besides Green and the Hale/Meer duo?


Kaidan's coming back as well. So Ashley will probably come back as well. And if they're both going to appear, it's likely the rest of the squadmates will come back as well.


Yes an appearence of both Kaidan or Ashley seem to imply the squad (at least, the six members of the ME3 squad) is also coming back.

But  that's not a given fact, since we see what seems to be Kaidan in one of the screenshots, so maybe Kaidan/Ash just has a dedicated scene that does not involve other members of the crew. 

Now, more lines from Traynor... weirdly, I'd probably be more excited because it would mean more details. 

Modifié par Jonata, 18 février 2013 - 08:14 .


#1315
Sir George Parr

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^ Starting to expect this DLC will be a number 84. Still going to watch it on you tube first. If it adds nothing useful to the game, i'll save my money and go and trade in my ME3 CE instead, at least it will soon be over.

#1316
NatP

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Jonata wrote...

NatP wrote...

Jonata wrote...

What hint do we have on returning VAs besides Green and the Hale/Meer duo?


Kaidan's coming back as well. So Ashley will probably come back as well. And if they're both going to appear, it's likely the rest of the squadmates will come back as well.


Yes an appearence of both Kaidan or Ashley seem to imply the squad (at least, the six members of the ME3 squad) is also coming back.

But  that's not a given fact, since we see what seems to be Kaidan in one of the screenshots, so maybe Kaidan/Ash just has a dedicated scene that does not involve other members of the crew. 

Now, more lines from Traynor... weirdly, I'd probably be more excited because it would mean more details. 


What? That's not Kaidan. I know there's no way I can be 100% sure of this but I thought it was pretty obvious that the guy standing next to Wrex is Shepard.

Also, Traynor is getting dialogue? That's interesting... Didn't know that.

#1317
LazyTechGuy

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Seth Green also recorded some new audio a while ago. Since Joker hasn't had any new lines in any of the current DLCs, you could assume that he might likely be in the upcoming one.

#1318
nrobbiec

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I wonder if Wreav will end up on the Citadel since I killed Wrex back on Virmire.

#1319
Jonata

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NatP wrote...

Jonata wrote...

NatP wrote...

Jonata wrote...

What hint do we have on returning VAs besides Green and the Hale/Meer duo?


Kaidan's coming back as well. So Ashley will probably come back as well. And if they're both going to appear, it's likely the rest of the squadmates will come back as well.


Yes an appearence of both Kaidan or Ashley seem to imply the squad (at least, the six members of the ME3 squad) is also coming back.

But  that's not a given fact, since we see what seems to be Kaidan in one of the screenshots, so maybe Kaidan/Ash just has a dedicated scene that does not involve other members of the crew. 

Now, more lines from Traynor... weirdly, I'd probably be more excited because it would mean more details. 



What? That's not Kaidan. I know there's no way I can be 100% sure of this but I thought it was pretty obvious that the guy standing next to Wrex is Shepard.

Also, Traynor is getting dialogue? That's interesting... Didn't know that.


That doesn't look like a buzzcut on his head, that's why I assumed it was Kaidan. I am not sure however, and we have no official word on Traynor getting more dialouge, only speculations based on tweets from the VA IIRC. 

#1320
Pelle6666

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With all the extra assets from the DLCs, wouldn't it be great if they expanded on the "F off" -ending to a point where you could actually win be military force? It would even make sense if they just added some new ancient secrets to unlock!

#1321
PSUHammer

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Re: Voice actors....at least we know Zaeed won't be back.

I was REALLY hoping for some love thrown to the ME2 squad for this last DLC. Perhaps even fleshing out the LI aspects of those that got brushed over. I always thought there should be more Jack, or even Miranda, during the game. Although, i don't need every relationship, friend or otherwise, tied up like a bow because real life isn't like that. But, it would be nice to have them show up a bit more.

#1322
KBomb

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Jonata wrote...

That doesn't look like a buzzcut on his head, that's why I assumed it was Kaidan. I am not sure however, and we have no official word on Traynor getting more dialouge, only speculations based on tweets from the VA IIRC. 


That is assuming it's even Wrex. I don't think it's Wrex or Kaidan, tbh. Seems weird they'd do a screenshot or scene that shows a bird's eye view of any involved characters. Seems very out of place if you go by previous screens they've released for DLC.

#1323
ParanoiD86

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Michael Gamble
‏@GambleMike
It's gonna be a good...no, Great week.

twitter.com/GambleMike/status/303772633252626432

Modifié par ParanoiD86, 19 février 2013 - 08:35 .


#1324
UrgentArchengel

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ParanoiD86 wrote...

Michael Gamble
‏@GambleMike
It's gonna be a good...no, Great week.

twitter.com/GambleMike/status/303772633252626432


:o...Oh man...so anxious now!

#1325
RocketManSR2

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UrgentArchengel wrote...

ParanoiD86 wrote...

Michael Gamble
‏@GambleMike
It's gonna be a good...no, Great week.

twitter.com/GambleMike/status/303772633252626432


:o...Oh man...so anxious now!


Dare I hope the Reddit rumor is true?