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Need N7 Fury experts advice. (Sorry kind of long)


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#1
Ultimate335

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I decided to put down my Geth Trooper after soloing gold
with it. Love the Geth Trooper but it would not help me grow as a player if I
continued to use it. So looking for more of a challenge from a character stand
point I choose the N7 Fury. She seems fun and matches my play style which is aggressive.

 Got into a few PUG
silver matches to get use to her, seemed easy enough. I got an invite to a gold
game. After I got there the host switched to Platinum/White/Cerberus. I didn’t
think much about it, pretty meh. Once the match started I WAS DYING EARLY AND
OFTEN and I was hurting the team. I had no business being there. It was the
closest time I ever wanted to RAGE QUIT! (I would never do that though). It was
time to go back to school and take her seriously.

After some serious play time and multiple respecs, watching
videos and reading (I spec: 6/6/6/4/4), I was ready for a Gold test. Hit up a
Gold PUG game late last night (glacier/Reapers) with a really good team,
everyone worked well together. There was another Fury on the team which I could
use as a benchmark. I seemed to be putting in the same amount work as the other fury but
was out scored, other fury was over One hundred thousand and mine seventy thousand
and change. Since it was a strong team I
decided to drop Cyclonic Modulator IV and Shield Booster V and add Martial
Biotic Amp V and Power Amplifier Module IV. Second match was on
glacier/Reapers/Hazard and as expected Banshees and Stupid Brutes dropped faster and so did I but extracted on
wave 11.

So after all of this my question is can I have the best of
both worlds? Would it be a viable build to put less in Dark Channel and use
that to max out fitness? Is Dark Channel really that critical? This way I can focus more on power rather than shields.


Sorry on the length, I just wanted to give out as much info
as possible to get back accurate feedback.  

(added) the formating is kind of crappy. Firefox kept crashing so I had to copy and paste from Word.
               

Modifié par Ultimate335, 28 janvier 2013 - 07:26 .


#2
IllusiveManJr

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There's some formatting issues preventing me from reading this.

#3
PsychoticBiotic

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Dat format.

Dark Channel is not essential. 3 points is good for the occasional BE, but if you are dying that often than full fitness is fine. I run a 6/6/6/4/4 build with a Shield Booster. In the later waves of Gold DC is more important because it becomes risky to run up to bosses for biotic explosions.

#4
NuclearTech76

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BEs are your bread and butter as a fury and DC plus throw give you a ranged attack. The rank of each power primer/detonator decides the strength of BE. I prefer 66644 but if I had to run full fitness I would skip passives. Sounds crazy but usually you're specing for power damage on the fury anyways. Her powers in and of themselves do not deal much damage except DC, the loss of the force on throw might be the biggest issue.

#5
NuclearTech76

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Honestly the gain of health and shields are probably not substantial enough to amount to much against the normal attack iterations on gold or platinum. Shield gate is the thing that will save you most of the time regardless.

#6
noeschi

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u really think there's so much difference between 700 and 825 shields?

#7
jvaz

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Annihilation Field: Radius, Movement Speed, Drain
Dark Channel: Damage, Slow, Pierce
Throw: Radius, Detonate, Force & Damage
Passive: Nothing
Fitness: All Health and Shields

Weapons: I see you have the Collector SMG. Use that with the piercing mod and extended mag. Slap on warp ammo of any kind.

If you want to be beastly roll with an adrenaline mod. That coupled with your movement bonus from Annihilation Field will make you move so fast the enemy will have trouble keeping a bead on you. The higher the better.

For your gear use Stronghold Package.

Fury is a Biotic Explosion machine. The faster you can move means the more explosions you can do.  Radius throw can detonate multiple targets at once if bunched and also catch enemies in the dodge animation.  If you are really ninja you dont even have to hit them just get it close to them and they will still detonate.  The passive doesn't even boost Dark Channel all that much and does not boost biotic explosion damage which is why it is not necessary, and you should not be running a heavy weapon with this class (although some prefer, I keep it light).

Modifié par jvaz, 28 janvier 2013 - 07:35 .


#8
jvaz

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And one more thing........... HOST HOST HOST HOST!!

input lag will make playing this character a &%^$& but this is negated by hosting the match.

#9
Ultimate335

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NuclearTech76 wrote...

Honestly the gain of health and shields are probably not substantial enough to amount to much against the normal attack iterations on gold or platinum. Shield gate is the thing that will save you most of the time regardless.


Yeah, probably won't make a difference anyway, I just have to get better with her.

#10
NuclearTech76

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noeschi wrote...

u really think there's so much difference between 700 and 825 shields?

Yeah the basic collector trooper deals 126 damage per shot on platinum and uses 7-9 rounds per burst. You're hitting shield gate regardless here.

#11
jakenou

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Not sure how you specced her powers, but I suggest keeping them all at 6 (AF, DC and throw), or if you want to skimp on one of the three, you could put less into throw, although I do see people skimping on DC as well. 6,6,6,4,4 is a good standard build. DC is much more important in late waves of gold+ than the other powers IMO. Use the drain evo of AF to your advantage - This really helps negate the lower fitness ranks. You just have to get used to a different kind of situational awareness. Play her some more, maybe with different gear combos, and practice that dodge and light melee karate!

Modifié par jkthunder, 28 janvier 2013 - 07:45 .


#12
Original Twigman

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I run a 63665

AF speced for radius, speed, and drain
Dark channel 3 ranks
Throw for max explosion/damage
passives I go for capacity, headshot (doesn't matter), and weapon damage
fitness all durability

I take the talon, but I've also used the acolyte/pirahna or wraith

Personally DC is best used as this: a primer

If you equip warp rounds, you can take down a boss faster by priming it with DC and just shooting at him/her. BEs on boss shields/armor take awhile with a mediocre gun. Its best just to empty a clip, BE, Prime again, and shoot again. The BE is just extra.

Other than that, become better at using her dodge. I dance around primes just by going left and right, dodging their attacks and then re-priming them for BEs. With a team this is even easier.

Gear I use

Commando Package, Pistol amp, cyclonic, warp ammo

#13
kipac

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I use 6/6/6/0/6
and use weapons like Scorpion and Acolyte.

#14
Ultimate335

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jvaz wrote...

Annihilation Field: Radius, Movement Speed, Drain
Dark Channel: Damage, Slow, Pierce
Throw: Radius, Detonate, Force & Damage
Passive: Nothing
Fitness: All Health and Shields

Weapons: I see you have the Collector SMG. Use that with the piercing mod and extended mag. Slap on warp ammo of any kind.

If you want to be beastly roll with an adrenaline mod. That coupled with your movement bonus from Annihilation Field will make you move so fast the enemy will have trouble keeping a bead on you. The higher the better.

For your gear use Stronghold Package.

Fury is a Biotic Explosion machine. The faster you can move means the more explosions you can do. The passive doesn't even boost Dark Channel all that much and does not boost biotic explosion damage which is why it is not necessary, and you should not be running a heavy weapon with this class (although some prefer, I keep it light).


Really? I can acually run her with no passives? Thats a thought, if it doesn't affect the explosions. 

#15
HolyAvenger

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I wouldn't skimp on throw, that's your major detonator, why weaken BEs?

66653 for me. DC I rarely use to be honest.

#16
Original Twigman

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NuclearTech76 wrote...

noeschi wrote...

u really think there's so much difference between 700 and 825 shields?

Yeah the basic collector trooper deals 126 damage per shot on platinum and uses 7-9 rounds per burst. You're hitting shield gate regardless here.


with a cylonic 4 you go from 1250 shields, to 1575

I've noticed an atlas rocket won't take my shields down all the way.

#17
Original Twigman

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Ultimate335 wrote...

jvaz wrote...

Annihilation Field: Radius, Movement Speed, Drain
Dark Channel: Damage, Slow, Pierce
Throw: Radius, Detonate, Force & Damage
Passive: Nothing
Fitness: All Health and Shields

Weapons: I see you have the Collector SMG. Use that with the piercing mod and extended mag. Slap on warp ammo of any kind.

If you want to be beastly roll with an adrenaline mod. That coupled with your movement bonus from Annihilation Field will make you move so fast the enemy will have trouble keeping a bead on you. The higher the better.

For your gear use Stronghold Package.

Fury is a Biotic Explosion machine. The faster you can move means the more explosions you can do. The passive doesn't even boost Dark Channel all that much and does not boost biotic explosion damage which is why it is not necessary, and you should not be running a heavy weapon with this class (although some prefer, I keep it light).


Really? I can acually run her with no passives? Thats a thought, if it doesn't affect the explosions. 


you'd be skimping on your weapon damage and capacity. Its usually never a good idea on the higher difficulties unless you plan to roll with an acolyte the entire time... which i personally don't recommend for efficiency

#18
Shyde01

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She was my 'go to' kit for gold+ early on. I went 6/6/6/0/6, shield restore on BE. I ran her with a Scorpion X for the stagger between BEs. Gear was shield booster.

http://narida.pytalh...ShieldBooster5/

Dark channel is critical: it's your long range boss killer and BE primer. Don't gimp any of your BEs - they are your primary damage mode. Throw, AF and DC should all be at 6. (Since BE damage is determined solely by combined power level (1-6) fo the primer & detonator, and any explicit BE bonus in a power evo, rather than passive power increases, you're less concerned with passives on her.)

Running her with less than 6 in throw/DC/AF is probably gold+ viable - a good player can make most kit evos viable - but starting out, I wouldn't recommend it. Imo.

Some people bring the acolyte, which strips shields; but I preferred to steal with a BE, since I would usually lose some of my own shields closing with enemies. Personal preference. The scorpion was good to stagger harder mooks long enough to set up a BE.

If you're concerned about health, bring along a cyclonic. Even a level 1 cyclonic will get you 1125 with the above spec. If you're getting downed with that setup, you might be charging too directly and/or not dodging enough; try to flank enemies, run/dodge from cover to cover before charging in (to conserve shields) or ensure that you're about to BE among a shielded mook (shield restore ;).

Don't get discouraged. And have fun.

#19
jvaz

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Modifié par jvaz, 28 janvier 2013 - 07:49 .


#20
Ultimate335

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jkthunder wrote...

Not sure how you specced her powers, but I suggest keeping them all at 6 (AF, DC and throw), or if you want to skimp on one of the three, then maybe put less into throw (although I do see people skimping on DC as well). 6,6,6,4,4 is a good standard build. DC is much more important in late waves of gold+ than the other powers IMO. Use the drain evo of AF to your advantage. Play her some more, maybe with different gear combos, and practice that dodge and light melee karate!


Impact Radius, Movement Speed, Drain.

Duration, Recharge Speed, Pierce.

Radius, Recharge Combo, Recharge Speed.

Damage & Capacity.

Durability.


Pretty standard.

#21
jvaz

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Original Stikman wrote...

Ultimate335 wrote...

jvaz wrote...

Annihilation Field: Radius, Movement Speed, Drain
Dark Channel: Damage, Slow, Pierce
Throw: Radius, Detonate, Force & Damage
Passive: Nothing
Fitness: All Health and Shields

Weapons: I see you have the Collector SMG. Use that with the piercing mod and extended mag. Slap on warp ammo of any kind.

If you want to be beastly roll with an adrenaline mod. That coupled with your movement bonus from Annihilation Field will make you move so fast the enemy will have trouble keeping a bead on you. The higher the better.

For your gear use Stronghold Package.

Fury is a Biotic Explosion machine. The faster you can move means the more explosions you can do. The passive doesn't even boost Dark Channel all that much and does not boost biotic explosion damage which is why it is not necessary, and you should not be running a heavy weapon with this class (although some prefer, I keep it light).


Really? I can acually run her with no passives? Thats a thought, if it doesn't affect the explosions. 


you'd be skimping on your weapon damage and capacity. Its usually never a good idea on the higher difficulties unless you plan to roll with an acolyte the entire time... which i personally don't recommend for efficiency


I can take down a groups of mobs in two explosions (if shielded) or one explosion if unshielded. Bosses I can take down in a DC cast and Biotic Explosions. I have like a crapload of adrenaline mods and warp ammos. You havent seen a Fury until you seen one moving 50% faster (well really 45%) and enemies not being able to hit you. Besides if I wanted to use a weapon I would use a weapons class to do better damage anyway.

#22
Original Twigman

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jvaz wrote...

I can take down a groups of mobs in two explosions (if shielded) or one explosion if unshielded. Bosses I can take down in a DC cast and Biotic Explosions. I have like a crapload of adrenaline mods and warp ammos. You havent seen a Fury until you seen one moving 50% faster (well really 45%) and enemies not being able to hit you. Besides if I wanted to use a weapon I would use a weapons class to do better damage anyway.


send me a FR, would love to see how it works on platinum. I am doubtful, but willing to see.

Personally, i'd preffer to BE then just shoot the enemy rather than use two explosions, but if you are certain that I haven't seen a true fury, im open to seeing it.

#23
Ultimate335

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jvaz wrote...

I can take down a groups of mobs in two explosions (if shielded) or one explosion if unshielded. Bosses I can take down in a DC cast and Biotic Explosions. I have like a crapload of adrenaline mods and warp ammos. You havent seen a Fury until you seen one moving 50% faster (well really 45%) and enemies not being able to hit you. Besides if I wanted to use a weapon I would use a weapons class to do better damage anyway.


Very true.

But the goal is to solo gold, I don't want a 2 1/2 hour solo :-)

#24
ValorOfArms777

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This is worse than my OWN format

I mean at least mien is separated per line to make a easier read segmentation

I can't even look at this without twitching with a eye spasm

oh and btw there's quite a few fury builds out there

Mine sis a 6 AF 6 Throw 6 Passive DMG 6 Pure Health

why not Dark Channel?

cause AF requires a close approach to cause a charge up then a throw and re ignite it again for a re prime it's tricky...

My old build was 6 AF 6 DC 6 Passive Power 6 Full Health

this build focus on being primer extreme...if it went wrong I detonated AF on a DC subject for a BE if needed, this build was used in my Gold Geth Farming Days cause I could DC..then just keep re using AF to detonate on the things across from the counter just by ducking

I think this build is reliable for the use of team work and a really amped biotic team

the "risk takers build" allot take is 6 in everything but the Health portion.. I tried it... it sucks you just die.. die die worthless

then there is intermix builds mixing up around multiple point locations but never a full amount in 2 powers

#25
Anders028

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 Platinum is a boss killing mode and the fury IMO is better suited for mooks which normally mix with the bosses less on certain Gold and lower maps 

B) The martial biotic amp doesn't affect the biotic explosion power and same goes for power amp.  They just add their extra damage on to the powers damage. Sure your Dark Channel will do insane amount of damage and your Annihalation Field gets a boost but is it worth not getting 1500 extra shields with cyclonic 4?

Also with drain on Annihalation Field those shields will regenerate often when in your in groups of enemies with shields or barriers when doing damage 

c) More fitness doesn't keep you alive as much as cyclonic 3 or 4 does.  Fitness is more for dot's unless your a melee character

Modifié par Anders028, 28 janvier 2013 - 08:11 .