A better score system
#1
Posté 29 janvier 2013 - 04:03
Positive scores: (doing these things will increase your score)
revives
assists
detonates
sheilds restores
debuffs/weakens
protects (biotic sphere)
Negative scores:
solo kills
missles used on non objective waves
running too far from teammates
bleed outs
This would encourage fun and team play.
PS: In order to appease the score **** enthusiasts, any player could enter solo mode provided they are actualy soloing and recieve a score based off the old system.
#2
Posté 29 janvier 2013 - 04:05
#3
Posté 29 janvier 2013 - 04:06
#4
Posté 29 janvier 2013 - 04:07
PS : the negative score idea is bad. There's a difference between teamplay/cooperation and holding hands.
Modifié par Jay_Hoxtatron, 29 janvier 2013 - 04:08 .
#5
Posté 29 janvier 2013 - 04:07
#6
Posté 29 janvier 2013 - 04:07
Pyroninja42 wrote...
I cannot even begin to enunciate how terrible an idea this is.
If by terrible you mean awesome, you are right
#7
Posté 29 janvier 2013 - 04:08
#8
Posté 29 janvier 2013 - 04:08
thewalrusx wrote...
Pyroninja42 wrote...
I cannot even begin to enunciate how terrible an idea this is.
If by terrible you mean awesome, you are right
By terrible, I mean "my eyes were in so much pain that they exploded".
There are SO many reasons why all of the "point subtractors" are bad. Most of them involve you having to do them because your teammates are brain damaged and/or just naturally stupid.
#9
Posté 29 janvier 2013 - 04:09
#10
Posté 29 janvier 2013 - 04:09
BraveLToaster wrote...
I like it the way it is, where score is pooled for xp and the only people who care about individual values are the people I don't care to play with.
The reality is people change the way they play based on these scores regardless of whether its pooled. Score ****s need to be punished while team players need to be rewarded.
Modifié par thewalrusx, 29 janvier 2013 - 04:09 .
#11
Posté 29 janvier 2013 - 04:10
Pyroninja42 wrote...
thewalrusx wrote...
Pyroninja42 wrote...
I cannot even begin to enunciate how terrible an idea this is.
If by terrible you mean awesome, you are right
By terrible, I mean "my eyes were in so much pain that they exploded".
There are SO many reasons why all of the "point subtractors" are bad. Most of them involve you having to do them because your teammates are brain damaged and/or just naturally stupid.
If your teammates are bad, simply kick them? that's no excuse for bad team play.
#12
Posté 29 janvier 2013 - 04:11
thewalrusx wrote...
Pyroninja42 wrote...
thewalrusx wrote...
Pyroninja42 wrote...
I cannot even begin to enunciate how terrible an idea this is.
If by terrible you mean awesome, you are right
By terrible, I mean "my eyes were in so much pain that they exploded".
There are SO many reasons why all of the "point subtractors" are bad. Most of them involve you having to do them because your teammates are brain damaged and/or just naturally stupid.
If your teammates are bad, simply kick them? that's no excuse for bad team play.
I think you just answered your own suggestion with that
#13
Posté 29 janvier 2013 - 04:12
I do like the idea of debuffs giving more points though. That I can appreciate.
#14
Posté 29 janvier 2013 - 04:12
Bryan Johnson wrote...
If you are playing for yourself and not for your team, your thinking is flawed. The XP is shared, if your team goes down you will probably die quicker.
But see thats the problem, too many players are playing for themselves, they don't particularly care about the team or its success, just their score, regardless of whether its pooled at theend. the fact that players are still forced to view individual scores as well promotes bad teamplay.
#15
Posté 29 janvier 2013 - 04:13
Bryan Johnson wrote...
thewalrusx wrote...
Pyroninja42 wrote...
thewalrusx wrote...
Pyroninja42 wrote...
I cannot even begin to enunciate how terrible an idea this is.
If by terrible you mean awesome, you are right
By terrible, I mean "my eyes were in so much pain that they exploded".
There are SO many reasons why all of the "point subtractors" are bad. Most of them involve you having to do them because your teammates are brain damaged and/or just naturally stupid.
If your teammates are bad, simply kick them? that's no excuse for bad team play.
I think you just answered your own suggestion with that
When I read that, I was like, "Wait a minute." and then I was all, "Wait a minute."
#16
Posté 29 janvier 2013 - 04:13
Suggestion: Throw in a Krogan's Ryncol (Spelling?) and try again.
#17
Posté 29 janvier 2013 - 04:13
Or the next time I end up in a game with a whole bunch of grenade spammers, flamer users, etc, and I would rather rambo so I can actually see / aim / not be disturbed (or have my kills stolen if Im a vorcha engineer in need of bloodlust stacks) I should be penalised?
Bad idea. Very bad idea.
Modifié par Annomander, 29 janvier 2013 - 04:15 .
#18
Posté 29 janvier 2013 - 04:13
#19
Posté 29 janvier 2013 - 04:14
Bryan Johnson wrote...
thewalrusx wrote...
Pyroninja42 wrote...
thewalrusx wrote...
Pyroninja42 wrote...
I cannot even begin to enunciate how terrible an idea this is.
If by terrible you mean awesome, you are right
By terrible, I mean "my eyes were in so much pain that they exploded".
There are SO many reasons why all of the "point subtractors" are bad. Most of them involve you having to do them because your teammates are brain damaged and/or just naturally stupid.
If your teammates are bad, simply kick them? that's no excuse for bad team play.
I think you just answered your own suggestion with that
see but the probelm is that the current system doesn't properly distinguish good from bad players, it only tallis individual score leading players to believe that some team players are bad (when they are not) and some score ****s are good (when they are not).
#20
Posté 29 janvier 2013 - 04:15
When I nuke a spawn on Waves 7, 8, or 9, it's not because I want to score-w***e, it's because I am trying to make the game a bit quicker and smoother for my teammates. Only ever done with friends or in a PUG that seems to know what the heck they are doing.
#21
Posté 29 janvier 2013 - 04:15
Annomander wrote...
So, the next time I solo platinum and painstakingly kill every single phantom on cerberus platinum using my typhoon (can take upwards of 240 rounds, depending on luck with phantom evasion) I get no points?
Or the next time I end up in a game with a whole bunch of grenade spammers, flamer users, etc, and I would rather rambo so I can actually see / aim / not be disturbed (or have my kills stolen if Im a vorcha engineer in need of bloodlust stacks) I should be penalised?
Bad idea. Very bad idea.
This was adressed in the "PS" section of the origional post
PLEASE read the ENTIRE post before commenting kids!
#22
Posté 29 janvier 2013 - 04:17
Also I meant you could kick people if you dont like their playstyle.. or leave that game
Modifié par Bryan Johnson, 29 janvier 2013 - 04:18 .
#23
Posté 29 janvier 2013 - 04:17
DragonRacer wrote...
Since when are missiles used on non-objective waves considered non-teamplay?
When I nuke a spawn on Waves 7, 8, or 9, it's not because I want to score-w***e, it's because I am trying to make the game a bit quicker and smoother for my teammates. Only ever done with friends or in a PUG that seems to know what the heck they are doing.
Quick does not mean smooth. In fact if the game is going smoothly there no need for it to end quickly because players are actualy enjoying the game.
#24
Posté 29 janvier 2013 - 04:18
Bryan Johnson wrote...
I also need to know what "solo kills" are, so you are suggesting I should almost kill and enemy and then run away so my teammate can get guned in the back because they thought I was covering them?
If your teammates are next to you they are tagging evey kill you do. if you are killing them before they can do that, you need to bump up the difficulty.
#25
Posté 29 janvier 2013 - 04:19




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