A better score system
#251
Posté 29 janvier 2013 - 03:14
I literally have NO Idea.
#252
Posté 29 janvier 2013 - 03:16
Annomander wrote...
Zero132132 wrote...
...you starting to understand why everyone in this thread thinks you're being incredibly stupid here?
Nope, he just continually claims that he should be rewarded for being a bad player... mandating that he SHOULD be rewarded for playing in the way that he perceives as being right, when he is clearly a minority among the player base.
I've already explained to him, if I make it to the spawn first I'm not going to wait around. No, we're going to start killing stuff, because unlike OP we don't need 3 other players to baby-sit us in a gold game, and unlike OP we don't think everyone should be bound at a low level, rendering skill a moot point.
His whole argument stems from him most likely being outscored often in pugs, and he doesn't like this. So he contrives a bizarre system where everything that a competent, efficient player does negatively impacts his score, but everything a carried, dead weight scrub does is rewarded.
No thanks, I'll detonate my own tech bursts, I'll score my own 20 headshots medal, thank you very much OP.
Thank you for admitting that you are incapable of playing as a teamplayer. If you need help ask for it, don't make threads whining about how you can't do it. Or go solo kid, this is a team game for team players.
#253
Posté 29 janvier 2013 - 03:17
Dokteur Kill wrote...
OP has a strange definition of the word "better".
more fun. is that so strange to you?
Modifié par thewalrusx, 29 janvier 2013 - 03:17 .
#254
Posté 29 janvier 2013 - 03:17
thewalrusx wrote...
fulcrum290 wrote...
That system would heavily punish any good Claymore or Javelin user
Claymore/Javelin wielding Infiltrators can be far away from teammates and stil get all the solo kill usually get 75 weapon kills medal on Gold.
It would make weapons like Widow, Black Widow, Mantis unusable because of OSK
no gun OHKs bosses, focus on those tagets, when you want to fight mooks pull out your sidearm
Your attempts to defend your suggestion get more and more desperate.
I don't even equip a sidearm to start with on my sniper builds because most SRs are heavy enough. And why would I want to get out a Phalanx and ruin my finger trying to shot a Husk if I can kill it (and the canibal behind it) with a single shot from my SR?
If you actually at some of the Platinum speed runs (which require very good teamwork) you will notice that people split up to attack different spawn points at the same time. Your scoring system would penalize this badly.
#255
Posté 29 janvier 2013 - 03:18
HolyAvenger wrote...
OP, are you a bad player who is consistently bottom of the scoreboard? Is that where the butthurt over high scorers is coming from?
are you a bad play incapable of playing on a team, is that what your buthurt is about?
#256
Posté 29 janvier 2013 - 03:19
thewalrusx wrote...
Dokteur Kill wrote...
OP has a strange definition of the word "better".
more fun. is that so strange to you?
Forcing people to abandon a lot of very succesful and viable play styles will not make the game more fun to play.
#257
Posté 29 janvier 2013 - 03:19
What sort of games do you play? You must be some sort of video game masochist. Also, this will be my one and only reply to this thread since you've proven that reason and logic escape you at every turn.thewalrusx wrote...
And thats the whole fun of video games is limmitting yourself.
#258
Posté 29 janvier 2013 - 03:19
Nope. I'm a great teamplayer. I help my team by doing objectives, reviving fallen teammates and most of all...killing stuff fast.thewalrusx wrote...
HolyAvenger wrote...
OP, are you a bad player who is consistently bottom of the scoreboard? Is that where the butthurt over high scorers is coming from?
are you a bad play incapable of playing on a team, is that what your buthurt is about?
#259
Posté 29 janvier 2013 - 03:19
JustAnotherVanguard wrote...
thewalrusx wrote...
fulcrum290 wrote...
That system would heavily punish any good Claymore or Javelin user
Claymore/Javelin wielding Infiltrators can be far away from teammates and stil get all the solo kill usually get 75 weapon kills medal on Gold.
It would make weapons like Widow, Black Widow, Mantis unusable because of OSK
no gun OHKs bosses, focus on those tagets, when you want to fight mooks pull out your sidearm
Your attempts to defend your suggestion get more and more desperate.
I don't even equip a sidearm to start with on my sniper builds because most SRs are heavy enough. And why would I want to get out a Phalanx and ruin my finger trying to shot a Husk if I can kill it (and the canibal behind it) with a single shot from my SR?
If you actually at some of the Platinum speed runs (which require very good teamwork) you will notice that people split up to attack different spawn points at the same time. Your scoring system would penalize this badly.
carry a sidearm in then thats the point of one, its not rocket science kids
again with the speedruns?
for the billionth time, any noob can do speedruns, faster does not equal more fun.
#260
Posté 29 janvier 2013 - 03:20
thewalrusx wrote...
no gun OHKs bosses, focus on those tagets, when you want to fight mooks pull out your sidearm
uhm how many bosses are there on Gold compared to mooks ?
A Claymore or Javelin can basically OSK every unit Geth or Cerberus have except Prime/Atlas.
Except for Claymore vs Phantoms because of damage reduction.
On Platinum OSK are irrelevant since the sheer amount of boss unit is to many
#261
Posté 29 janvier 2013 - 03:20
Riiiiiiiiiight.
https://encrypted-tb...4h0qhf1LdXFt859
#262
Posté 29 janvier 2013 - 03:20
HolyAvenger wrote...
Nope. I'm a great teamplayer. I help my team by doing objectives, reviving fallen teammates and most of all...killing stuff fast.thewalrusx wrote...
HolyAvenger wrote...
OP, are you a bad player who is consistently bottom of the scoreboard? Is that where the butthurt over high scorers is coming from?
are you a bad play incapable of playing on a team, is that what your buthurt is about?
then you have nothing to worry about when this change hits. You will kills stuff fast when you work with teammmates,
#263
Posté 29 janvier 2013 - 03:20
thewalrusx wrote...
Annomander wrote...
Zero132132 wrote...
...you starting to understand why everyone in this thread thinks you're being incredibly stupid here?
Nope, he just continually claims that he should be rewarded for being a bad player... mandating that he SHOULD be rewarded for playing in the way that he perceives as being right, when he is clearly a minority among the player base.
I've already explained to him, if I make it to the spawn first I'm not going to wait around. No, we're going to start killing stuff, because unlike OP we don't need 3 other players to baby-sit us in a gold game, and unlike OP we don't think everyone should be bound at a low level, rendering skill a moot point.
His whole argument stems from him most likely being outscored often in pugs, and he doesn't like this. So he contrives a bizarre system where everything that a competent, efficient player does negatively impacts his score, but everything a carried, dead weight scrub does is rewarded.
No thanks, I'll detonate my own tech bursts, I'll score my own 20 headshots medal, thank you very much OP.
Thank you for admitting that you are incapable of playing as a teamplayer. If you need help ask for it, don't make threads whining about how you can't do it. Or go solo kid, this is a team game for team players.
Thank you for admitting that you are incapable of playing as a teamplayer. If you need help ask for it, don't make threads whining about how you can't do it. Or go solo kid, this is a team game for team players.
#264
Posté 29 janvier 2013 - 03:21
#265
Posté 29 janvier 2013 - 03:22
Blitzkrieg_33 wrote...
So now we are supposed to use our sidearm when we have a much more powerful weapon available to dispatch the enemy quickly and effectively, thereby improving the chances of success for the team as a whole?
Riiiiiiiiiight.
https://encrypted-tb...4h0qhf1LdXFt859
so your argument is "i'm bad with a sidearm, therefor the whole score system is broken" nice logic there
#266
Posté 29 janvier 2013 - 03:22
thewalrusx wrote...
HolyAvenger wrote...
Nope. I'm a great teamplayer. I help my team by doing objectives, reviving fallen teammates and most of all...killing stuff fast.thewalrusx wrote...
HolyAvenger wrote...
OP, are you a bad player who is consistently bottom of the scoreboard? Is that where the butthurt over high scorers is coming from?
are you a bad play incapable of playing on a team, is that what your buthurt is about?
then you have nothing to worry about when this change hits. You will kills stuff fast when you work with teammmates,
But...but...I'll be killing the in one shot, away from my team
You're on Origin/PC, right? Lets play together and see what you mean.
Me, you and couple of my friendslist....
#267
Posté 29 janvier 2013 - 03:22
Lehna wrote...
Stop trying to shove your idea of fun down our throats, good god.
Stop shoving you idea of fun down my throat
#268
Posté 29 janvier 2013 - 03:22
thewalrusx wrote...
HolyAvenger wrote...
OP, are you a bad player who is consistently bottom of the scoreboard? Is that where the butthurt over high scorers is coming from?
are you a bad play incapable of playing on a team, is that what your buthurt is about?
This is just ignorance at its finest.
So you're saying, as someone who consistently plays a sniper, I shouldn't be getting any points when I'm lopping heads off of guardians, dragoons, hunters, and other assorted mooks?
Score is there for a reason, it shows that people are contributing at least minimally. If you need further validation beyond the scoreboard, maybe look at your team, and see that you completed or failed the run. If score is the only thing that is making you a 'good player' it just means to me that you haven't passed the reasonable expectation of scoring.
Eg.: You scored 15,000 in a round with other players who scored 100 000, 130 000, and 160 000. In this case, if you are not a volus or some supreme revive artist, they should be outscoring you.
The end goal of the game is that the enemies are dead, not that your score is high.
This idea is bad and you should feel bad.
#269
Posté 29 janvier 2013 - 03:22
Apparently, OP also has a strange definition of the word "fun".thewalrusx wrote...
more fun. is that so strange to you?
#270
Posté 29 janvier 2013 - 03:23
So now you're suggesting that I do OTHER things I don't enjoy? You're so cruel, OP.thewalrusx wrote...
well maybe if you weren't so much of a homophobe you wouldn't be so afaraid of holding hands. learn to wrok with a team and stop being so antisocial kid, real life is about working as a team. Maybe when you grow up you'll learn what fun is, it is not missle glitching.Zero132132 wrote...
No, anyone that demands that other players hold their hand all match is a camping noob.thewalrusx wrote...
right because anyone that doesn't missle glitch is a whinny camping noob amiright?Zero132132 wrote...
You haven't debunked it. You've never responded to people explaining that the Claymore and Javelin would be punished. You also haven't explained why your notions of fun are miraculously universal. I don't have fun holding the hands of incompetent players that need someone by their side to rez them constantly and that can't kill Assault Troopers without help. Who would?
The difference is, in the current system, whiny, camping noobs like yourself get rewarded exactly as much as people like me, who prefer games in which four people operate independently. Your notion of teamwork is insane; different teams are allowed to have different team dynamics.
Since I don't have fun with your way of play, that means that you're obviously unambiguously wrong in all situations.
New system:
-Solo kills get bonus points.
-Greater proximity from other players is rewarded.
-Spending too much time in one location earns negative points.
Yay! Now everyone can finally have fun in this game rather than sitting near each other all game! How refreshing.
...you starting to understand why everyone in this thread thinks you're being incredibly stupid here?
lol try again troll:D
Most importantly, though, is that anyone that disagrees with my style of play needs to be punished with negative scores so that they're forced to play in a way that's fun if they don't want to delevel and lose their precious epeens. I mean, who wouldn't want to have FUN? We should promote FUN, and it's FUN to run around like a crazy person killing things.
Quit accusing everyone that isn't a camping noob of being a missile glitcher. I leave stuff like that to Caineghis and others like him, and they get kickvotes. I haven't responded to it because it's annoying, and rewarding attention ****s with attention seems like a mistake, but I don't want anyone getting the wrong idea about me.
You're wrong as **** about real life, by the way. There's nothing wrong with taking initiative. A lot of bosses actually, for whatever reason, like having workers that can competently do their own jobs without three other people to help them. People generally like when others can pay their own rent, credit card bills, etc without asking for help. For plenty of people, being overly dependent is kind of a turn-off.
#271
Posté 29 janvier 2013 - 03:23
HolyAvenger wrote...
thewalrusx wrote...
HolyAvenger wrote...
Nope. I'm a great teamplayer. I help my team by doing objectives, reviving fallen teammates and most of all...killing stuff fast.thewalrusx wrote...
HolyAvenger wrote...
OP, are you a bad player who is consistently bottom of the scoreboard? Is that where the butthurt over high scorers is coming from?
are you a bad play incapable of playing on a team, is that what your buthurt is about?
then you have nothing to worry about when this change hits. You will kills stuff fast when you work with teammmates,
But...but...I'll be killing the in one shot, away from my team![]()
You're on Origin/PC, right? Lets play together and see what you mean.
Me, you and couple of my friendslist....
...on reactor hazard...
#272
Posté 29 janvier 2013 - 03:23
HolyAvenger wrote...
thewalrusx wrote...
HolyAvenger wrote...
Nope. I'm a great teamplayer. I help my team by doing objectives, reviving fallen teammates and most of all...killing stuff fast.thewalrusx wrote...
HolyAvenger wrote...
OP, are you a bad player who is consistently bottom of the scoreboard? Is that where the butthurt over high scorers is coming from?
are you a bad play incapable of playing on a team, is that what your buthurt is about?
then you have nothing to worry about when this change hits. You will kills stuff fast when you work with teammmates,
But...but...I'll be killing the in one shot, away from my team![]()
You're on Origin/PC, right? Lets play together and see what you mean.
Me, you and couple of my friendslist....
or you can just talk to the people on my friendslist
#273
Posté 29 janvier 2013 - 03:23
thewalrusx wrote...
carry a sidearm in then thats the point of one, its not rocket science kids
again with the speedruns?
for the billionth time, any noob can do speedruns, faster does not equal more fun.
In your (not so humble) opinion.
There is literally not a person, not ONE person in ten pages of this thread that think you have any beginning semblance of a good idea. Please, just stop. You are looking very foolish.
#274
Posté 29 janvier 2013 - 03:25
I have NFI who is on your friendslist.thewalrusx wrote...
HolyAvenger wrote...
But...but...I'll be killing the in one shot, away from my team![]()
You're on Origin/PC, right? Lets play together and see what you mean.
Me, you and couple of my friendslist....
or you can just talk to the people on my friendslist
No, the proof of the pudding is in the eating...or in this case, a game or two.
Add me if you are up for it
#275
Posté 29 janvier 2013 - 03:26
thewalrusx wrote...
so your argument is "i'm bad with a sidearm, therefor the whole score system is broken" nice logic there
You wanna hear logic? Here's some logic (not that you'll understand):
The longer an enemy is alive, the higher the risk you or your teammates will fall, thus the more chances you have as a team to fail.
The quicker an enemy is dispatched, the less risk you and your team has from the enemy (cuz he's dead LOL), thus the more chances you have for success.
No one in their right mind would think that taking longer to kill an enemy is better than waiting to kill him "just in the name of teamwork".
EDIT: I messed up the last sentence, but you get the idea.
Modifié par Blitzkrieg_33, 29 janvier 2013 - 03:27 .




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