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A better score system


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#76
nuh1

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thewalrusx wrote...

Jay_Hoxtatron wrote...

thewalrusx wrote...

That doesn't increase th fun that only increases the credits, which is besides the point, if you only have an hour, playing 2 games where you work cooperatively with a team in unquestionanbly more fun than playing 6 games where you sit and do nothinging because everything is killed before you get there. that's not fun for anyone. 


That's kinda subjective. 


really? Imagine you were in a bonze game with your most skilled buddies playing there best classes with level 3 amps and level 4 equipment. You were on a level one no equipment using just a shruiken.  How fun would that game be for you? Be honest.


Because a bronze scenario is the perfect example for this argument.

Modifié par nuh1, 29 janvier 2013 - 05:15 .


#77
Zero132132

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Oh no! I just killed an enemy with one shot to the head! Now my friend who's releveling his classes is getting screwed! Guess I better stop killing things efficiently. :(

#78
BridgeBurner

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thewalrusx wrote...

 Imagine you were in a bonze game... @ Jay_Hoxtatron


Posted Image

I'm actually speechless. What does the difficulty matter? If you can't find anything to kill, look harder or don't complain because you're being carried.

#79
Graham 1

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There should be some coop points for hacking or bringing objects back. Nothing worse than standing around hacking while the other players run around killing everything.

#80
UnknownMercenary

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This thread keeps on delivering.

#81
BDaddy1968

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And if you're with a team that wants to camp spawns and make credits efficiently?

#82
d_nought

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I'd rather have PUGs who can handle themselves than grenade baiters with tunnel vision.

/definition_of_fun

Modifié par chipsandwich, 29 janvier 2013 - 05:17 .


#83
Jay_Hoxtatron

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thewalrusx wrote...

Jay_Hoxtatron wrote...

thewalrusx wrote...

That doesn't increase th fun that only increases the credits, which is besides the point, if you only have an hour, playing 2 games where you work cooperatively with a team in unquestionanbly more fun than playing 6 games where you sit and do nothinging because everything is killed before you get there. that's not fun for anyone. 


That's kinda subjective. 


really? Imagine you were in a bonze game with your most skilled buddies playing there best classes with level 3 amps and level 4 equipment. You were on a level one no equipment using just a shruiken.  How fun would that game be for you? Be honest.


I would still kill stuff. :D

More seriously, I wouldn't care much. I just play the game. I let people use whatever class/weapon/powers/playstyle they want to use and in return I expect them to not care about what I do.

#84
lazysundae

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thewalrusx wrote...

AkuIaTubShark wrote...

thewalrusx wrote...

This issue is coming up again and again, why do you all seem to think that a faster game means a more fun game? If a match lasts 2 seconds is that the most fun you can have? seriously kids?



In some situations, it does. 
My case in point: 6 days a week I'm limited to about 90min of game play due to my work schedule, I find this game fun, but I can't sit and play a 40min PuG game or even a 30min PuG game usually. So, the shorter the games, the more I can get in, thus causing more fun to be had before having to go to work. 



That doesn't increase th fun that only increases the credits, which is besides the point, if you only have an hour, playing 2 games where you work cooperatively with a team in unquestionanbly more fun than playing 6 games where you sit and do nothinging because everything is killed before you get there. that's not fun for anyone. 

Sorry, no.  When Gold matches start to tick toward the 30 minute+ mark, they become PAINFUL.  Games are unquestionably more fun when the team is successful and having little difficulty and is able to move around the map efficiently and quickly and as close to 20 minutes as possible.  It's not that it's more credits, it's that it's becoming work and there is some **** going wrong if it's taking the team so long to finish up.

If it were only about credits I would just go play Plat-in-a-box, but at 40 minutes a pop I'd rather go...hell, do anything else.  Actually now that I think about it, the changes you're suggesting support Plat-in-a-box perfectly.

#85
Cyonan

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thewalrusx wrote...

really? Imagine you were in a bonze game with your most skilled buddies playing there best classes with level 3 amps and level 4 equipment. You were on a level one no equipment using just a shruiken.  How fun would that game be for you? Be honest.


Now imagine you're in a Bronze Cerberus game after just promoting an Infiltrator. You take out your Widow for some sniping just like the good old days.

Now stand around until wave 7 when units that you wont 1 shot show up.

#86
mackfactor

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OP, you're using your own personal idea of what smart tactics and team play are to generate a scoring system that doesn't make sense in all situations. Negative points for missiles in non-objective waves? So if the team is cornered and getting overrun, you should just let yourselves die? Negative points for moving too far from teammates? Sometimes clustering together is not the smartest tactic. A sniper moving around the enemy group to flank them would be lead, foolishly, to negative points. You assume that only way to play as a team is to huddle together and never do anything unusual. It's not only naive, it's self-absorbed.

#87
BridgeBurner

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Cyonan wrote...

thewalrusx wrote...

really? Imagine you were in a bonze game with your most skilled buddies playing there best classes with level 3 amps and level 4 equipment. You were on a level one no equipment using just a shruiken.  How fun would that game be for you? Be honest.


Now imagine you're in a Bronze Cerberus game after just promoting an Infiltrator. You take out your Widow for some sniping just like the good old days.

Now stand around until wave 7 when units that you wont 1 shot show up.


It's obvious. You're being a bad team player, so you should not fire your widow and instead light melee everything so your team mates can all feel useful.

#88
Credit2team

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nuh1 wrote...

thewalrusx wrote...

Jay_Hoxtatron wrote...

thewalrusx wrote...

That doesn't increase th fun that only increases the credits, which is besides the point, if you only have an hour, playing 2 games where you work cooperatively with a team in unquestionanbly more fun than playing 6 games where you sit and do nothinging because everything is killed before you get there. that's not fun for anyone. 


That's kinda subjective. 


really? Imagine you were in a bonze game with your most skilled buddies playing there best classes with level 3 amps and level 4 equipment. You were on a level one no equipment using just a shruiken.  How fun would that game be for you? Be honest.


Because a bronze scenario is the perfect example for this argument.


In Jay's case, yes it is, because gold for him is like bronze for the rest of us. 

#89
Credit2team

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Annomander wrote...

thewalrusx wrote...

 Imagine you were in a bonze game... @ Jay_Hoxtatron


Posted Image

I'm actually speechless. What does the difficulty matter? If you can't find anything to kill, look harder or don't complain because you're being carried.




so you like being carried? Don't assume the rest of us feel the same

#90
Creator Limbs

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thewalrusx wrote...

BraveLToaster wrote...

I like it the way it is, where score is pooled for xp and the only people who care about individual values are the people I don't care to play with.


The reality is people change the way they play based on these scores regardless of whether its pooled. Score ****s need to be punished while team players need to be rewarded. 


I'm just curious about why I have to constantly put myself in danger to revive a team that sucks anyway. The only way I would ever be okay with this terrible idea would be if I was playing with friends at all times, and I don't always play with friends.

tl;dr - your idea is bad and you should feel bad

#91
Credit2team

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Jay_Hoxtatron wrote...

thewalrusx wrote...

Jay_Hoxtatron wrote...

thewalrusx wrote...

That doesn't increase th fun that only increases the credits, which is besides the point, if you only have an hour, playing 2 games where you work cooperatively with a team in unquestionanbly more fun than playing 6 games where you sit and do nothinging because everything is killed before you get there. that's not fun for anyone. 


That's kinda subjective. 


really? Imagine you were in a bonze game with your most skilled buddies playing there best classes with level 3 amps and level 4 equipment. You were on a level one no equipment using just a shruiken.  How fun would that game be for you? Be honest.


I would still kill stuff. :D

More seriously, I wouldn't care much. I just play the game. I let people use whatever class/weapon/powers/playstyle they want to use and in return I expect them to not care about what I do.


No you wouldn't, I mean, maybe you'd be good enough to kill a few things, but you'd be miserable for the vast majority of the game, you'd have nothing to do. 

#92
nuh1

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Whip, meet brick wall... it will never move.
Team synergy is encouraged not required. Instead of pugs leaving, because they don't follow your synergy orders, why not recruit people to your "coop" cult and huddle together in every match.
OP is clearly set in his codependent ways, doesn't seem like anything is helping.

#93
Pyroninja42

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thewalrusx wrote...

Annomander wrote...

thewalrusx wrote...

 Imagine you were in a bonze game... @ Jay_Hoxtatron


Posted Image

I'm actually speechless. What does the difficulty matter? If you can't find anything to kill, look harder or don't complain because you're being carried.




so you like being carried? Don't assume the rest of us feel the same


To be fair, being carried is easier... :D

Also, I don't think he meant that. AT ALL.

#94
Zero132132

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thewalrusx wrote...

Jay_Hoxtatron wrote...

thewalrusx wrote...

That doesn't increase th fun that only increases the credits, which is besides the point, if you only have an hour, playing 2 games where you work cooperatively with a team in unquestionanbly more fun than playing 6 games where you sit and do nothinging because everything is killed before you get there. that's not fun for anyone. 

That's kinda subjective. 

really? Imagine you were in a bonze game with your most skilled buddies playing there best classes with level 3 amps and level 4 equipment. You were on a level one no equipment using just a shruiken.  How fun would that game be for you? Be honest.

Why would I be playing bronze?

The only reason would be because I was level 1 and needed some XP before going into Silver+.

So what does your system do? It makes it so that the more effective individual team members are, the less XP I'll actually get. Why? Because you want to punish score****s, because your epeen can't handle being outscored.

This is a horrible idea. Quit defending it.

#95
Sethvir Fireborn

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I notice that the people that go all score hungry in objective waves end up being the person who is last and also stays last on the scoreboard... The current scoring system works just fine how it is... People get given points for doing objectives (Apart from returning objects, which they should change) and the ones that go running off by themselves usually get poor scores, or die... Everyone should just leave the ones that decide to go off to the other side of the map to score **** by themselves to bleed out instead of leaving objective zones to go help them.

#96
Pyroninja42

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Also, I'd like to add that this thread has all my no.

#97
Bryan Johnson

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Oh another thing under this scoring system you have proposed, could you get unlimited points if you just had justicar casting bubble over and over?

If you had a GI melee and a volus paired up technically the GI would be doing all the killing while the volus healed him. Would this not result in either negative or 0 points?

#98
BridgeBurner

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thewalrusx wrote...

so you like being carried? Don't assume the rest of us feel the same


No, because I know the spawns and can play well enough to ensure that I can keep up when playing with friends, and usually in PUGs its me who is pulling the lion's share of the score, usually with lag mixed in.

I don't enjoy being carried because it doesn't happen, but if you're flipping out because you can't find anything to kill then that's your problem for not being fast enough to kill stuff, not your team mates problem who in most cases is putting the most effort in.

Even on obejective waves, usually the person who can kill the fastest and most efficiently is contributing the most. 

That person who just mowed down 3 marauders? Yeah, he just made sure that no one in the hack circle died.

That person who just killed that praetorian with some well executed javelin shots? Yeah, he just saved your escort group from being toasted.

That dude who just slaughtered and entire spawn using a combination of weapons, powers and skill? Yeah, he just knocked 30 seconds off your finish time; time you would have lost if he'd waited for slowpoke to get there.

In many cases, the person capable of contributing the most damage wise to the team is the BEST team player; as he's the one who prevents the enemies from killing everyone, he's the one who allows the hack circle to be a breeze, he's the one who kills the phantoms in the way of you delivering the pizza....

I could go on, but you seem to have a very twisted perception of what this game truly entails.


EDIT: And guys, please don't quote the gif I used over and over... Try and cut out the gif from your posts if possible, it makes the page very... spammed.

Modifié par Annomander, 29 janvier 2013 - 05:30 .


#99
LeandroBraz

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thewalrusx wrote...

Jay_Hoxtatron wrote...

thewalrusx wrote...

Cyonan wrote...

If you want people to play in the way that you want them to, then you should find a group of like minded people and form a pre-made =P

It sounds like your system will punish me for using a single shot weapon that can cause me to solo kill any non boss-mob in a single hit.

Or for trying to get away from that Slash/Shockwave spammer when I'm sniping.



That single shot weapon will work wonders on bosses and will still leave enough health on them to be taged by teammates.

That slash, shockwave spammer will be spamming in the opposite direction protecting your flank and leaving you with uninterupted shots. Hopefuly its a QFE thats next to you cryoblasting all your targets =D


Problem is that you'd have to limit yourself in order to not get negative scores.


And thats the whole fun of video games is limmitting yourself. If you could make it so your character had infinite health and could do infinite damage would that be fun? Of course not! When you limmit yourself you allow what you lack to be made up by your teammates, that dependancy adds real challenge to the game and promote cooperative team play. If you are a competitive person there are other games out there for you CODBO, Halo, CSS, ect. 


If you give me a weapon that can kill with a single shot, I will kill with a single shot and doesn't make any sense a game that tell you not to do so. You give a tool, I will use that tool, simple like that. A system so broke like the one you are proposing would just be ignored. Would be annoying as hell seeing all the negative points poping up for doing my job, but f*ck that sh*t, I'm headshoting..

 and the funny part, put your system on the game, I bet with you, in the same day we would have tons of threads complaining about people letting enemies alive because they care too much about score.

#100
darkpassenger2342

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thewalrusx wrote...

 Nothing makes this game less fun than when the game stops being about team play and becomes a pissing competition for best score. Noobs will race to their deaths abandon their teammates leaving them to die in turn just to get that one extra kill. Time for a NEW score system.

Positive scores: (doing these things will increase your score)
revives
assists
detonates
sheilds restores
debuffs/weakens
protects (biotic sphere)

Negative scores:
solo kills
missles used on non objective waves
running too far from teammates
bleed outs

This would encourage fun and team play.


PS: In order to appease the score **** enthusiasts, any player could enter solo mode provided they are actualy soloing and recieve a score based off the old system. 


teamwork is overrated in this game, partially because the players made it this way.
if you stand around waiting for stuff, getting frustrated, this game might have evolved past you, youre never going to be able to make others play how you want them to.
might as well run around too and enjoy the game.

Modifié par darkpassenger2342, 29 janvier 2013 - 05:30 .