A better score system
#201
Posté 29 janvier 2013 - 08:47
Give bonus points for priming and detonating biotic/tech/fire/cryo explosions (as long as primer and detonator are from two players).
Also make assist points = amount of damage done (is it already like this?)
Bonus Points for reviving.
Bonus points for disrupting a sync kill (ie when you use a missile on a banshee who si sync killing your team mate)
Bonus points for kills made from Hack circle/Escort circle.
Also you could consider class specific bonuses.
ie.
Infiltrators -additional points for distance of the kill shot (I think Battlefield 3 does this, where this additional point is proportional to the distance from which you shot down the enemy)
Vanguards - Do the opposite for infiltrators. Closer kills get you bonus
I dont have any idea about other classes. - maybe give them bonus for the kills doen by their signature weapon (as in ME2)
I don't think negative points is a good idea.
#202
Posté 29 janvier 2013 - 09:07
My favorite kit is the Geth Trooper with a flamer/weapon damage build where I skip on fitness, equipped with a Javelin. If my enemies are at range, I can snipe them, and if they're close I can snipe and cancel my reload with flamer for some collateral damage.
The problem with my playstyle is that I OSK a lot of stuff with the Javelin. For me to score points with your proposed system, I have to either rely on Flamer, or shoot at enemies my allies are shooting at which some people see as kill-stealing. Alternatively, I have to wait for an engineer to overload a Centurion's shields before I shoot to make sure I don't get negative points - but by doing this I deprived him of a tech-burst.
As for your team killing too fast and some of the examples you mentioned (Level 1, shuriken, bronze) are exaggerated in order to make a point which isn't a solid foundation for an argument.
I get that if you play with people who are better at the game than you are it can be quite humbling/annoying but that doesn't mean the system should be changed just to penalize a persons ability to play.
As for running away from the team which results in you losing points... Well, I've left quite a few people alone to die if two brutes and two banshees were closing in and s/he refused to book it. It is as it is.
Also, if three if your teammates bleed out... How would I go about not killing everything on my own? Would I have to lead the enemies over to my dead allies so they can be 'tagged'? The current system isn't the best, but your system has more glaring issues.
#203
Posté 29 janvier 2013 - 09:19
No issues with any of these. Assist scores should be increased, and things like shield boosts and rezzes should get small score increases (nothing worth farming).thewalrusx wrote...
Positive scores: (doing these things will increase your score)
revives
assists
detonates
sheilds restores
debuffs/weakens
protects (biotic sphere)
thewalrusx wrote...
Negative scores:
solo kills
missles used on non objective waves
running too far from teammates
bleed outs
This would encourage fun and team play.
Bad ideas one and all. Discouraging OSKs is basically punishing snipers and shotgun players. The best way of playing as a team is keeping your allies alive. The best way of doing that is killing enemies. Why punish players who are good at that? Doesn't make sense.
If my team goes down to a turret, or I need to save someone from a banshee death grip using a missile, that should be punished? That DISCOURAGES good teamplay. Missiles are not just for nuking spawns (which in itself can be good teamplay, but I've already made that argument).
Running too far? LOL. I'm often circling around to hit a spawn that might flank my team or going after a hack device while my team takes aggro or heck I'm a vanguard and I NEED TO MOTHEREFFING CHARGE that trooper on the other side of the field. Nothing about being away from your team is necessarily bad teamplay.
Bleed outs happen. I'll bleed out in early waves to conserve gel, or I'll run out of gels in later waves having spent them keeping my team alive. They are simply a part of the game. Why punish newer players with less gel capacity, by the way?
Your definition of fun and teamplay is not really applicable to every other player. While I'm not against rewarding certain types of efforts, I think punishing people on the scoreboard for having a different playstyle is going too far.
TLDR: OP is bad and should feel bad
#204
Posté 29 janvier 2013 - 09:32
So when I cover the flank of a team mate I shouldn't actually kill the enemies? (not to mention OHKs)thewalrusx wrote...
Positive scores: (doing these things will increase your score)
revives
assists
detonates
sheilds restores
debuffs/weakens
protects (biotic sphere)
Negative scores:
solo kills
missles used on non objective waves
running too far from teammates
bleed outs
This would encourage fun and team play.
And when the team gets cornered by two Banshees and a Brute by accident I am not allowed to save my team with a missile?
And if my team mates kite the enemy mobs on a four-objective wave I can't deactivate stuff because I'd be too far away? (same for the pizza)
And when I don't waste medigel on wave one I get punished?
So tell me, how is not being able to cover an allies back, not being able to save the team in dire situations, not being able to deactivate objectives while the team keeps enemies off your back and wasting supplies encouraging team play?
Modifié par count_4, 29 janvier 2013 - 09:33 .
#205
Posté 29 janvier 2013 - 09:38
Honestly, taken all together, it sort of reeks of "lets punish the people who are able to carry a match when the rest of their team isn't gelling so well." Since I sometimes suck spectacularly at this game, I kind of don't want to punish the kind people who go onto clutch a wave and help me make moar monies when I get myself killed like a dummy. This would punish those players who help my kind get better which does no good for anyone. Put another (and more extreme) way, some of this reads like it would reward leechers and punish those they leech off of.
#206
Posté 29 janvier 2013 - 09:46
#207
Posté 29 janvier 2013 - 09:50
OneTrueShot wrote...
Nice to see Brojo laying down the sense-hammer. Saved me doing it.
Just you rest your blessed cotton socks of portential sight-seeing.
Brojo has got you covered.
EDIT: is "portential" even a word? F*ck it, portent = portents = portentially
por·tent /ˈpôrˌtent/NounA sign or warning that something, esp. something momentous or calamitous, is likely to happen.Future significance: "an omen of grave portent for the tribe".Synonymspresage - omen - sign - augury - prognostic - foretoken
Modifié par Annomander, 29 janvier 2013 - 09:55 .
#208
Posté 29 janvier 2013 - 10:00
#210
Posté 29 janvier 2013 - 10:10
OP: Stop playing the game if you don't like how other people play. Go play SP. You can control your teammates in that mode. No need to penalize people because they don't do things your way.
#211
Posté 29 janvier 2013 - 10:10
HolyAvenger wrote...
No issues with any of these. Assist scores should be increased, and things like shield boosts and rezzes should get small score increases (nothing worth farming).thewalrusx wrote...
Positive scores: (doing these things will increase your score)
revives
assists
detonates
sheilds restores
debuffs/weakens
protects (biotic sphere)thewalrusx wrote...
Negative scores:
solo kills
missles used on non objective waves
running too far from teammates
bleed outs
This would encourage fun and team play.
Bad ideas one and all. Discouraging OSKs is basically punishing snipers and shotgun players. The best way of playing as a team is keeping your allies alive. The best way of doing that is killing enemies. Why punish players who are good at that? Doesn't make sense.
If my team goes down to a turret, or I need to save someone from a banshee death grip using a missile, that should be punished? That DISCOURAGES good teamplay. Missiles are not just for nuking spawns (which in itself can be good teamplay, but I've already made that argument).
Running too far? LOL. I'm often circling around to hit a spawn that might flank my team or going after a hack device while my team takes aggro or heck I'm a vanguard and I NEED TO MOTHEREFFING CHARGE that trooper on the other side of the field. Nothing about being away from your team is necessarily bad teamplay.
Bleed outs happen. I'll bleed out in early waves to conserve gel, or I'll run out of gels in later waves having spent them keeping my team alive. They are simply a part of the game. Why punish newer players with less gel capacity, by the way?
Your definition of fun and teamplay is not really applicable to every other player. While I'm not against rewarding certain types of efforts, I think punishing people on the scoreboard for having a different playstyle is going too far.
TLDR: OP is bad and should feel bad
QFT. Agree 100%.
#212
Posté 29 janvier 2013 - 10:12
#213
Posté 29 janvier 2013 - 10:15
Equi_nox wrote...
0/10 would not read again to save my life.
Fixed.
Wasn't dramatic enough.
#214
Posté 29 janvier 2013 - 10:16
Bad idea, bad idea.
#215
Posté 29 janvier 2013 - 10:18
-infinity/10
And since inb4-posts are considered spam I'll do my best to get this thread locked
inb4lock
inb4spam
inb4OPisyouknowwhat
inb4inb4
inb4
Modifié par Ramsutin, 29 janvier 2013 - 10:21 .
#216
Posté 29 janvier 2013 - 10:26
#217
Posté 29 janvier 2013 - 11:01
thewalrusx wrote...
Nothing makes this game less fun than when the game stops being about team play and becomes a pissing competition for best score. Noobs will race to their deaths abandon their teammates leaving them to die in turn just to get that one extra kill. Time for a NEW score system.
Positive scores: (doing these things will increase your score)
revives
assists
detonates
sheilds restores
debuffs/weakens
protects (biotic sphere)
Negative scores:
solo kills
missles used on non objective waves
running too far from teammates
bleed outs
This would encourage fun and team play.
PS: In order to appease the score **** enthusiasts, any player could enter solo mode provided they are actualy soloing and recieve a score based off the old system.
If you're taking away from the player you're doing it wrong.
Postive behaviour can only be encouraged by adding something benefitial for the player to it.
That's how games work.
Modifié par FatalionPanic, 29 janvier 2013 - 11:01 .
#219
Posté 29 janvier 2013 - 01:27
Ryncol Light Presents
Real Beings of Genius
Today we salute you Mr. Scoreboard Guy.
[MR. SCOREBOARD GUY]
While most people are just playing a game, you are playing for greatness.
[GOTTA BE NUMBER ONE!]
Uh oh, looks like that Level 12 noob just got past you. Being number two just won't do.
[WAM BAM THANK YOU MA'AM]
Couple of missiles and suicide runs makes it all better. So what if you had to spend all your equipment to get back to one, you're the top gun on this board.
So crack open a keg of Ryncol Light you top tier point scrambler because what's the point of sharing points, if you're not the one sharing the most.
[THIS ONE'S ON ME FELLAS]
This thread had to be created because someone doesn't like being the one who shared the least.
#220
Posté 29 janvier 2013 - 01:46
Let's not lie to ourselves, skill is a complex, multifaceted characteristic, and nothing complex can be accurately gauged by a simple number, so any attempt to do that is bound to fail.
However, I think the scoring system of this game is too biased towards kills. Support actions like reviving, restoring shields or debuffing enemies should grant far more points than they do now.
My 2 cents anyway.
#221
Posté 29 janvier 2013 - 01:48
Except he doesn't want to give you any credit if you keep the team alive by one-shotting Phantoms, Dragoons, Marauders etccount_4 wrote...
Well, his ID (credit2team) has to come from somewhere...HolyAvenger wrote...
I seem to remember OP from another thread...oh yeah, this one. He definitely has an obsession with "teamwork"
#222
Posté 29 janvier 2013 - 01:57
#223
Posté 29 janvier 2013 - 02:18
It doesn't discourage yours. In what sense is good team play punished? The current system has no negative scoring, and the XP is shared so nobody gains anything by increasing their share. If you care about your flanks being covered, then quit having flanks or play with like-minded people rather than promoting your nonsense about how everyone, ever should be a camping noob that can't kill enemies.thewalrusx wrote...
And why should mine be punished for yours, consider that the current score system encorages YOUr style of play and discurages mine, perhaps the midlle solution is to remoce the scoreboard entirely. I'd be ok with that.Zero132132 wrote...
Your idea of 'should' can go **** itself. My idea of 'fun' shouldn't be punished just because whiners like you like to play differently.thewalrusx wrote...
I don't care about the sacore. i care about my flanks being uncovered. I care about teammates dying across the map. I care that there is nothong to do because somone has nuked the spawns on wave 1 with missles. Thats what I care about. the score is just a way of getting other players to play as they should.lazysundae wrote...
OP - 5 pages later you are still the only person saying that this is a good idea. We have given reason after reason why staying within 1 foot of each player is tactically insane, why solo kills would make many weapons obsolete, why dragging a game out to 40 minutes is boring, and why hoping someone else will properly explode your power is an exercise in frustration.
If you're not having fun, go play something else. If you're frustrated that everything is getting killed before you can get to it, go PUG or get better at finding spawns. If you want to play with your friends, crack some jokes and have fun with it - so what if you come in last??
#224
Posté 29 janvier 2013 - 02:19
So when people solo Gold, Platinum etc they would end up having -200000 points then.
Or if they have to solo a match with others becaus the others have bled out, they'd end up getting lots of negative points. It's not fair that a person who has to solo it gets bad points.
My answer to this proposal:
No.
#225
Posté 29 janvier 2013 - 02:21
thewalrusx wrote...
Positive scores: (doing these things will increase your score)
revives
assists
detonates
sheilds restores
debuffs/weaken
Sounds good to me
No why should I get points for throwing bubbles around myself all day long?thewalrusx wrote...
protects (biotic sphere)
thewalrusx wrote...
Negative scores:
solo kills
missles used on non objective waves
running too far from teammates
bleed outs
Explain what a "solo kill" is! There is also nothing wrong with gunning down the phantom behind your teamate that he doesn't see or is too busy killing dragoons in front. Incredibly flawed idea there mate.
So if it is round 9 and everyone else is dead and I've got two banshees chasing me and i'm pinned by ravagers I shouldn't use my missiles to try and get to round ten because it is "bad to use missiles on non objective waves" Forget you OP do you play this game?
So I shouldn't go and disable objectives as a cloaked infiltrator because running away from my teamates who are distracting enemies is bad?
Also I have no medigel left this round but I pounded A/spacebar/X as much as possible so give me negative score?
This started out good in the positives, but your negatives are not thought out and vindictive.




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