Hey. something strange has started to happen with my otherwise well functioning toolset. I have an area and a level loaded to the area. When i export all dependant resources and play the module i only get an older version of the level, not the new rooms i've built recently that all show up in the area editor. even weirder is that i can add enemies and such to the area with all the new rooms, play the game and the new enemies shows up but not the new rooms, even though they are an earlier addition!. pls help!.
part of level doesn't show up in game
Débuté par
gordonbrown82
, janv. 09 2010 07:29
#1
Posté 09 janvier 2010 - 07:29
#2
Posté 09 janvier 2010 - 09:47
Did you do a Local Posts in the level editor? Although if it's showing up in the area editor then it should show up in the game.
#3
Posté 09 janvier 2010 - 09:51
yeah right? when i press empty export directories i get "export directories still contains some files or directories that could not be deleted". might be a clue.
#4
Posté 09 janvier 2010 - 10:18
the dragon age/addins/ folder under my documents doesn't contain a folder for the module i'm working on, just some other test ones. could be the reason?
#5
Posté 09 janvier 2010 - 11:47
i think right now you should construct your modules as addins because the toolset cant load up other ressources than that, at least the first version of the toolset. i would try that - just to be on the safe side^^
#6
Posté 09 janvier 2010 - 07:57
Did you create the Manifest XML file under Tools->Export->Generate Manifest XML in the Area Editor after you'd updated the level and loaded it into your area? I think that updates the list of objects which the area tells the game to display (or technically, updates the list of files the area should use).





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