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DA2 is the most frustrating Bioware game EVER!


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#1
Gangster No.1

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Yes, this is a rant. I'd never even only dreamt that I'd rant about a game made by Bioware, but I simply can't help it with DA2. So, bear with me.

1. Save File Corruption
I have NEVER had any problems with corrupted save game files in any of the games I've played on my Xbox 360. The sole exception was two years ago when the power in my hole block went out right when I was saving (can't remember what game). Aside from that, no problems whatsoever before or after that. Yet I'm having save game files corrupted A LOT in DA2.

Sometimes I get a warning about a "miscellaneous error" when trying to save, or the saving-game-icon just won't disappear along with the load/save options in the menu being greyed out. Other times everything appears to have worked fine until I try to load the latest saved game - "The save file appears to be damaged and cannot be loaded." So I try the one before that and get that message again. Then I try the third-oldest save, and I also get that message. What the hell?!? And FYI, I've disabled auto saves in the options menu before I even started playing DA2.

2. Hold Position ... Or Not
Why is the AI unable to follow a simple command that basically just means "stay here and don't run around" even when there are no monsters around? Without any hostiles, there are no tactics that could possibly override "don't move". And it's not like I'm leaving my party far behind - WE'RE ALL IN THE SAME ROOM! And I do mean "room" and not "map" or "part of map". I mean "room" - four walls, a floor and a ceiling, one door we all just came through in this wall, the other door in the opposite wall. And Hawke is barely five meters away before some party members decide to follow him again. Yet when I run back to where I parked my party, those who followed me now stay where they are.

3. Sustained Abilities Being Deactivated
This is probably the most frustrating thing because it happens ALL THE TIME. I'm playing a blood mage, so Blood Magic is enabled all the time. Or it would be if the game didn't decide to turn it off without even only the slightest hint of an apparent cause. Now I know that Dispel Magic does disable sustained spells/talents, but that would mean that all the monsters I'm fighting use it, including Shades, Corpses, Giant/Poisonous Spiders, Deepstalkers, etc.

Since Hawke has very low Willpower/Mana (Willpower 14 but Constitution 29; he's a blood mage, after all), and enabling Blood Magic already consumes 70% of the available mana, there is simply no mana left to cast spells when Blood Magic gets miraculously disabled in the middle of combat. Or right at the start of combat, for that matter. And with a 20s cooldown before I can re-engage Blood Magic, all Hawke can do is to rely on his staff, or chuck down a lyrium potion to cast at least one or two spells. And it's not like Blood Magic is the only sustained spell that gets disabled. ALL of them are being turned off at the same time, yet only on Hawke (Summon Dog, Rock Armor). So I have to reload a previous save quite often, unless that save game file is corrupted - see above.

So without wanting to sound like an a-hole, DA2 is by far the most frustrating gaming experience I've encountered in many, many years. If these issues didn't exist, DA2 would be a great game. But between having to reload a lot because my party's getting wiped out due to the most powerful character being reduced to a third-rate archer, but being unable to do that because saved games becoming corrupted, thus having to replay considerable parts very frequently, I really doubt that I'm ever going to play that game through to the end. And it also makes me really doubt whether or not I should purchase DA3, sadly.

Modifié par Gangster No.1, 29 janvier 2013 - 05:45 .


#2
Face of Evil

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I can appreciate your frustration and sympathize with your plight, though I must say I didn't encounter the same issues.

I'm on the 360 like you and I didn't encounter the corrupted saves problem.

I acknowledge that the party will eventually follow you if you get too far away even if you've told them to stay put, but I didn't have an issue with that.

And I didn't run into any problems with sustained abilities being shut off. Though I only played a warrior.

Modifié par Face of Evil, 29 janvier 2013 - 05:55 .


#3
Guest_krul2k_*

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i feel you on the sustained abilities, i had never encountered this problem until i done a warrior who specialized in 2H Vangaurd/Reaver/Berzerker, actually got that bad with the abilities constantly dropping of i just gave up playing it

#4
Gangster No.1

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krul2k wrote...

i feel you on the sustained abilities, i had never encountered this problem until i done a warrior who specialized in 2H Vangaurd/Reaver/Berzerker, actually got that bad with the abilities constantly dropping of i just gave up playing it

By now I've bought some Maker's Breath potions (I think that's what they're called) from the Black Emporium and re-leveled Hawke. No sustained abilities at all, just castable spells and a passive ability or two with high Willpower and thus lots of mana along with specialisation as Force Mage. Absolutely not the kind of mage I want to play, but better than starting over at 35+ hours. I actually had to re-level Hawke twice because the saved game I made after re-leveling the first time was corrupted. No kidding...

#5
Guest_krul2k_*

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ouch m8, that was first time i had did a berzerker so im actually of the mind it was that spec that bugged me, may try it again though tbh, be a shame if it is because was very fun to play

#6
Blazomancer

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@Gangster No.1 - I'm on the PC; so, I wouldn't know about the issues in the 360. Taking your word, I can imagine it would be real irritating in the 360 then.

@krul2k - Sorry about it buddy, but I didn't quite get what about the berserker/reaver build is bothering you.

#7
Guest_krul2k_*

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the sustained effects always turning of m8, i did a 2h warrior whos talents were vanguard/reaver/berserker, it was first time id ever did the berserker and the sustains without fail where always turning of in every single fight more than once, not just the berserker one but the reaver an the vanguards, i had did plenty of warriors before without this happening but that was my first berserker, why i thought it might be the berserker causing it.

real shame was really enjoying that build but got to a stage where i felt like eating my keyboard lol

#8
Blazomancer

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You mean Might/Control, Aura of Pain, Berserk are turning off on their own in combat? That'd be quite irritating.
Hmm, I never had that problem. Berserk never turned off for me even after running out of stamina completely. Same for the Vanguard sustainables. I never used Aura of Pain, so I wouldn't know about it.

#9
Guest_krul2k_*

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yeah m8 exactly that, an not just once in a fight, dependingon the length of the fight it can happen multiple times

#10
Gangster No.1

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The thing I don't understand is why this bug - and vital abilities being turned off without cause is a bug - hasn't been fixed yet. Once that starts happening, it keeps on happening, and it renders practically every build that requires sustained abilities unplayable. And that can be a game breaker.

Another thing is that some saved games that are deemed corrupted by the game don't show up as such when you go to Xbox Settings -> System -> Storage. Corrupted files are usually flagged as such with a yellow triangle icon and the file name replaced by "Corrupted File". So I'm wondering if those files actually are corrupted, or if the game just thinks they are. The result is the same (can't load them), but the cause behind that might be something different.

#11
Guest_krul2k_*

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The only thing i ever found on this subject is a set bonus in gear that on hit "gives a chance to stealth" an that turns your sustained abilities of, and if thats true the other thing im thinking that might also then interfere is rogues abilities that give the full group a chance to sort of stealth/obscure.

I deleted the game in a fit of frustrated rage though an deleted all my characters hahaha, but ive since re-installed it and begun a new warrior so will try a few things out once im higher level

#12
Brodoteau

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I completely agree on the bloody hold position. Very frustrating. It takes away the ability of a rogue to scout ahead or for the PC to clear danger ahead of time. This was done so well in DAO, I don't know why its a nightmare in DA2. I just stopped using it because its so broken.

#13
Gangster No.1

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Brodoteau wrote...

I completely agree on the bloody hold position. Very frustrating. It takes away the ability of a rogue to scout ahead or for the PC to clear danger ahead of time. This was done so well in DAO, I don't know why its a nightmare in DA2. I just stopped using it because its so broken.

There are many things in DA2 that are (far) inferior to DA:O, and some things are really bad. And I just can't get it in my head why it has to be that way. I mean, DA:O was an awesome game in almost every single aspect gameplay-wise (at least on the Xbox360 and presumably also the PS3; can't tell how it's on the PC), and then Bioware decided to change sooo many things for the worse. Why? It's like someone at Bioware went, "Hey guys, we got pretty awesome game mechanics and controls for a console RPG that are complex yet easy to use - let's change that and throw some new bugs in during the process!"

#14
Gangster No.1

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Small update: I think I've figured out what caused all the corrupted save game files. Usually I saved right in front of an area transation and walked through it while the game still was saving. I've stopped doing that now, waiting until the saving-game icon disappears before going to another area, and I didn't have any more corrupted saves. The only exception was when I accidentally saved over a file that already was corrupted, easily identifiable as such when the game doesn't display any info under "Location", "Time played", and "Last played", and doesn't show a screenshot of when/where you saved.

Still, it's rather worrying and disappointing when a game corrupts its save game files just because it also has to load new data - even more so if you don't disable auto saves.

The other problem, i.e. sustained spells/abilities being turned off, still persists.

Modifié par Gangster No.1, 05 février 2013 - 09:22 .