Splitting Property
#1
Posté 29 janvier 2013 - 02:01
It's a +3 property that effectively doubles all your shots. Unlike manyshot, it has no attack penalties.
I intend to learn how to script just to add this property to my game, so that I may better replicate my pnp character build =)
thanks guys
#2
Posté 29 janvier 2013 - 10:04
You could try adding the Improved Rapid Shot feat as a bonus feat granted by the ranged weapon. The wielder would have to activate the attack mode manually though. It might be possible to automatically enable the attack mode via a tag-based OnEquip script.
Of course, you'd have to learn tag-based scripting first.
#3
Posté 30 janvier 2013 - 12:45
The point of the property is to double your attacks. all of them.
For example: You have 4 iterative attacks (+20/+15/+10/+5) + rapid shot + haste = 6 attacks.
If your bow has splitting then you'll be firing 12 shots per round with the appropriate bonuses. Each of the above iterative attack would get a duplicate.
Got it? is that possible?
#4
Posté 30 janvier 2013 - 12:58
It would certainly work for missile weapons that don't require a launcher (throwing axes or darts). But they're not nearly as sexy as a bow.
#5
Posté 30 janvier 2013 - 01:04
#6
Posté 31 janvier 2013 - 10:15
There's a surprising amount of coding required to fake what the game engine does through hard-coding. Attack rolls, critical hit rolls, damage rolls, enchantments on the launcher, checks for feats or concealment on the target, checks for feats or spell enhancements on the PC... the list keeps growing.
#7
Posté 31 janvier 2013 - 10:29
Wouldn't a Manyshot (Sling) feat be easier?DannJ wrote...
At the very least, this thread has given me a great idea. I'm creating skipstones for my warsling snipers to use. The OnHit script for the bullets will have to fake the second attack.
There's a surprising amount of coding required to fake what the game engine does through hard-coding. Attack rolls, critical hit rolls, damage rolls, enchantments on the launcher, checks for feats or concealment on the target, checks for feats or spell enhancements on the PC... the list keeps growing.
#8
Posté 01 février 2013 - 12:35
I've actually granted Manyshot as the level 5 feat for my version of the Warsling Sniper prestige class. It'll be interesting to see if the skipstones stack with manyshot and rapidshot. Since the skipstone behaviour is fired from the OnHit tag-based script, the multiple manyshot bullets should each fire the skipstone script separately, as they should also do for the additional rapidshot attacks per round. A level 5 Warsling Sniper using skipstones should be quite deadly to any enemies clustered tightly together - especially if they sneak-attack at the same time!
#9
Posté 01 février 2013 - 11:59
#10
Posté 02 février 2013 - 12:13
Skiprocks and Warsling Snipers are from Races of Faerun, and are an actual D&D item/class.Yuukale wrote...
Dann, wouldn't the property I suggest be more useful to you? And it has the nice bonus of being an actual D&D property (Champions of Ruin book). It will double whatever you fire using the same attack bonus. A +6/+1 attack would be a +6/+6/+1/+1, for example.
http://nwvault.ign.c....Detail&id=124 , most people in this forum aren't going to script random things for people unless it catches their eye and they want to. Most people that can do scripting have their own things they're working on, and those tend to get priority.
Modifié par kamal_, 02 février 2013 - 12:13 .
#11
Posté 03 février 2013 - 09:51
It might be possible to add a new 'infinite arrow' property to the game, allowing a splitting bow to only fire its own splitting arrow types. That might unbalance the game though, having both arrow splitting AND infinite ammo. Perhaps making the splitting arrows non-enchanted, and limiting the attack bonus of the bow itself to only +1 (with no mighty property) might compensate. It'd still be an impressive weapon in the hands of an Arcane Archer though.
[Edit: Splitting arrows are now on the Nexus (see link above) ]
Modifié par DannJ, 04 février 2013 - 09:32 .





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