I loved running around Kirkwall, I loved living in the world of Thedas, and I didn't need fancy new environments to appreciate the setting. I was perfectly fine with re-used rooms because exploration was not the focus of the game. It would have been nicer if they did spend more time on these extra parts, but I am really content with the result. Through one city, I was able to understand the sociopolitical scene of the continent.
Character interaction in the game has so many paths, I find myself hearing new lines of dialogue in each playthrough. I was highly impressed by the amount of character dialogue in Mark of the Assassin, and how even the smallest change determined entire paragraphs of dialogue.
As for actual gameplay: (because I mainly buy games for the gameplay): Combat is very fast paced and smooth. There are very few stuttering issues and bugs because the game is very simple down to it's core engine. I much enjoyed combat in Dragon 2, with every talent and spell being perfectly viable and having it's own unique use, rather than the buggy mess that was Origins. The only thing I missed about origins are the spell combinations that encouraged creative thinking. However these were hard coded in the game, and was in fact a false form of making the player feel as if they are being creative with the mechanics of the game. Overall the combat was less frustrating and much more tactical.
Bioware, I hope you use another different formula for your story in DA3 and surprise us once again. However do not model your game from Skyrim as you have stated you are observing. Skyrim has poor repetitive combat, leveling, and has only sub-par exploration. The only reason I play skyrim now is to download a mod every 2 days (usually a cancer waifu dress mod, new gimmick,or underdevelopped quest) and then get bored after a while.
Modifié par Lazengan, 29 janvier 2013 - 04:01 .





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