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Becoming the other man/woman [Successfully supported]


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#26
MisterJB

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Personally, I like this idea and even suggested it in a different thread.
Not so much as being the person the LI is cheating with but actually having to compete with another NPC for the affections of the LI with the possibility of actually losing if you don't meet specific conditions.

#27
Melra

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Nah, doesn't really appeal to me, though I am sure I'd be able to find a more appealing LI if something like this was implemented.

#28
ejoslin

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Daralii wrote...

Didn't they kind of already do that in DA:O if the Warden romanced Alistar and he was made king?


They sure did, and they didn't make the mistress option easy to get either.  And there was all sorts of angst about it.

Modifié par ejoslin, 29 janvier 2013 - 08:00 .


#29
Emzamination

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ejoslin wrote...

Daralii wrote...

Didn't they kind of already do that in DA:O if the Warden romanced Alistar and he was made king?


They sure did, and they didn't make the mistress option easy to get either.  And there was all sorts of angst about it.


No it's not the same thing, since Alistair and Anora are never in a relationship outside the public eye, in that scenerio.

#30
Azrielon

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Purely optional and makes sence? I could support a romance of that nature.

#31
XX-Pyro

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No thanks, the romances are fine and I feel they invest enough already.

#32
Talonfire

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EntropicAngel wrote...

I would really prefer LESS energy spent on romance, rather than more.


I agree with this. More time and resources spent on improving romances is less spent on telling deeper and more creative stories that don't involve macking. The romances the company produces now are adequate if you like that sort of thing in your RPGs, I think.

Modifié par Talonfire, 29 janvier 2013 - 08:29 .


#33
wright1978

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ReallyRue wrote...

They'd have to do it better than the Jacob thing. Bipolar, amnesiac Shep was no fun. One minute she's acting like a jilted lover, next she's thrilled to bits for him, next they're old friends, or merely colleagues. And Jacob and his new girlfriend naming their baby after his ex? It was all a bit of a mess, really, and not in a convincing way.


Indeed

#34
Zkyire

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EntropicAngel wrote...

I would really prefer LESS energy spent on romance, rather than more.



#35
LPPrince

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I've made this clear in the first thread about Gaider's blog, but hell yeah I'll support it.

Would make for really interesting roleplaying, my character knowingly going after a character that is currently in a relationship. Depending on how the game transpires who knows how it'll end up-I think it'd be interesting if my character DIDN'T succeed in the end, since hey, CHEATERS ARE BAD AND THEY SHOULD FEEL BAD.

Hell if they don't want to do it completely they could leave it to playful flirting such as 5:57-6:17.

Gordon's a married man(ironically his wife appears later in the episode at another man's house joking about being the other dude's wife).

#36
Knight of Dane

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A fine Idea, but I would personally prefer it in a game where romances have more focus.
I would like for the romances to be expanded a bit upon, but that's mostly just more dialogue and references I have in mind.

#37
Guest_Lathrim_*

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Hell yes I would.

#38
lil yonce

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I want this too. I want more complex friendships and romances in general. I wouldn't mind the Eponine type role for my character either; having feelings of unrequited love effect them as much as being in an actual romance could.

Fantasy, myth has used romance and love in so many stories. When it does appear often it plays a crucial role or has a great affect on the Hero's journey. I absolutely want this inclusion.

Modifié par Youth4Ever, 30 janvier 2013 - 02:15 .


#39
LPPrince

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The roleplaying opportunities this would introduce would be cooooool.

Besides being the third person total buttface, your character could establish that they HATE the idea, or they could be interested and then later on regret it and open up, etc etc.

Good stuff. Gooooood stuff.

#40
freche

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DinoSteve wrote...

EntropicAngel wrote...

I would really prefer LESS energy spent on romance, rather than more.


This, its a god damn RPG not a dating sim.

Ohh, you please have to tell me how romancing someone in a game is not part of role playing.


XX-Pyro wrote...

No thanks, the romances are fine and I feel they invest enough already.

Pressing a few heart dialogue choices must be taxing.
Personally I think, more flirts (even with characters you will not be able to pursue a romance with), less full fledged romances.

And yes I support the OPs idea.

#41
MichaelStuart

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I support this idea.

#42
Sable Rhapsody

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I'm of two minds on this one. Love triangles are interesting and could make for all sorts of fun roleplaying and storytelling. But it's all about implementation; poorly written romance conflicts are really mind-numbingly bad.

Take Jacob in ME3; whoever produced that needs some remedial writing courses. The Aerie/Haer'Dalis/PC love triangle in BG2 was IMO better done.

#43
Andronic0s

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Unless you are into soap operas I don't think it would add much to the game, it certainly doesn't adds much to most of the movies where it is used.

That being said as long as it's your own actions that can potentially turn a LI into somebody else's arms, rather than it just being set in stone like Jacob was in ME3 I wouldn't be opposed to it.

#44
ISpeakTheTruth

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I'd say no. Someone who would cheat on someone to be with you would have no trouble cheating on you if someone else comes around. Its better to be with someone who you care about and is trustworthy rather then someone who goes behind people's back.

#45
LPPrince

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ISpeakTheTruth wrote...

I'd say no. Someone who would cheat on someone to be with you would have no trouble cheating on you if someone else comes around. Its better to be with someone who you care about and is trustworthy rather then someone who goes behind people's back.


THATS THE POINT

#46
fchopin

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EntropicAngel wrote...

I would really prefer LESS energy spent on romance, rather than more.



Agree, let the writers concentrate on the plot.

#47
BlueMagitek

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EntropicAngel wrote...

I would really prefer LESS energy spent on romance, rather than more.


This.

#48
CrazyRah

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EntropicAngel wrote...

I would really prefer LESS energy spent on romance, rather than more.



#49
Navasha

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Nope. Terrible idea for me at least. I would never engage in a relationship with someone who is otherwise already "spoken" for. I also would not tolerate a partner who suddenly seeks anothers affections. Those kinds of people are just "damaged" goods and not worth the time even talking to anymore.

Hence, if they do ever decide to include that in the game, they better have a way of disposing of that character quickly and permanently from the game. Either my darker characters off them, or the good characters can banish them from the game in some other permanent way so as they are never seen again.

#50
Captain Crash

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EntropicAngel wrote...

I would really prefer LESS energy spent on romance, rather than more.


I would say the same amount.  You find you will fill in the blanks yourself so more certainly isnt needed.   Still concentration on those important moments in a growing relationship is always nice.  DA2 did this very well.

The relationship aspect should always be optional and/or complimentary to the main story. Thats practically a given.  Its great when it can be interwoven to add some extra emotion. 

Modifié par Captain Crash, 29 janvier 2013 - 11:26 .