Modifié par Ninja Stan, 30 janvier 2013 - 02:04 .
Becoming the other man/woman [Successfully supported]
#76
Posté 30 janvier 2013 - 01:35
#77
Posté 30 janvier 2013 - 01:36
#78
Posté 30 janvier 2013 - 01:39
But i'm not sure people are ready for this, maybe in 20years when they will realize that it's only an option in a GAME and not the reality at all...
It's always funny to read that everyone enjoy the brutality and gore aspect of Dragon age but when it comes to heart feelings people are less open minded.
Bioware did a great job with Origin by surprising every one. It's why people are still talking about it.
What i need is innovation. Yes, yes and again yes to the idea!
#79
Posté 30 janvier 2013 - 01:45
#80
Guest_EntropicAngel_*
Posté 30 janvier 2013 - 01:49
Guest_EntropicAngel_*
Youth4Ever wrote...
This.LPPrince wrote...
We're not asking for more optional content- we're asking for the optional content we already have/are getting to be a little more interesting.
The problem is, this just isn't true.
A three-way love triangle will require more resources, by far, than a simpler 2-person relationship--be it recorded lines, be it animated cutscenes, or even simply the planning of the romance. it's more work.
#81
Posté 30 janvier 2013 - 01:49
EntropicAngel wrote...
Youth4Ever wrote...
This.LPPrince wrote...
We're not asking for more optional content- we're asking for the optional content we already have/are getting to be a little more interesting.
The problem is, this just isn't true.
A three-way love triangle will require more resources, by far, than a simpler 2-person relationship--be it recorded lines, be it animated cutscenes, or even simply the planning of the romance. it's more work.
Exactly this, and it will take away from 1 to 1 LI's that I have no doubt the vast majority would want.
#82
Posté 30 janvier 2013 - 02:11
DA:O had love triangles.EntropicAngel wrote...
Youth4Ever wrote...
This.LPPrince wrote...
We're not asking for more optional content- we're asking for the optional content we already have/are getting to be a little more interesting.
The problem is, this just isn't true.
A three-way love triangle will require more resources, by far, than a simpler 2-person relationship--be it recorded lines, be it animated cutscenes, or even simply the planning of the romance. it's more work.
Modifié par Youth4Ever, 30 janvier 2013 - 04:03 .
#83
Posté 30 janvier 2013 - 03:41
B.S.
There are hundreds of major aspects of a person's life that y'all have ZERO interest in "roleplaying." Getting old. Having kids. Raising kids. Serious illnesses. Religious faith. Poverty. Entrepreneurship. Building non-romantic social connections. All of these are--at best--take it or leave it propositions for you, as they should be. If it works in the story, fine. If not, fine. To be clear: you are TOTALLY COOL with these themes being left out ENTIRELY unless there is a good reason to include them.
But BY GOD, if somebody suggests that your favorite permutation of cartoon flirting doesn't need to be shoehorned into this game, then they're taking the "ROLEPLAYING" out of this RPG!!!! All they want to do is stab dragons like some knuckle dragging COD fan!
Spare me.
#84
Posté 30 janvier 2013 - 04:19
H. Birdman wrote...
There are hundreds of major aspects of a person's life that y'all have ZERO interest in "roleplaying." Getting old. Having kids. Raising kids. Serious illnesses. Religious faith. Poverty. Entrepreneurship. Building non-romantic social connections. All of these are--at best--take it or leave it propositions for you, as they should be. If it works in the story, fine. If not, fine. To be clear: you are TOTALLY COOL with these themes being left out ENTIRELY unless there is a good reason to include them.
Spare me.
Being a huge fan of Fable 2 I can say that you are completely wrong that game had all of those things you were listing and I loved all of them. My character got older because he chose not to let another get cursed... I loved that. My character had children and seeing them grow up to play in the streets with other kids was amazing for me. My character donating money to the temple of light... was for some reason fun I don't know why but I liked it, I liked helping those harmless munks keep their tree alive and thriving and the town along with it.
You start out the game as a pennyless gypsie kid but if you want to take the time you can become the richest person in the game. You could effect the economy of the towns you went into by lowering or raising taxes or improving a house and selling it for a profit making the towns either richer or poorer depending on what you wanted to do. I loved hanging around with Hammer and Garth two character you don't have romantic connections with but who I loved all the same.... Reaver not so much lol.
So to be clear I loved Fable 2 because it let me do so much more then just the main plot and some side quests. It let me spend hours and hours building a family, effecting the economy, seeing how my actions altered the world around me. In other words Immersion. If DAI would add half of that in there game I would probably lose it.
#85
Posté 30 janvier 2013 - 05:35
#86
Posté 30 janvier 2013 - 07:41
But if they write it a certain way, it definitely could be. You know, you fall for a character, you THINK they're single, turns out they're taken and you find out later-
That would suck.
But knowing the character you're after is already taken from the get go and still pursuing it-
That would kick ass. Or be the start of a kick ass change in normal romance flow.
#87
Posté 30 janvier 2013 - 07:57
Daralii wrote...
Didn't they kind of already do that in DA:O if the Warden romanced Alistar and he was made king?
I did that ending once with my Dalish elf and I felt dirty
It's free love in Thedas, I guess this concept would fit into the roleplaying of Dragon Age. I don't think I'd enjoy it but to each their own
#88
Posté 30 janvier 2013 - 08:19
LPPrince wrote...
Oh, I think something like this is just the thing that if written well wouldn't be stumbled into accidentally.
But if they write it a certain way, it definitely could be. You know, you fall for a character, you THINK they're single, turns out they're taken and you find out later-
That would suck.
But knowing the character you're after is already taken from the get go and still pursuing it-
That would kick ass. Or be the start of a kick ass change in normal romance flow.
Not necessarily.
The interesting thing about that would be the opportunity for roleplaying. It's a tough decision. You fell in love with someone, but it turns out they're in a relationship or, hell, married. What are you gonna do? Do you pursue the relationship anyway? But what if your LI's partner finds out? What if they're angry? What if they're another companion and leave you? What if they sell you out to the enemy as revenge (might be a distinct possibility if we get a lot of political intrigue in DA:I)? And is your LI really willing to leave their long-term partner for you or are you just an affair? And can they be trusted not to do the same thing to you?
Or you break it off. But what if your LI is angry that apparently you think they aren't worth it (again, they could leave you or betray you)? And their partner might still find out that you had a short fling...
So many possibilities...~
#89
Posté 30 janvier 2013 - 08:24
#90
Posté 30 janvier 2013 - 08:39
Blackrising wrote...
LPPrince wrote...
Oh, I think something like this is just the thing that if written well wouldn't be stumbled into accidentally.
But if they write it a certain way, it definitely could be. You know, you fall for a character, you THINK they're single, turns out they're taken and you find out later-
That would suck.
But knowing the character you're after is already taken from the get go and still pursuing it-
That would kick ass. Or be the start of a kick ass change in normal romance flow.
Not necessarily.
The interesting thing about that would be the opportunity for roleplaying. It's a tough decision. You fell in love with someone, but it turns out they're in a relationship or, hell, married. What are you gonna do? Do you pursue the relationship anyway? But what if your LI's partner finds out? What if they're angry? What if they're another companion and leave you? What if they sell you out to the enemy as revenge (might be a distinct possibility if we get a lot of political intrigue in DA:I)? And is your LI really willing to leave their long-term partner for you or are you just an affair? And can they be trusted not to do the same thing to you?
Or you break it off. But what if your LI is angry that apparently you think they aren't worth it (again, they could leave you or betray you)? And their partner might still find out that you had a short fling...
So many possibilities...~
I'll give you that. There's any number of ways it could go.
#91
Posté 30 janvier 2013 - 09:02
H. Birdman wrote...
"Don't you get it? It's ROLEPLAYING!"
B.S.
There are hundreds of major aspects of a person's life that y'all have ZERO interest in "roleplaying." Getting old. Having kids. Raising kids. Serious illnesses. Religious faith. Poverty. Entrepreneurship. Building non-romantic social connections. All of these are--at best--take it or leave it propositions for you, as they should be. If it works in the story, fine. If not, fine. To be clear: you are TOTALLY COOL with these themes being left out ENTIRELY unless there is a good reason to include them.
But BY GOD, if somebody suggests that your favorite permutation of cartoon flirting doesn't need to be shoehorned into this game, then they're taking the "ROLEPLAYING" out of this RPG!!!! All they want to do is stab dragons like some knuckle dragging COD fan!
Spare me.
In my opinion people ask for more and more aspects like these.
In Skyrim a lot of fans were disapointed to not being able to raise kids from the orphanage. They simply choose to add that option available in a DLC. If it was not that important or just concerning a minority they would never do that.
Same as for games like the Sims or whatever... If i just want to cut some dragons i would never play an RPG or specially Dragon Age. And in my opinion some did better bosses than Dragons.
Plus most of us repeat it continuously it's about role playing first with tons of options. U are not forced to choose that option in ur game.
Except the gameplay why people don't like that much DA 2?
I'm for more challenge more interesting case. We can't talk about moral in a RPG. I have read a lot of people asking for more grey options. This one is completly grey to me.
Ex: Falling in love with a woman, princess, priestess tortured by her wife/husband will make the thing more acceptable. :innocent:
#92
Posté 30 janvier 2013 - 12:49
I try not to be too against new things presented in the game before actually trying them out. Learned this after the "they-are-all-BI"-thing from DAII. I was quite vocal against it here on the forum before DAII came out and then when actually trying it out in the game it proved to be really really great. Now I wish all LI:s were this way, someone you could romance for character. So now I am trying to remain open for new ideas, and if it turns out was not enjoyable in game I will try to explain why it did not work for me in the forum so perhaps it will not appear in the next game.
I know I enjoy the romances as they are now, but perhaps this could be a really interesting PT as well? Hmm.. one version that perhaps would work for me, my "snarky" mage steals away the LI from a partner with a less than ideal relationship. Think Ghyslain and Ninette in DAII perhaps. That could perhaps be interesting. Trying to wrestle a happy spouse away from their loving partner and 5 adorable kids would make me feel bad. I would not touch that with a ten foot pole. It comes down to how it is written.
The usual romances are a sure way to keep me happy, this could be great or something that makes me go for an earlier save 20 hrs back in the game. We'll see I guess.
Modifié par SilentK, 30 janvier 2013 - 12:52 .
#93
Posté 30 janvier 2013 - 02:06
Bioware has stated that, unlike the Mass Effect series, which focuses on the journey and struggle of Shepherd, the Dragon Age series is a story about the world of Thedas. So far, this has included some of its most dangerous threats (the Blight and Darkspawn) and its rapidly changing social dynamics (schism in the Chantry and Mages rebelling from their established system for over 1,000 years). The changing of the PC every game is just a way to help tell the story of Thedas from different areas and facets of the world.
So, in light of that, what do romances bring to this story? They show us how the people of Thedas feel about romantic attachment and how romantic companionship can be a comfort in times of struggle, or how it can be a a casual pass time for consenting adults.
But focusing on certain types of character archetypes for the sole reason of romancing them, or certain narrative situations to exist for no other reason than to create convoluted love affairs doesn't really tell us anything about the World of Thedas or its people. It doesn't say anything about the various cultures customs or ideas, it doesn't explore progressive changes or regressions in the nature of the world... it just exists. For no other reason than to pander to those who clamor for it.
I look at the types of threads that demand more romance and specific romance content as similar to those who post threads saying "moar dragons and griffins for DA3!!!!!" Those threads just demand a certain type of content for no other reason than to just have the content in there. No rhyme or reason, they just want to see it. That's not a great reason to incorporate something into a game, unless the devs/writers have an interesting reason and concept to do so.
The difference between a "moar dragons!" thread and a romance one is that Bioware seems to be getting pretty famous for its romances and it could, in all honesty, become a big selling point for their franchises. But at what point does it stop becoming about telling a deeper story about the world they are creating and instead just become trashy romance pulp?
#94
Guest_krul2k_*
Posté 30 janvier 2013 - 02:20
Guest_krul2k_*
#95
Posté 30 janvier 2013 - 02:43
#96
Posté 30 janvier 2013 - 03:47
And Cersei would be precisely the type of character I could see that would be in a relationship but totally open to the PC being a chache and trying to have a romance with her even though she's taken.
Though in her case it'd likely be more politically based(obviously not gonna count her brother here).
Something like what Gaider mentioned in his blog could be integrated more on a personal level, or it could be written in to be more of a political thing within the World.
#97
Posté 30 janvier 2013 - 03:51
#98
Posté 30 janvier 2013 - 03:58
LPPrince wrote...
Interestingly enough, syllogi's current avatar is of Cersei Lannister from Game of Thrones(based on A Song of Ice and Fire).
And Cersei would be precisely the type of character I could see that would be in a relationship but totally open to the PC being a chache and trying to have a romance with her even though she's taken.
Though in her case it'd likely be more politically based(obviously not gonna count her brother here).
Something like what Gaider mentioned in his blog could be integrated more on a personal level, or it could be written in to be more of a political thing within the World.
I enjoy "villainous" characters like Cersei, but I don't forget who they are. That's a character (especially in the books) who is completely cold blooded when it comes to anyone outside of the select group of people she cares about. It would be interesting to have the option to have a relationship with someone who would betray at any moment and is only using the player character, but that isn't exactly a romance at that point, at least to me...
#99
Posté 30 janvier 2013 - 03:58
Fortlowe wrote...
I'm actually more interested in a scenario where the object of the PC's affection begins to stray. How do you react? Is there a way to get them back? Should you try? What if you do and it doesn't work? What if they stray because you did? What if you stray because they did? What if they think you're dead and move on to a trusted companion? Having less control over your LI's affections would add a considerable amount of depth to a romantic subplot, I think.
I can support that. You kinda had a tiny bit of it in DAO when Morrigan left The Warden because they were getting "too close" to each other.
Took The Warden a whole DLC just to get her back.
But what you're asking for, pushing a little more. Yeah, I can go for it.
#100
Posté 30 janvier 2013 - 03:59
syllogi wrote...
LPPrince wrote...
Interestingly enough, syllogi's current avatar is of Cersei Lannister from Game of Thrones(based on A Song of Ice and Fire).
And Cersei would be precisely the type of character I could see that would be in a relationship but totally open to the PC being a chache and trying to have a romance with her even though she's taken.
Though in her case it'd likely be more politically based(obviously not gonna count her brother here).
Something like what Gaider mentioned in his blog could be integrated more on a personal level, or it could be written in to be more of a political thing within the World.
I enjoy "villainous" characters like Cersei, but I don't forget who they are. That's a character (especially in the books) who is completely cold blooded when it comes to anyone outside of the select group of people she cares about. It would be interesting to have the option to have a relationship with someone who would betray at any moment and is only using the player character, but that isn't exactly a romance at that point, at least to me...
And thats what makes it bloody interesting.




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