DinoSteve wrote...
Would you guys like to see Morailty repsented differently in Mass Effect 4 and if so how and if not would you like to see it tweaked.
I think it could use an overhaul.
I think if you are playing as a paragon there are times when you should get angry an example being when you get back from the geth ship in ME3, or in your conversation with TIM after you first time on the collector base in ME2. I also think you can be a renegade without being an ass and some of the renegade choices come off that way.
I thought it was used fairly well in the series, though I definitely hope they come up with something more interesting for future games. It was pretty cool in earlier games like KotOR, but it has a couple of problems now that the games have moved on from then, e.g.
1 - It's not really rewarding. Having a Paragon Only choice at the end of the game simply forces you to choose lots of Paragon options earlier on, without thinking about the choices independently.
2 - Shoving them together as Reputation is interesting, but ultimately defeats the point of a personality 'score' - it means you either pick extreme options for a high score, or you go with more timid neutral options for a low score. Again this diminishes the decision-making process during each choice.
It worked well in Star Wars because it reflected the Light Side / Dark Side dichtomy and how making less savoury choices could slowly lead you down an 'all too familiar path'. And it was fun at times in ME, but yeah I hope they think of a way to make personality or persuasion features more developed in future games (if they retain them).
Modifié par Davik Kang, 29 janvier 2013 - 08:20 .