I've said it before here - think about this: every Geth on that dreadnought was still hostile, still under Reaper control after detaching Legion. They'd be working on repairs. The Quarians are the only friendlies in the system at the moment, and they were barely able to punch a hole in the dreadnought when it was at full strength. If the Reaper-controlled Geth get systems back up, Shepard won't be getting off the ship, and the ship itself will go right back to tearing the Quarian fleet apart. It had to be destroyed, or the Quarians would have died and the Geth would stay under Reaper control.Argolas wrote...
That would apply to the Geth as a whole, then. What's the difference between a typical Geth and a Geth ship? I'd say none. Geth are Software, those walking flashlights are just platforms, as are their ships. Until Reaper code changes them, that is.DeinonSlayer wrote...
That ship was a lost cause the moment the Geth handed it over to the Reapers.Greylycantrope wrote...
It's inconsitant if you go full paragon as well, you tell him to retreat, he tries to kill you but you're cool with it.sH0tgUn jUliA wrote...
My own Shepard told Gerrel "We'll take care of disabling the ship. Then you counter-attack."
Gerrel did that. I was supposed to get angry at him? No. "Good job taking out that ship."
Punch him every time, we could have used that ship!
"You did the right thing. Just give me a heads-up next time."
To get back on topic, I'd like to see Paragon/Renegade go away entirely, if only to force people to think about their actions instead of letting the game think for them. ME3 took steps in the right direction.
Modifié par DeinonSlayer, 29 janvier 2013 - 08:34 .





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