Nice work.Steelcan wrote...
. Destroying the heretics:devil:DeinonSlayer wrote...
Where'd the 1% come from?Steelcan wrote...
Most of my play throughs lean renegade.
That said I do have a 99% paragon run.
Paragon and Renegade?
#76
Posté 30 janvier 2013 - 12:27
#77
Posté 30 janvier 2013 - 12:27
What do you think of factional-alignment systems, then? Things such as FNV?AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.
And what if there was an ideological system: not so much tied to a specific group, but a dominant viewpoints of a setting?
#78
Posté 30 janvier 2013 - 12:31
. Rewriting them is one of three options I would never pick under any circumstances. The other two are Synthesis and killing the quariansDeinonSlayer wrote...
Nice work.Steelcan wrote...
. Destroying the heretics:devil:DeinonSlayer wrote...
Where'd the 1% come from?Steelcan wrote...
Most of my play throughs lean renegade.
That said I do have a 99% paragon run.:devil:
#79
Posté 30 janvier 2013 - 12:32
#80
Posté 30 janvier 2013 - 12:34
"No, I don't need any reinforcements. Don't worry, I got it under control". Either he is an uber-soldier or he is in charge of a merc squad. And he could do anything starting with shooting you repeatedly point-blank in the back to giving away your location/squad formation/armor and weapon specs. You either incapacitate and silence him or kill him. You don't just walk away, you jeopardize your mission and safety. I know Shepard is fantastic and can take on anyone but simply walking away is careless and illogical.David7204 wrote...
CynicalShep wrote...
Seboist wrote...
CynicalShep wrote...
Shepard: "You are a criminal, you are bad and you should feel bad!".
Random criminal: "You are right. I understand the error of my ways and I will stop being bad. In fact, I will open a dog-shelter tomorrow"
It doesn't work like that and it never will. Going the extra-mile to help someone should be rewarded. Making bad calls because "shining paragon of compassion and love" shouldn't. Long story short - naïveté should be punished.
In the whacky world of the ME sequels it does. Based on one choice you can make in ME1 you can transform aspiring crime lord Helena Blake who had Shepard assasinate her rivals into a social worker(lol).
Or turning your back on the merc leader on the Dantius tower and walking away(after blasting through dozens of other mercs).
No. First of all, there's zero evidence that that particular merc was any kind of leader. Secondly, Shepard gives his word that he'll let him go if the merc gives him information. You don't go back on something like that. Like you just said, it's a single guy. Shepard's just gunned down dozens. He's not going to cause a problem.
ExactlySeboist wrote...
I always killed that merc. Now, if there was an incapacitate or capture option things might've gone differently but such as it was, he gots to die.
#81
Posté 30 janvier 2013 - 12:35
I did a "rewrite the heretics" playthrough (Pragmatic Engineer FemShep). She was... not pleased with the outcome. I'll never do a playthrough with either of those other two, though.Steelcan wrote...
. Rewriting them is one of three options I would never pick under any circumstances. The other two are Synthesis and killing the quariansDeinonSlayer wrote...
Nice work.Steelcan wrote...
. Destroying the heretics:devil:DeinonSlayer wrote...
Where'd the 1% come from?Steelcan wrote...
Most of my play throughs lean renegade.
That said I do have a 99% paragon run.:devil:
Modifié par DeinonSlayer, 30 janvier 2013 - 12:38 .
#82
Posté 30 janvier 2013 - 12:37
CynicalShep wrote...
he could do anything starting with shooting you repeatedly point-blank in the back to giving away your location/squad formation/armor and weapon specs. You either incapacitate and silence him or kill him. You don't just walk away, you jeopardize your mission and safety. I know Shepard is fantastic and can take on anyone but simply walking away is careless and illogical.
Same reason why I killed Rana Thanoptis in ME1.
#83
Posté 30 janvier 2013 - 12:38
. What do you think my newest play through is doing?Seboist wrote...
Should have sold Legion to Cerberus. It would have spared you from wasting time with a pointless Heretic sub-plot.
Hes a fanatical pro-human, kind of person who leaves David plugged in, if I had Overlord..
#84
Posté 30 janvier 2013 - 12:40
Steelcan wrote...
. What do you think my newest play through is doing?Seboist wrote...
Should have sold Legion to Cerberus. It would have spared you from wasting time with a pointless Heretic sub-plot.
Hes a fanatical pro-human, kind of person who leaves David plugged in, if I had Overlord..
To quote TIM, "You've made the right choice". *thumbs up*
I kept David in Overlord as well.It's too bad like most other Renegade choices it's pointless though.
#85
Posté 30 janvier 2013 - 12:41
You should get it. It has the Hammerhead!Steelcan wrote...
. What do you think my newest play through is doing?Seboist wrote...
Should have sold Legion to Cerberus. It would have spared you from wasting time with a pointless Heretic sub-plot.
Hes a fanatical pro-human, kind of person who leaves David plugged in, if I had Overlord..
#86
Guest_Cthulhu42_*
Posté 30 janvier 2013 - 12:42
Guest_Cthulhu42_*
I love the faction system of New Vegas.Dean_the_Young wrote...
What do you think of factional-alignment systems, then? Things such as FNV?AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.
#87
Posté 30 janvier 2013 - 12:43
I nearly always rewrite them. Way I look at it - if they play nice those will be useful reinforcements. If they turn on us we're as good as screwed anywaysSteelcan wrote...
. Rewriting them is one of three options I would never pick under any circumstances. The other two are Synthesis and killing the quariansDeinonSlayer wrote...
Nice work.Steelcan wrote...
. Destroying the hereticsDeinonSlayer wrote...
Where'd the 1% come from?Steelcan wrote...
Most of my play throughs lean renegade.
That said I do have a 99% paragon run.
#88
Guest_Cthulhu42_*
Posté 30 janvier 2013 - 12:44
Guest_Cthulhu42_*
I'd add Refuse and cure genophage with Wreav to that list.Steelcan wrote...
. Rewriting them is one of three options I would never pick under any circumstances. The other two are Synthesis and killing the quariansDeinonSlayer wrote...
Nice work.Steelcan wrote...
. Destroying the heretics:devil:DeinonSlayer wrote...
Where'd the 1% come from?Steelcan wrote...
Most of my play throughs lean renegade.
That said I do have a 99% paragon run.:devil:
#89
Posté 30 janvier 2013 - 12:44
#90
Posté 30 janvier 2013 - 12:48
What I do enjoy, however, are ideological-based morality systems: systems in which a morality is associated with key themes and principles, and the actions that support those principles are consistently that morality. ME1 was arguably the strongest of the trilogy because while it had some flaws in what made up Paragon and Renegade, it was at least clear and consistent. Paragon was ideologically inclined towards pro-Council, pro-cooperation, and mercy: Renegade was consistently about Human-first, self-reliance, and retribution. They weren't always handled evenly, but they were clear.
I think ideology-moral systems are interesting and useful because they can allow a good structure for reflecting and conveying key themes. More specific is better for this, of course: 'Paragon' can mean a lot of things without you adhering to all of them. But ideological conviction can be seen as a different form of factionalism, and faction-based systems are something I think most people can agree make sense.
#91
Posté 30 janvier 2013 - 12:48
. Do they give the choice again? So we can make the right be this time around?Seboist wrote...
Steelcan wrote...
. What do you think my newest play through is doing?Seboist wrote...
Should have sold Legion to Cerberus. It would have spared you from wasting time with a pointless Heretic sub-plot.
Hes a fanatical pro-human, kind of person who leaves David plugged in, if I had Overlord..
To quote TIM, "You've made the right choice". *thumbs up*
I kept David in Overlord as well.It's too bad like most other Renegade choices it's pointless though.
#92
Posté 30 janvier 2013 - 12:51
There was a lot of potential for this. Pro-organic or pro-synthetic? Pro-freedom or pro-martial law? Did you let C-Sec tap private video surveillance? They could have charted it in any number of ways without "suggesting" to the player that one was better than the other.Dean_the_Young wrote...
I'm not particularly enamored with morality systems as a -moral- system, and I think ME2 demonstrated the weaknesses of using a tone-based morality system: the exact same actions or circumstances would flip in alignment from mission to mission, or even within the same mission. Inconsistency is the antithesis of a system, while moral ambiguity makes a morality-based system harder to do. Good and Evil is easy, but not very interesting: the closer to grey and grey you get, the less meaningful the moral difference.
What I do enjoy, however, are ideological-based morality systems: systems in which a morality is associated with key themes and principles, and the actions that support those principles are consistently that morality. ME1 was arguably the strongest of the trilogy because while it had some flaws in what made up Paragon and Renegade, it was at least clear and consistent. Paragon was ideologically inclined towards pro-Council, pro-cooperation, and mercy: Renegade was consistently about Human-first, self-reliance, and retribution. They weren't always handled evenly, but they were clear.
I think ideology-moral systems are interesting and useful because they can allow a good structure for reflecting and conveying key themes. More specific is better for this, of course: 'Paragon' can mean a lot of things without you adhering to all of them. But ideological conviction can be seen as a different form of factionalism, and faction-based systems are something I think most people can agree make sense.
#93
Posté 30 janvier 2013 - 12:51
. Refuse doesn't count, it's not a real option. And I'll add Wreave + cure to the list.Cthulhu42 wrote...
I'd add Refuse and cure genophage with Wreav to that list.Steelcan wrote...
. Rewriting them is one of three options I would never pick under any circumstances. The other two are Synthesis and killing the quariansDeinonSlayer wrote...
Nice work.Steelcan wrote...
. Destroying the heretics:devil:DeinonSlayer wrote...
Where'd the 1% come from?Steelcan wrote...
Most of my play throughs lean renegade.
That said I do have a 99% paragon run.:devil:
#94
Posté 30 janvier 2013 - 12:52
. All hail CaesarCthulhu42 wrote...
I love the faction system of New Vegas.Dean_the_Young wrote...
What do you think of factional-alignment systems, then? Things such as FNV?AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.
#95
Posté 30 janvier 2013 - 12:52
. Why add fuel to the fire?CynicalShep wrote...
I nearly always rewrite them. Way I look at it - if they play nice those will be useful reinforcements. If they turn on us we're as good as screwed anywaysSteelcan wrote...
. Rewriting them is one of three options I would never pick under any circumstances. The other two are Synthesis and killing the quariansDeinonSlayer wrote...
Nice work.Steelcan wrote...
. Destroying the hereticsDeinonSlayer wrote...
Where'd the 1% come from?Steelcan wrote...
Most of my play throughs lean renegade.
That said I do have a 99% paragon run.
#96
Posté 30 janvier 2013 - 12:55
Cthulhu42 wrote...
I love the faction system of New Vegas.Dean_the_Young wrote...
What do you think of factional-alignment systems, then? Things such as FNV?AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.
+1
#97
Guest_Cthulhu42_*
Posté 30 janvier 2013 - 12:56
Guest_Cthulhu42_*
'Steelcan wrote...
. All hail CaesarCthulhu42 wrote...
I love the faction system of New Vegas.Dean_the_Young wrote...
What do you think of factional-alignment systems, then? Things such as FNV?AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.
I actually just finished up a Legion playthrough last week. It was very enjoyable to help Caesar crush the NCR and sell Arcade into slavery to cure his tumour.
#98
Posté 30 janvier 2013 - 12:56
Steelcan wrote...
. Do they give the choice again? So we can make the right be this time around?Seboist wrote...
Steelcan wrote...
. What do you think my newest play through is doing?Seboist wrote...
Should have sold Legion to Cerberus. It would have spared you from wasting time with a pointless Heretic sub-plot.
Hes a fanatical pro-human, kind of person who leaves David plugged in, if I had Overlord..
To quote TIM, "You've made the right choice". *thumbs up*
I kept David in Overlord as well.It's too bad like most other Renegade choices it's pointless though.
No, what happens is that Shepard behaves as a schizoid hypocrite by condemning what Gavin Archer did despite being his enabler by agreeing to keep David there.
Renegade consistency ftw.
#99
Posté 30 janvier 2013 - 12:58
Cthulhu42 wrote...
'Steelcan wrote...
. All hail CaesarCthulhu42 wrote...
I love the faction system of New Vegas.Dean_the_Young wrote...
What do you think of factional-alignment systems, then? Things such as FNV?AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.
I actually just finished up a Legion playthrough last week. It was very enjoyable to help Caesar crush the NCR and sell Arcade into slavery to cure his tumour.
Playing a pro-Legion female courier was awesome for me.

It's one of the most oddball tales of female empowerment out there.
#100
Posté 30 janvier 2013 - 12:58
. I'm a sucker for Ancient Rome. I pick the Legion, Empire in Skyrim.Cthulhu42 wrote...
'Steelcan wrote...
. All hail CaesarCthulhu42 wrote...
I love the faction system of New Vegas.Dean_the_Young wrote...
What do you think of factional-alignment systems, then? Things such as FNV?AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.
I actually just finished up a Legion playthrough last week. It was very enjoyable to help Caesar crush the NCR and sell Arcade into slavery to cure his tumour.





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