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Paragon and Renegade?


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#101
Steelcan

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Seboist wrote...

No, what happens is that Shepard behaves as a schizoid hypocrite by condemning what Gavin Archer did despite being his enabler by agreeing to keep David there.

Renegade consistency ftw.

:wizard:  Just like how I hate Cerberus!  Despite giving them the Collector Base, siding with them consistently and even screwed the Second in Command

#102
DeinonSlayer

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Steelcan wrote...

Cthulhu42 wrote...

Steelcan wrote...

Cthulhu42 wrote...

Dean_the_Young wrote...

AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.

What do you think of factional-alignment systems, then? Things such as FNV?

I love the faction system of New Vegas.

. All hail Caesar 

'
I actually just finished up a Legion playthrough last week. It was very enjoyable to help Caesar crush the NCR and sell Arcade into slavery to cure his tumour.

. I'm a sucker for Ancient Rome.  I pick the Legion, Empire in Skyrim.

Aaaaand my graphics card can't run F:NV. Crap.

#103
Red Panda

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Steelcan wrote...

Seboist wrote...

No, what happens is that Shepard behaves as a schizoid hypocrite by condemning what Gavin Archer did despite being his enabler by agreeing to keep David there.

Renegade consistency ftw.

:wizard:  Just like how I hate Cerberus!  Despite giving them the Collector Base, siding with them consistently and even screwed the Second in Command



And yet no one complains that one wears cerberus assault armour throughout the game. Image IPB

#104
DeinonSlayer

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OperatingWookie wrote...

Steelcan wrote...

Seboist wrote...

No, what happens is that Shepard behaves as a schizoid hypocrite by condemning what Gavin Archer did despite being his enabler by agreeing to keep David there.

Renegade consistency ftw.

:wizard:  Just like how I hate Cerberus!  Despite giving them the Collector Base, siding with them consistently and even screwed the Second in Command



And yet no one complains that one wears cerberus assault armour throughout the game. Image IPB

I'd love to see Javik react to Collector armor.

#105
Steelcan

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DeinonSlayer wrote...
]Aaaaand my graphics card can't run F:NV. Crap.

. There are some advantages to consoles

#106
Steelcan

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I can't post the picture, but there's a hilarious picture of Shepard confronting Ashley wearing Cerberus armor

"For the last time, I'm not with them"

#107
Seboist

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Steelcan wrote...

I can't post the picture, but there's a hilarious picture of Shepard confronting Ashley wearing Cerberus armor

"For the last time, I'm not with them"


Another plus for New Vegas is that NPCs recognize what outfit you wear.

#108
Guest_Cthulhu42_*

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Seboist wrote...

Cthulhu42 wrote...

Steelcan wrote...

Cthulhu42 wrote...

Dean_the_Young wrote...

AlanC9 wrote...

I think morality systems are conceptually bad and should never be used.

What do you think of factional-alignment systems, then? Things such as FNV?

I love the faction system of New Vegas.

. All hail Caesar 

'
I actually just finished up a Legion playthrough last week. It was very enjoyable to help Caesar crush the NCR and sell Arcade into slavery to cure his tumour.


Playing a pro-Legion female courier was awesome for me.

Image IPB

It's one of the most oddball tales of female empowerment out there.

My pro-Legion Courier was female too.

I prefer playing New Vegas as female because most of the "Black Widow" options are golden (like the ones to trick Benny upstairs or to get that one guy into a dumpster so the White Glove Society can get him).

Modifié par Cthulhu42, 30 janvier 2013 - 01:12 .


#109
Steelcan

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Seboist wrote...

Steelcan wrote...

I can't post the picture, but there's a hilarious picture of Shepard confronting Ashley wearing Cerberus armor

"For the last time, I'm not with them"


Another plus for New Vegas is that NPCs recognize what outfit you wear.

. "You've got a lot of nerve wearing that imperial armor"

#110
Seboist

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It's too bad the Legion head honchos(Caeser,Vulpes,etc) doesn't say anything about fem-couriers gender. There's more they could have done with the notion of a (de facto) first female legionarie that ends up becoming hero of the Legion.

It's the most interesting gender/faction pair of them all.

#111
Steelcan

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Seboist wrote...

It's too bad the Legion head honchos(Caeser,Vulpes,etc) doesn't say anything about fem-couriers gender. There's more they could have done with the notion of a (de facto) first female legionarie that ends up becoming hero of the Legion.

It's the most interesting gender/faction pair of them all.

. Never played a fem-courier, or FemShep, or female Dovahkiin...

#112
DoodlyDangus

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Cthulhu42 wrote...

Seboist wrote...

Cthulhu42 wrote...

Steelcan wrote...

Cthulhu42 wrote...

Dean_the_Young wrote...

AlanC9 wrote...

I think morality systems are conceptually bad and should never be used.

What do you think of factional-alignment systems, then? Things such as FNV?

I love the faction system of New Vegas.

. All hail Caesar 

'
I actually just finished up a Legion playthrough last week. It was very enjoyable to help Caesar crush the NCR and sell Arcade into slavery to cure his tumour.


Playing a pro-Legion female courier was awesome for me.

Image IPB

It's one of the most oddball tales of female empowerment out there.

My pro-Legion Courier was female too.

I prefer playing New Vegas as female because most of the "Black Widow" options are golden (like the ones to trick Benny upstairs or to get that one guy into a dumpster so the White Glove Society can get him).


Great minds think alike.

Modifié par DoodlyDangus, 30 janvier 2013 - 01:17 .


#113
Dean_the_Young

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DeinonSlayer wrote...

There was a lot of potential for this. Pro-organic or pro-synthetic? Pro-freedom or pro-martial law? Did you let C-Sec tap private video surveillance? They could have charted it in any number of ways without "suggesting" to the player that one was better than the other.

Indeed, there was potential. And on the face of it, Paragon and Renegade could have been decently divided had they remained separated by deontological ethics (in which the character of the behavior itself is the morality: sparing someone is inherently good) versus consequentialist ethics (the morality comes from the expected consequences).

The problem was that as a binary system the game couldn't have one be A without the other being B. Or rather they could, but didn't want to: making binary P/R yes/no for four dialogues a choice was never in the scope of their plan. When they had a feel-good option be the sensible option, the binary worked against it and Renegade frequently served as the 'bad' option Just Because.

#114
Dean_the_Young

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Steelcan wrote...

Cthulhu42 wrote...

Steelcan wrote...

Cthulhu42 wrote...

Dean_the_Young wrote...

AlanC9 wrote...
I think morality systems are conceptually bad and should never be used.

What do you think of factional-alignment systems, then? Things such as FNV?

I love the faction system of New Vegas.

. All hail Caesar 

'
I actually just finished up a Legion playthrough last week. It was very enjoyable to help Caesar crush the NCR and sell Arcade into slavery to cure his tumour.

. I'm a sucker for Ancient Rome.  I pick the Legion, Empire in Skyrim.

I hate Caesar's Legion in large part because it's such an inept depiction of Rome that I weep. As someone who used to have a major history hobby, it aggrevates me on a level of 'that's not just mean, but wrong!'

#115
CynicalShep

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Steelcan wrote...

CynicalShep wrote...

Steelcan wrote...

DeinonSlayer wrote...

Steelcan wrote...

DeinonSlayer wrote...

Steelcan wrote...

Most of my play throughs lean renegade.

That said I do have a 99% paragon run.

Where'd the 1% come from?

. Destroying the heretics

Nice work.

. Rewriting them is one of three options I would never pick under any circumstances. The other two are Synthesis and killing the quarians

I nearly always rewrite them. Way I look at it - if they play nice those will be useful reinforcements. If they turn on us we're as good as screwed anyways

. Why add fuel to the fire?

Because that fire can either burn us or the Reapers. Since we're already at a disadvantage this is a risk I'm willing to take. I'm surprised you destroy them, tbh

#116
DeinonSlayer

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Dean_the_Young wrote...

DeinonSlayer wrote...

There was a lot of potential for this. Pro-organic or pro-synthetic? Pro-freedom or pro-martial law? Did you let C-Sec tap private video surveillance? They could have charted it in any number of ways without "suggesting" to the player that one was better than the other.

Indeed, there was potential. And on the face of it, Paragon and Renegade could have been decently divided had they remained separated by deontological ethics (in which the character of the behavior itself is the morality: sparing someone is inherently good) versus consequentialist ethics (the morality comes from the expected consequences).

The problem was that as a binary system the game couldn't have one be A without the other being B. Or rather they could, but didn't want to: making binary P/R yes/no for four dialogues a choice was never in the scope of their plan. When they had a feel-good option be the sensible option, the binary worked against it and Renegade frequently served as the 'bad' option Just Because.

It's particularly obvious when they switch dialogue choices to ensure Paragon players don't accidentally screw themselves over by thoughtlessly clicking that part of the wheel every time. The Rachni Queen, for instance. The paragon and renegade options to save or abandon the queen are switched so paragon players won't get the fake queen.

#117
Steelcan

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Dean_the_Young wrote...

]I hate Caesar's Legion in large part because it's such an inept depiction of Rome that I weep. As someone who used to have a major history hobby, it aggrevates me on a level of 'that's not just mean, but wrong!'

. D leant bug me.  I know it's wrong, but if I got hung up on that I'd never enjoy Gladiator

#118
DeinonSlayer

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CynicalShep wrote...

Steelcan wrote...

CynicalShep wrote...

Steelcan wrote...

DeinonSlayer wrote...

Steelcan wrote...

DeinonSlayer wrote...

Steelcan wrote...

Most of my play throughs lean renegade.

That said I do have a 99% paragon run.

Where'd the 1% come from?

. Destroying the heretics

Nice work.

. Rewriting them is one of three options I would never pick under any circumstances. The other two are Synthesis and killing the quarians

I nearly always rewrite them. Way I look at it - if they play nice those will be useful reinforcements. If they turn on us we're as good as screwed anyways

. Why add fuel to the fire?

Because that fire can either burn us or the Reapers. Since we're already at a disadvantage this is a risk I'm willing to take. I'm surprised you destroy them, tbh

I view rewrite as the practical choice, and destruction as the just one. I hate the dialogue that goes with the latter, though - and it's funny how Renegade starts out favoring rewrite only to oppose it later, and Paragon does the opposite.

#119
Steelcan

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CynicalShep wrote...

Because that fire can either burn us or the Reapers. Since we're already at a disadvantage this is a risk I'm willing to take. I'm surprised you destroy them, tbh

. I figured the geth were a threat, regardless of their stance.  Thinning them out was a good call IMO

#120
xAmilli0n

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The current system is pretty terrible (or at least, less than ideal). There needs to be a spectrum of choices for each category representing different emotions and tones while still representing the correct morality, while avoiding preset labels of paragon or renegade. Hard to implement, I'm sure, but definitely something to strive for.

Isn't DA3 supposedly taking steps towards rectifying this?

#121
Belisarius25

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One thing I hope they watch out for is using P/R choices as 'outs' for too many decisions. For example, take Tali's loyalty mission.

I didn't like how my Shepard that sent Veetor to Cerberus could still have his cake and eat it too by using the renegade option of berating the Quarian Admiralty into acquitting Tali without having to turn over evidence (especially since that Shepard played into the negative perception the Quarians would have of someone working with Cerberus)..

Having things like sending Veetor back to the Quarians and/or Kal'Rageer being saved (plus talking to the admirals about their motivations ahead of time) giving you a third option is something I like. It has appropriate set up, requires the player to make the right decisions and rewards them for doing so. Letting them get the same result by hitting a P/R option doesn't feel as satisfying or 'right'.

Modifié par Belisarius25, 30 janvier 2013 - 01:34 .


#122
Steelcan

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I think there should be a new axis on the scale.... Maybe similar to Lawful/Chaotic

#123
DeinonSlayer

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Steelcan wrote...

I think there should be a new axis on the scale.... Maybe similar to Lawful/Chaotic

Which, if taken too far in one direction or the other, turns into dictatorial/anarchist. Something to encourage people to find their own balance (instead of "this is the option that will never bite you") would be great.

Modifié par DeinonSlayer, 30 janvier 2013 - 01:40 .


#124
Steelcan

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DeinonSlayer wrote...

Steelcan wrote...

I think there should be a new axis on the scale.... Maybe similar to Lawful/Chaotic

Which, if taken too far in one direction or the other, turns into dictatorial/anarchist. Something to encourage people to find their own balance would be great.

. Depends on my mood :devil:  Galactic overlord one minute, bomb throwing anarchist the next....

#125
Guest_Cthulhu42_*

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Belisarius25 wrote...

One thing I hope they watch out for is using P/R choices as 'outs' for too many decisions. For example, take Tali's loyalty mission.

I didn't like how my Shepard that sent Veetor to Cerberus could still have his cake and eat it too by using the renegade option of berating the Quarian Admiralty into acquitting Tali without having to turn over evidence (especially since that Shepard played into the negative perception the Quarians would have of someone working with Cerberus)..

Having things like sending Veetor back to the Quarians and/or Kal'Rageer being saved (plus talking to the admirals about their motivations ahead of time) giving you a third option is something I like. It has appropriate set up, requires the player to make the right decisions and rewards them for doing so. Letting them get the same result by hitting a P/R option doesn't feel as satisfying or 'right'.

Better to get just get her exiled and thus avoid "Admiral" derp anyway.