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January 29th Multiplayer Balance Changes


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#26
superligerzero

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Doommarine23 wrote...

jaylovesash wrote...

so theres no new character again this week? am i missing something as i thought there was suposed to be a few more coming our way? havnt had any since december


They finished them, when they went onto break, they released the last 3.


Correct!! Hopefully we'll have new ones very soon to play with :).

#27
Flambrose

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Is that Valkyrie buff a joke? It's still as heavy as a Harrier, the headshot mod doesn't affect bosses, and it's not even that great at getting headshots.

Honestly, I would have been okay with it if the weight was reduced on both ends.

At least Havoc can stagger Phantoms without giving up weapon damage now. That's nice.

#28
AkuIaTubShark

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jaylovesash wrote...

so theres no new character again this week? am i missing something as i thought there was suposed to be a few more coming our way? havnt had any since december


The last of them were released in December, before they went on break.

#29
UnknownMercenary

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Time to dust off the Havoc.

#30
Kinom001

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Very nice. A Scimitar buff.

#31
-Sxx-

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Yeah... Still not sure what bw is thinking with this valk 'buff'. It's barely significant.

#32
Jayhau

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Yea I hoped for more. Lot of things need love.

Glad for the Valk. I'm gonna try it right away.

For the scimitar is it just not possible to make it full auto? Or does the require a patch?
I still think it's damage isn't good enough to consider.

Barrier I still will probably never detonate lol. Maybe in a pinch.

Havoc strike is nice! Before I speced out of it and now with the force upgrades (and a way better reliable stagger). Too bad I just completed the 200 waves recently lol. Maybe I'll go back to him.

#33
jaylovesash

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ahh ok thanks everyone, thought there was still more coming. that sucks :(

#34
wrexthegrunt

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all good things to change,moving in the right direction> thankyou to the devs!

#35
Dreadi66

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Yey, gonna cause some havoc again!

#36
Daveros

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Valkyrie buff is excellent, especially at lower levels. My only issue with it is I feel it may need a small (another 7.5%, maybe?) buff to be a bit more useful on higher difficulties, due to bosses. It's a good weapon, and it was a good weapon before any of the buffs, but it is certainly outclassed by a multitude of options when you take bosses into consideration.

Other than that... no Chakram? Nothing to spend my credits on now, before new DLC? Are we getting the new DLC on the 5th or what?

#37
solidprice

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Jayhau wrote...

Yea I hoped for more. Lot of things need love.

Glad for the Valk. I'm gonna try it right away.

For the scimitar is it just not possible to make it full auto? Or does the require a patch?
I still think it's damage isn't good enough to consider.

Barrier I still will probably never detonate lol. Maybe in a pinch.

Havoc strike is nice! Before I speced out of it and now with the force upgrades (and a way better reliable stagger). Too bad I just completed the 200 waves recently lol. Maybe I'll go back to him.


this.

#38
Grinch57

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I'll take the Valkyrie buff. Love the head shots. Reduced weight at top end is nice, makes my Valkyrie II semi-reasonable. Would be nice to see a base damage buff. Long time to go before I have a Valkyrie X, so by then, might see that too.

#39
Leland Gaunt

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Barrier buff is appreciated.
Valkyrie buff is appreciated and a good step.
Havoc Strike buff is meaningless.
Scimitar buff is meaningless.

#40
ShinTheZero

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The Valkyrie buff is good, but it is still lacking. Especially that weight reduction is not really significant.
10-15% more damage would put it roughly in the right place.

Havok Strike buff ... is nice, because you can now go Incendary strikes without sacrificing the passive tree for power damage.

#41
mrwizeguy

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WB Eric , congratulations for your daughter and best wishes.

#42
Road Wulf

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2 things:
The valk weight buff, not enough. Also there were a list of things people have said that gun needed a change on, and the headshot multiplier was only one of them. Weight was another and as I said, not enough.

#2
the Scimitar's weight was never its issue.

#43
Megakoresh

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ClockworkSpectre wrote...

Crap buff for the Valkyrie, should have increased damage rather than the multiplier. As for the havoc, I never play it so I can't really say much about it.


Yes. It's not GPR for HS multiplayer to make any difference. You'd need GPR accuracy for this buff to be effective.

#44
Budukai

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Nice forum call with barrier, on level of creepy actually.

#45
Boog_89

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Time to solo platinum with my scimitar, that is an incredible buff.

#46
Eric Fagnan

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Dest1ny wrote...

Yeah... Still not sure what bw is thinking with this valk 'buff'. It's barely significant.


We feel pretty good about the damage of the Valkyrie. The real issue is that it's difficult to level up.

#47
Woodenstar1384

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I have the havoc and am yet to use him. But I'm about to start in on my turian waves so this was just on time. Thank you bioware.

#48
DinkumGem

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Thanks for no nerfs. I was expecting something more for the valkyrie. Only the hurricane remains a prize, and I don't see a role for the other collectable guns (other than their specific challenges).

#49
Barge6000

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DinkumGem wrote...

Thanks for no nerfs. I was expecting something more for the valkyrie. Only the hurricane remains a prize, and I don't see a role for the other collectable guns (other than their specific challenges).


This. Anything other than hurricane or valiant is a kicker for me

#50
Oni Dark Clown

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Eric Fagnan wrote...

We feel pretty good about the damage of the Valkyrie. The real issue is that it's difficult to level up.


with you on that one brother.

the other buffs, interesting and vary tempting, time to havoc it up.