January 29th Multiplayer Balance Changes
#51
Posté 29 janvier 2013 - 09:47
Interesting.
Thoughtful and useful.
Bravo!!!
#52
Posté 29 janvier 2013 - 09:52
#53
Posté 29 janvier 2013 - 09:54
I may be wrong, but I thought the real life advantages of burst fire were improving recoil and accuracy (and reducing ammo waste). So why do ME3 burst fire weapons have more recoil than the full-auto weapons? They also have worse accuracy than most of the full-auto assault rifles.
Vindicator, Valkyrie, and Argus can't get more than one headshot per burst without stability mods or aimbot level aiming skills. What advantage does burst fire actually give in ME3? None. Please reduce the recoil of all burst-fire weapons next time. Please?
#54
Posté 29 janvier 2013 - 10:00
#55
Posté 29 janvier 2013 - 10:03
SpockLives wrote...
Vindicator, Valkyrie, and Argus can't get more than one headshot per burst without stability mods or aimbot level aiming skills. What advantage does burst fire actually give in ME3? None. Please reduce the recoil of all burst-fire weapons next time. Please?
Agreed. The cons of burst fires are in this game (refire rate), but where are the pros? I think the Valkyrie needs an accuracy buff, but some people seem to think a recoil reduction is warranted too, which should be added with and not instead of an accuracy buff IMO.
#56
Posté 29 janvier 2013 - 10:07
#57
Posté 29 janvier 2013 - 10:08
Eric Fagnan wrote...
We feel pretty good about the damage of the Valkyrie. The real issue is that it's difficult to level up.
Yeah it is haha considering I still have yet to get the Valkyrie compared to my Crusader VIII=]
#58
Posté 29 janvier 2013 - 10:08
EDIT: And I disagree with the assertion that the Valkyrie's problem is that it's hard to level up. Even at Level X, its damage is inferior to a lot of other guns having the same or even lower weight.
Modifié par Miniditka77, 29 janvier 2013 - 10:13 .
#59
Posté 29 janvier 2013 - 10:09
-Morbid- wrote...
Only change worth a damn is the Havoc Strike one, but it still hasn't made it anything more than a gimped Biotic Charge.
Now you can take the Havoc's weapon damage passives and get the 1000N force needed to stagger a Phantom.
Aside from the Drellguard, he has higher weapon damage bonuses (plus stability) than any Vanguard. I think that's a fine trade off for a combat oriented class to have a weaker power than Vanguards.
Also, dual strike.
#60
Posté 29 janvier 2013 - 10:09
-Morbid- wrote...
Only change worth a damn is the Havoc Strike one, but it still hasn't made it anything more than a gimped Biotic Charge.
Dual striking?
#61
Posté 29 janvier 2013 - 10:20
#62
Posté 29 janvier 2013 - 10:24
Zyzimorph wrote...
yay buffs
I'm of a mind "BUFF EVERYTHING"!!!!!
quebra
#63
Posté 29 janvier 2013 - 10:24
Pyroninja42 wrote...
Whooo, scimitar buff. Caster shotgun? Caster shotgun.
*cough* Disciple *cough*
Nice changes to Havoc Strike I love that power good to see it getting some loving.
#64
Posté 29 janvier 2013 - 10:31
#65
Posté 29 janvier 2013 - 11:11
#66
Posté 29 janvier 2013 - 11:15
#67
Posté 29 janvier 2013 - 11:20
Still, I'll enjoy the gun.
Modifié par Bathaius, 30 janvier 2013 - 01:48 .
#68
Posté 29 janvier 2013 - 11:28
#69
Posté 29 janvier 2013 - 11:35
Eric Fagnan wrote...
Dest1ny wrote...
Yeah... Still not sure what bw is thinking with this valk 'buff'. It's barely significant.
We feel pretty good about the damage of the Valkyrie. The real issue is that it's difficult to level up.
Right, but the feeling I'm getting and I also agree with is that it needs some more attention be it a small increment of general damage and/or further weight/recoil adjustments. It's like the eagle all over again. It took a few buffs until people started liking it a bit more, and it seemed you guys thought that was fine for ages until it became apparent it wasn't at all. We'd recognised that for a very long time. You really need to take this into consideration. Just hope it isn't the last time the valk is brought to the table
Something that also needs attention is other assault rifles as well. A few need attention and are seriously lacklustre.
Modifié par Dest1ny, 30 janvier 2013 - 12:32 .
#70
Posté 29 janvier 2013 - 11:39
Havoc? Ok. If you're into playing him that is.
Scimitar? Honestly...does anyone really care???
Valkyrie? This (sadly) pitifully minor buff does nothing for it, for the level most players currently have it at now.
After such a long wait (the last game-changing BC being before the Xmas break) the last two BCs may best be described as being trivial to the point of being almost completely irrelevant, for most players.
I feel obliged to say I feel disappointed.
And I don't believe I am alone with this sentiment too.
#71
Posté 29 janvier 2013 - 11:48
I do think Fagnan and the rest of the gameplay team need to take a closer look at the mechanics around burst-fire weapons. There's a reason players tend to shun them. And each burst weapon probably needs a different tincture.
Also: lawl at the Scimitar buff. That gun was already at a good weight, it needs ammo and damage.
Modifié par EvanKester, 30 janvier 2013 - 12:08 .
#72
Posté 30 janvier 2013 - 12:02
#73
Posté 30 janvier 2013 - 12:03
#74
Posté 30 janvier 2013 - 12:39
#75
Posté 30 janvier 2013 - 12:40
However, I really believe that collector SMG should be buffed before other guns. Or make collector SMG classified as Gold SMG.





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