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January 29th Multiplayer Balance Changes


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#76
Viryu

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Havoc buffs - always welcome, but it's still just a weaker version of biotic charge which puts you at a huge risk to that;

Valk buff - I'm still not going to stop over this weapon while browsing for more viable assault rifles to pick;

Scimitar - I forgot there even was such a gun, does anyone even use it?

Barrier - There are people who take down their barriers I guess, no comments here, since it depends on playstyle.

Kalas321 wrote...

kaxas92 wrote...

I just want to know: when will you resurrect the Krysae?
.

this.



This.

#77
baltoid

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Still won't use the Valkyrie. The damage feels weak, even in Silver, and the recoil makes the headshot multiplier pretty meh.

I'm not going to use +stability characters or mods just to make it usable (but still inferior).

#78
LeandroBraz

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121210Olivia wrote...

The truth is the majority of players on BSN, going by the amount of energy and effort put into a considerable amount of posts regarding buffing / balancing things, cannot help but feel this latest BC is, at best, terribly underwhelming.

Havoc? Ok. If you're into playing him that is.

Scimitar? Honestly...does anyone really care???

Valkyrie? This (sadly) pitifully minor buff does nothing for it, for the level most players currently have it at now.

After such a long wait (the last game-changing BC being before the Xmas break) the last two BCs may best be described as being trivial to the point of being almost completely irrelevant, for most players.

I feel obliged to say I feel disappointed.
And I don't believe I am alone with this sentiment too.


I care about the Scimitar, and that's the whole point of balance changes, make everything interesting, which means weapons that nobody care is the ones that need more attention...

Havoc needed some attention, since it suffered when they nerfed stimpack because of the Ghost.

Valkyrie is good, any minor buff is enough to make a difference.

 Don't forget that we probably are a few weeks to receive a new DLC, they are working on it, they probably don't have much time to spend doing balance changes right now...

#79
BiO

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LeandroBraz wrote...

 Don't forget that we probably are a few weeks to receive a new DLC, they are working on it, they probably don't have much time to spend doing balance changes right now...


I'm sorry, did I miss something?

#80
Flambrose

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SpockLives wrote...

Why a headshot multiplier on a gun that has such bad recoil?

I may be wrong, but I thought the real life advantages of burst fire were improving recoil and accuracy (and reducing ammo waste). So why do ME3 burst fire weapons have more recoil than the full-auto weapons? They also have worse accuracy than most of the full-auto assault rifles.

Vindicator, Valkyrie, and Argus can't get more than one headshot per burst without stability mods or aimbot level aiming skills. What advantage does burst fire actually give in ME3? None. Please reduce the recoil of all burst-fire weapons next time. Please?


It is pretty hilarious how bad burst-fire is in this game. Hornet, Vindicator, Argus, and Valkyrie could all use some adjusting. Their re-fire time doesn't gain any benefit from RoF boosts, they're all inaccurate, and they don't gain any benefit from the burst. All it really does is differentiate the guns, for the worst.

#81
jacob taylor416

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Eric Fagnan wrote...

Dest1ny wrote...

Yeah... Still not sure what bw is thinking with this valk 'buff'. It's barely significant.


We feel pretty good about the damage of the Valkyrie. The real issue is that it's difficult to level up.

Well you're right that damage wasn't the key thing, but mainly I was looking forward to an accuracy buff (because the second shot is off in space), or a reduction in refire time.  The whieght reduction was nice, but it was only one side, would have perfered 1.5-1.1 but steps in the right direction. 

Modifié par jacob taylor416, 30 janvier 2013 - 01:46 .


#82
MrScottBear

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I really do appreciate that you guys still work on the game and try to balance things, but come on, Bioware.

Havoc will always be a weird mediocre vanguard unless you do something different to his notbiotic charge. Have it more enemies in a wider area of something. The reason no one uses him is because he's a weird vangaurd that feels half finished because of the way that Havoc strike works.
Still no Geth fix
Still no Collector Weapon buffs
Still no Blade Armor fix

I can at least take solace in the fact that you guys do stuff to fix your game, unlike 343.

#83
Heldarion

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Viryu wrote...

Havoc buffs - always welcome, but it's still just a weaker version of biotic charge which puts you at a huge risk to that;

Valk buff - I'm still not going to stop over this weapon while browsing for more viable assault rifles to pick;

Scimitar - I forgot there even was such a gun, does anyone even use it?

Barrier - There are people who take down their barriers I guess, no comments here, since it depends on playstyle.

Kalas321 wrote...

kaxas92 wrote...

I just want to know: when will you resurrect the Krysae?
.

this.



This.


Take Krysae out for a match or two, it's alright.

That being said, I wouldn't mind it being buffed :wizard:

#84
Necrotron

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kaxas92 wrote...

I just want to know: when will you resurrect the Krysae?


It was too powerful before, but now, it's still 'useful', but on the low end of useful.  I'd really like to see at least one or two of the nerfs undone to give it a nice niche.

#85
Atheosis

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Pretty underwhelming changes.  Scimitar's problem was never weight.  Havoc Strike is still a suicide button on harder difficulties.  Valkyrie's recoil makes consistent headshots sketchy.  

And most the AR's reamin hot garbage...

Modifié par Atheosis, 30 janvier 2013 - 02:06 .


#86
-Sxx-

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LeandroBraz wrote...

 Don't forget that we probably are a few weeks to receive a new DLC, they are working on it, they probably don't have much time to spend doing balance changes right now...


Erm... what? Two weeks or so, come on. And considering the amount of threads we create about alterations we do half the work for them. Terrible and not well thought out excuse.

#87
billy the squid

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Dest1ny wrote...


LeandroBraz wrote...

 Don't forget that we probably are a few weeks to receive a new DLC, they are working on it, they probably don't have much time to spend doing balance changes right now...


Erm... what? Two weeks or so, come on. And considering the amount of threads we create about alterations we do half the work for them. Terrible and not well thought out excuse.


You're an idiot.

#88
Xeraphas

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You may want to consider in some future update to please:

Fix...Player time penalty. Close calls go to enemy units even if the enemy unit did not get the nod by a mile. Another bad example of how time penalty physics can mess up games is, when a team mate is KILLED after the extraction wave time is up, yet you get credit for partial extraction, even though you MADE it. Enemies grab or hit you even though you struck first. It is disheartening to say the least and unfair to say it best. If you can not account for a fair time difference among all players to servers to game execution you need to add some buffer into it. Whether you declare it frame rate issues, server lag, or game mechanics it does not add up equally. We all use the same machine when it comes to consoles so those of us who use them should not have such issues, yet we do.

Fix...Geth Bomber. It is essentially the most powerful melee unit in the game, and it is not a melee oriented unit.

Fix Hit detection...Enemy units can often totally ignore point blank shots to the face. (Examples include the Geth Hunter and the Phantom)

Fix Enemy Position detection...Enemy units can aim at a freaking wall 90 degrees from a player and yet somehow (through warp space magic or something I suppose?) hit that player. If the enemy is not even facing the player they are supposed to be attacking or pointing a weapon at them than that weapon nor them should be able to hit them or hit them so well if a melee or power attack. This is most blatant when enemy units are flipping from the air or climbing ladders and somehow shoot players even though they have no free hands with which to HOLD a freaking weapon. Also, enemy units for no reason often shoot at walls no where near any player. LOL. This needs to be fixed.

Fix Balance once and for all...Single player does not need constant changes or rebalancing yet the multiplayer does and we end up having to relearn the game over and over again just when we get accustomed to the changes. I have seen some changes to this effect but it needs a look across the board at balance and uniqueness for all the different classes, weapons, species, powers, enemy units, and enemy factions. Whatever that balance is find it and set it then no more time needs to be spent on that and instead could be spent fixing any bugs or creating new content.

Fix the OPS pack...This is the single most useless function in the game. It rarely if ever works at all and often it just steals OPS packs from player supply without providing any benefit. This is totally broken. If this can not be fixed then please, replace it with something more useful like one of the many X button functions to relieve the x button of the over burden. Instead, perhaps, simply let players regenerate at various degrees like they could in the first game with the ight armor, class, or armor upgrades. This alternative may not be pretty but I bet it would at least work.

Fix the Missile...Call it a rocket. Slightly increase the area of impact damage and remove any silly number limitations on what number of enemies it can effect. The missile is buggy and unreliable. You can aim point blank at enemies and miss them all, even though and when the missile actually does detonate at their feet with plenty of targets in the vicinity of the missile impact zone.

Fix Limitations...This is mostly dealing with power attacks that have some limitation of number of enemies said power can affect. Why? It is more fun and provides more strategic depth if powers had no such limits. At least powers that are supposed to be effective over a range like shockwave, or area like Tech Armor. I bet these limits probably adds to some of the glitches and bugs.  It also limits options for using strategy and tactics which if it had would make the game more fun.  So what if you can wipe out a horde or a spawn point by luring them into a trap or finding the right spot to attack the enemies from?  Isn't that called using your head?  If you are so worried about enemies having limitations or having low AI then would not one way to fix this be to give them their own objectives of some sort?  Give them a War assets score board?  Give them points toward victory for accomplishing certain tasks?  You do not need to limit powers that have area attacks. 

Fix Combo attacks...They do not always trigger or do the right damage, and one power is missing altogether, the combat power option.

Re-open the room in the Glacier map...farming? So what? Isn't the game supposed to be about fun and using strategy? Besides, by putting this door there, it causes bugs. I have seen banshees go to that room and get stuck.

Fix Teamwork support...Powers like sabotage do not give credit where credit is due. Support powers should equal support points. In fact it would be great to see more support powers and benefits. Didn't Bioware suggest the game is supposed to be focused on some team work effort? I mean is that not one of the reasons why they do not want to do PVP? Shield boost is broken, shield drain is missing yet described in the text that flash on screen when joining/loading a game. And up to 4 team mates stacking powers or attack effects does not seem to be there yet it would fit the game so much. There would be more motivation to working together and any points would be distributed more evenly, I mean based on actual efforts not just showing up.

Fix Collision Detection...Enemies literally run into walls and often get stuck. They even get stuck when they materialize on the map or jump on the map from some off map location such as balconies or landing pads. Husks run through Krogan fists when they are beginning or even at the end of a light or heavy melee attack. WOW, the Husks must be strong to stand up to a Krogan charge like that as if it were nothing. This is partially the fault of the freakish time penalty players get against enemies in close call situations. Like when you run from a Banshee and are 20 meters away yet you find yourself clutched in her hug anyway somehow. Vanguard charges that are stopped or grabbed mid way or at the end of an attack by even weak enemy units really makes no sense. And this did not happen before.

Fix Enemy Accuracy...You can call it lag or frame rate or whatever all you want but game after game, there is little difference in accuracy between the lowest level Cerberus trooper and the most elite units like Scions. Accuracy should be adjusted based on difficulty of game and type of unit. Base units should not be snipers. Snipers should not be outclassed by hand canon or phase disruptor wielding phantoms.

Fix Medigel...If you are going to give players a few seconds or milliseconds of invulnerability at least do not start the timer until AFTER said player's character has finished the stand up animation. How frustrating is it to get killed before you even fully stand up? There IS no solution to that problem that any player can fix. You can not move yet and you get killed period. So, I must therefore conclude there is a glitch in that the timer for so called invulnerability, if there even is one, begins as soon as you hit the medigel use button. You should have an opportunity to at least move though before you can be killed otherwise there is virtually no point to using or having medigels in the first place.

Modifié par Xeraphas, 30 janvier 2013 - 02:31 .


#89
Omnifarious Nef

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Huh.

#90
-Sxx-

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billy the squid wrote...

You're an idiot.


Speak for yourself. 

#91
billy the squid

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Dest1ny wrote...

billy the squid wrote...

You're an idiot.


Speak for yourself. 


I'm a jerk and I know it, you on the other hand. Well, I shouldn't have to point it out after your previous post.

#92
clopin

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billy the squid wrote...

Dest1ny wrote...

billy the squid wrote...

You're an idiot.


Speak for yourself. 


I'm a jerk and I know it, you on the other hand. Well, I shouldn't have to point it out after your previous post.


We are all jerks and retards, in our own special mentally challenged way.

#93
CitizenThom

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Thank you for the Havoc Strike buff, I haven't rebuilt my Havoc to see if the buff does the trick, but I'm thinking that it will.

#94
x1ceshad0w

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So does the Havoc Strike buff make it so that you can still have stability in rank 4 and 6 and still reach 1000N by taking rank 5's power damage evo?

Modifié par x1ceshad0w, 30 janvier 2013 - 04:38 .


#95
palmof40sorrows

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Atheosis wrote...

Pretty underwhelming changes.  Scimitar's problem was never weight.  Havoc Strike is still a suicide button on harder difficulties.  Valkyrie's recoil makes consistent headshots sketchy.  

And most the AR's reamin hot garbage...


On harder difficulties, I'm guessing you mean at least Gold? I'm not much of a Platinum player, but I just finished my 200 Havoc waves, and it just takes...judgement on when to use it, but it works pretty ding dang well. SHOTTY TO THE FAAAACE! is always fun, plus, Turian passives!

Modifié par palmof40sorrows, 30 janvier 2013 - 04:43 .


#96
ImHimTheButcher

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Finally got the Valkyrie last weak, love it's stagger power and thought if only it were light enough for characters with powers. Thank you for making it lighter will soon see if it's light enough.

#97
mybudgee

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R . I . P .
The Krysae Sniper fireball shooter

Sleep well in eternity

Modifié par mybudgee, 30 janvier 2013 - 04:52 .


#98
millahnna

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Thanks for the Valkyrie buff. Exactly what I was hoping for with that rifle. I can't headshot with a sniper rifle but I lurve my Valkyrie.

#99
Clips7

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bioware...just make the turian soldier a vanguard already...his kit is just screaming for it, and i'm sure nobody would complain if you deleted him from the Soldier squad to do it.

#100
maztor1225

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YAY scimitar buff!. Now I can use my Sci-My-Tar on power classes even more effectively!