You may want to consider in some future update to please:
Fix...Player time penalty. Close calls go to enemy units even if the enemy unit did not get the nod by a mile. Another bad example of how time penalty physics can mess up games is, when a team mate is KILLED after the extraction wave time is up, yet you get credit for partial extraction, even though you MADE it. Enemies grab or hit you even though you struck first. It is disheartening to say the least and unfair to say it best. If you can not account for a fair time difference among all players to servers to game execution you need to add some buffer into it. Whether you declare it frame rate issues, server lag, or game mechanics it does not add up equally. We all use the same machine when it comes to consoles so those of us who use them should not have such issues, yet we do.
Fix...Geth Bomber. It is essentially the most powerful melee unit in the game, and it is not a melee oriented unit.
Fix Hit detection...Enemy units can often totally ignore point blank shots to the face. (Examples include the Geth Hunter and the Phantom)
Fix Enemy Position detection...Enemy units can aim at a freaking wall 90 degrees from a player and yet somehow (through warp space magic or something I suppose?) hit that player. If the enemy is not even facing the player they are supposed to be attacking or pointing a weapon at them than that weapon nor them should be able to hit them or hit them so well if a melee or power attack. This is most blatant when enemy units are flipping from the air or climbing ladders and somehow shoot players even though they have no free hands with which to HOLD a freaking weapon. Also, enemy units for no reason often shoot at walls no where near any player. LOL. This needs to be fixed.
Fix Balance once and for all...Single player does not need constant changes or rebalancing yet the multiplayer does and we end up having to relearn the game over and over again just when we get accustomed to the changes. I have seen some changes to this effect but it needs a look across the board at balance and uniqueness for all the different classes, weapons, species, powers, enemy units, and enemy factions. Whatever that balance is find it and set it then no more time needs to be spent on that and instead could be spent fixing any bugs or creating new content.
Fix the OPS pack...This is the single most useless function in the game. It rarely if ever works at all and often it just steals OPS packs from player supply without providing any benefit. This is totally broken. If this can not be fixed then please, replace it with something more useful like one of the many X button functions to relieve the x button of the over burden. Instead, perhaps, simply let players regenerate at various degrees like they could in the first game with the ight armor, class, or armor upgrades. This alternative may not be pretty but I bet it would at least work.
Fix the Missile...Call it a rocket. Slightly increase the area of impact damage and remove any silly number limitations on what number of enemies it can effect. The missile is buggy and unreliable. You can aim point blank at enemies and miss them all, even though and when the missile actually does detonate at their feet with plenty of targets in the vicinity of the missile impact zone.
Fix Limitations...This is mostly dealing with power attacks that have some limitation of number of enemies said power can affect. Why? It is more fun and provides more strategic depth if powers had no such limits. At least powers that are supposed to be effective over a range like shockwave, or area like Tech Armor. I bet these limits probably adds to some of the glitches and bugs. It also limits options for using strategy and tactics which if it had would make the game more fun. So what if you can wipe out a horde or a spawn point by luring them into a trap or finding the right spot to attack the enemies from? Isn't that called using your head? If you are so worried about enemies having limitations or having low AI then would not one way to fix this be to give them their own objectives of some sort? Give them a War assets score board? Give them points toward victory for accomplishing certain tasks? You do not need to limit powers that have area attacks.
Fix Combo attacks...They do not always trigger or do the right damage, and one power is missing altogether, the combat power option.
Re-open the room in the Glacier map...farming? So what? Isn't the game supposed to be about fun and using strategy? Besides, by putting this door there, it causes bugs. I have seen banshees go to that room and get stuck.
Fix Teamwork support...Powers like sabotage do not give credit where credit is due. Support powers should equal support points. In fact it would be great to see more support powers and benefits. Didn't Bioware suggest the game is supposed to be focused on some team work effort? I mean is that not one of the reasons why they do not want to do PVP? Shield boost is broken, shield drain is missing yet described in the text that flash on screen when joining/loading a game. And up to 4 team mates stacking powers or attack effects does not seem to be there yet it would fit the game so much. There would be more motivation to working together and any points would be distributed more evenly, I mean based on actual efforts not just showing up.
Fix Collision Detection...Enemies literally run into walls and often get stuck. They even get stuck when they materialize on the map or jump on the map from some off map location such as balconies or landing pads. Husks run through Krogan fists when they are beginning or even at the end of a light or heavy melee attack. WOW, the Husks must be strong to stand up to a Krogan charge like that as if it were nothing. This is partially the fault of the freakish time penalty players get against enemies in close call situations. Like when you run from a Banshee and are 20 meters away yet you find yourself clutched in her hug anyway somehow. Vanguard charges that are stopped or grabbed mid way or at the end of an attack by even weak enemy units really makes no sense. And this did not happen before.
Fix Enemy Accuracy...You can call it lag or frame rate or whatever all you want but game after game, there is little difference in accuracy between the lowest level Cerberus trooper and the most elite units like Scions. Accuracy should be adjusted based on difficulty of game and type of unit. Base units should not be snipers. Snipers should not be outclassed by hand canon or phase disruptor wielding phantoms.
Fix Medigel...If you are going to give players a few seconds or milliseconds of invulnerability at least do not start the timer until AFTER said player's character has finished the stand up animation. How frustrating is it to get killed before you even fully stand up? There IS no solution to that problem that any player can fix. You can not move yet and you get killed period. So, I must therefore conclude there is a glitch in that the timer for so called invulnerability, if there even is one, begins as soon as you hit the medigel use button. You should have an opportunity to at least move though before you can be killed otherwise there is virtually no point to using or having medigels in the first place.
Modifié par Xeraphas, 30 janvier 2013 - 02:31 .