Modifié par Shampoohorn, 29 janvier 2013 - 09:30 .
Turian Havoc got a significant buff, will you be using him now?
#26
Posté 29 janvier 2013 - 09:18
#27
Posté 29 janvier 2013 - 09:18
#28
Posté 29 janvier 2013 - 09:18
Edit: Oops didn't see that balance changes were up yet. I rescind my statement.
Modifié par rlucht, 29 janvier 2013 - 09:37 .
#29
Posté 29 janvier 2013 - 09:19
LOLStathis1992 wrote...
Instead of making a billion threads why don't you actually play the freaking game?
#30
Posté 29 janvier 2013 - 09:19
Asebstos wrote...
[Its significant in that now you can stagger Phantoms without needing to max out power damage in his passive.
This right here. Havoc Strike is one of the few things that can reliably stagger a Phantom, now you don't have to spec max power/force to reach that number.
#31
Posté 29 janvier 2013 - 09:21
#32
Posté 29 janvier 2013 - 09:22
#33
Posté 29 janvier 2013 - 09:22
#34
Posté 29 janvier 2013 - 09:24
#35
Posté 29 janvier 2013 - 09:26
I actually sent Eric Fagnan an email last week regarding exactly this buff, complete with the math asking them to do exactly what they did (raise base force to at least 650N, increase evolutions to give at least 10% more). The reason this is a significant buff (as opposed to the original, token buff) is that you now can get enough force to stagger a gold phantom while still taking both radius and the turian weapon passives at rank 4, the only real bonus this class has over any vanguard. It has nothing to do with the damage amount, it has to do with the force.
This buff basically puts him in an interesting niche similar to the drellguard, who sacrifices health and shields (and a lot of them) for some crazy good weapon passives. Similarly, the turian havoc has a weaker charge in exchange for some really good weapon passives. It's something to consider, basically.
If you want to see the PM, I have a copy saved in my gists, I can link it.
#36
Posté 29 janvier 2013 - 09:27
Buff rank 4 weight/power damage passive Biower pls!
#37
Posté 29 janvier 2013 - 09:28
Original Stikman wrote...
Arctican wrote...
The buff really helps his dual-strike combo's. He doesn't need an active Martial Artist to one-shot certain enemies now.
Buff or no buff, you melee things anyway
Lol, that period of time where I melee-all-the-things, my medigel supply dropped from a stable 50 to always below 10.
#38
Posté 29 janvier 2013 - 09:28
#39
Posté 29 janvier 2013 - 09:30
megabeast37215 wrote...
What's funny is now the rank 4 Capacity/Power Damage evo is redundant... there's no point to ever take it again... since Havoc Strike cooldown is so short.
Buff rank 4 weight/power damage passive Biower pls!
That's a good thing. The turian havoc is a strictly worse vanguard power-wise, but if you want both some survivability and serious weapon power (as opposed to drell guard), it's now actually an option.
#40
Posté 29 janvier 2013 - 09:32
#41
Posté 29 janvier 2013 - 09:32
#42
Posté 29 janvier 2013 - 09:32
#43
Posté 29 janvier 2013 - 09:34
#44
Posté 29 janvier 2013 - 09:34
#45
Posté 29 janvier 2013 - 09:35
Need to fix the bugged/unreliable stim packs and double strike b4 I play him again.
#46
Posté 29 janvier 2013 - 09:36
Which means he's badass.
#47
Posté 29 janvier 2013 - 09:37
Dunvi wrote...
Maybe. I've played one game with him and then spent a respec card on it and didn't bother to spend the points.
I actually sent Eric Fagnan an email last week regarding exactly this buff, complete with the math asking them to do exactly what they did (raise base force to at least 650N, increase evolutions to give at least 10% more). The reason this is a significant buff (as opposed to the original, token buff) is that you now can get enough force to stagger a gold phantom while still taking both radius and the turian weapon passives at rank 4, the only real bonus this class has over any vanguard. It has nothing to do with the damage amount, it has to do with the force.
This buff basically puts him in an interesting niche similar to the drellguard, who sacrifices health and shields (and a lot of them) for some crazy good weapon passives. Similarly, the turian havoc has a weaker charge in exchange for some really good weapon passives. It's something to consider, basically.
If you want to see the PM, I have a copy saved in my gists, I can link it.
Yes, this was a good analysis.
#48
Posté 29 janvier 2013 - 09:37
Havok strike will always be a poor mans biotic charge.
#49
Posté 29 janvier 2013 - 09:40
Thrasher91604 wrote...
5% increases. meh.
Need to fix the bugged/unreliable stim packs and double strike b4 I play him again.
Don't underestimate those 5% increases. With the base force bonus, they mean that at rank 4 you can stagger a phantom while still taking both rank 4 weapon passive and rank 5 headshot bonus. Before, if you didn't take both force and damage bonuses in the passive you topped out at 990N.
In fact, if you take enough increases in various places, it's now possible to hit the 1500N force threshold (which staggers all bosses on gold). It's still not the best build in my opinion, but it's still worth pointing out.
Modifié par Dunvi, 29 janvier 2013 - 09:42 .
#50
Posté 29 janvier 2013 - 09:42
Dunvi wrote...
Thrasher91604 wrote...
5% increases. meh.
Need to fix the bugged/unreliable stim packs and double strike b4 I play him again.
Don't underestimate those 5% increases. They mean that at rank 4 you can stagger a phantom while still taking both rank 4 and rank 5 passive weapon bonuses. Before, if you didn't take both force and damage bonuses in the passive you topped out at 990N.
In fact, if you take enough increases in various places, it's now possible to hit the 1500N force threshold (which staggers [i]all[i] bosses on gold). It's still not the best build in my opinion, but it's still worth pointing out.
Good job presenting a smart analysis to Eric





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