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Turian Havoc got a significant buff, will you be using him now?


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#126
Feneckus

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DJ Airsurfer wrote...

How fragile is the No Fitness Havoc? :I 


If a mook sneaks up on you and starts firing on you when you don't have a stim pack active, you can go down pretty quickly.

But with Havoc Strike + Stim Packs, you can easily survive while being surrounded by 3 phantoms, 2 dragoons and a Turret. One of the few true tanks in the game.

#127
iOnlySignIn

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Feneckus wrote...

DJ Airsurfer wrote...

How fragile is the No Fitness Havoc? :I 

If a mook sneaks up on you and starts firing on you when you don't have a stim pack active, you can go down pretty quickly.

But with Havoc Strike + Stim Packs, you can easily survive while being surrounded by 3 phantoms, 2 dragoons and a Turret. One of the few true tanks in the game.

Do you need 6 points in HS for that though? 3 points give you the same amount of invincibility frames.

And how do you spec Stim Packs? I go for pure Damage but I usually stay back and Cryo Blast.

Modifié par iOnlySignIn, 30 janvier 2013 - 06:18 .


#128
Feneckus

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iOnlySignIn wrote...

Do you need 6 points in HS for that though?


Yes, because it can stagger 3 phantoms at once. Obviously, it helps a lot.

And how do you spec Stim Packs? I go for pure Damage but I usually stay back and Cryo Blast.


Full shields, but I usually Havoc Strike everything in sight.

#129
Stahlhammer

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Speccing him out of HS makes little sense to me, if you want pure weapon damage & debuff original TSol is better in every way.

I went 3 in Cryo and all melee before this changes. Not as effective as shooting stuff, but more fun for sure =)

#130
TheKillerAngel

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Feneckus wrote...

DJ Airsurfer wrote...

How fragile is the No Fitness Havoc? :I 


If a mook sneaks up on you and starts firing on you when you don't have a stim pack active, you can go down pretty quickly.

But with Havoc Strike + Stim Packs, you can easily survive while being surrounded by 3 phantoms, 2 dragoons and a Turret. One of the few true tanks in the game.


He was a better tank before they reduced stim packs' effectiveness. I'd still maintain the class was stronger than compared to now.

Modifié par TheKillerAngel, 30 janvier 2013 - 06:55 .


#131
iOnlySignIn

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Feneckus wrote...

iOnlySignIn wrote...

Do you need 6 points in HS for that though?

Yes, because it can stagger 3 phantoms at once. Obviously, it helps a lot.

I'm not HSing a cluster of 3 Phantoms. :huh: Not without a no-cooldown stagger like Nova/Phase Disruptor/Lift Grenade. No amount of Havoc Strike buff will change that, unless they remove its cooldown entirely.

Cryo Blast => Bubble of Denial => Claymore is much better IMO.

Modifié par iOnlySignIn, 30 janvier 2013 - 07:11 .


#132
Major Durza

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Doctor Trick wrote...

I just started trying him out last week, should be interesting with the buff. Although I still haven't found a weapon I like on him.


Raider for a CQC build, he does not much care about weight because of cooldowns, weapon passives, stimpacks, and the Havoc Strike for getting into point blank range with weapon synergy to blow faces off.

For longer range, try the Crusader or the Harrier

#133
koschwarz74

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my new build is obviously:
cryo: radius, full debuff
havoc: damage, weaponbonus, area
stim: rank4 shield
passive: weapon, power or headshot (not sure yet), weapon
rank 4 health

i liked this class before but i found too dangerous to havoc in many situations, so i rather kept it at only rank 4 and i speced the passives to power damage to make sure it stagger even a phantom, and used it in rare occasions. i rather cryo debuffed and shot enemies with harrier (one of the 2 classes where i use this weapon...other is the demolisher).

maybe i skip stimpack entirely and i give him a full health and shield. i very rarely need to use it.

now he should be better and probably i will use havoc more frequently to damage and stagger more enemies and gain the weapon damage bonus.

Modifié par koschwarz74, 30 janvier 2013 - 09:11 .


#134
elendil667

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Someone made the comparison of Havoc Strike to Ballistic Blades, which is how I've tried to sell the class to people who weren't too keen on it. He's a soldier, not a vanguard, so play him as one. Don't charge into everything; use it to enhance your mobility (along with that big rocket dodge). Use it for the invincibility frames and AoE stagger, plus the weapon synergy bonus and occasional tech burst. It's definitely been my experience that he can tangle pretty effectively with some horrible crowds, especially since I use a Graal on him. He can keep stuff locked down pretty well.

His big weakness was, for my money, simply DPS, and I'm hoping the HS buff opening up the weapon spec will help a lot on that front. I should experiment with some fitness/stim combos to see if I can spare some points for Cryo Blast. I've generally ignored it, but it might also help on that front.

#135
HolyAvenger

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Someone recommend a build that maxes out HS please. Also some plat gameplay focused on HS...that'd be nice (I like all my builds to be plat viable).

#136
koschwarz74

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HolyAvenger wrote...

Someone recommend a build that maxes out HS please. Also some plat gameplay focused on HS...that'd be nice (I like all my builds to be plat viable).


for plat, i'd definitely max out debuff cryo.
if you want HS to plat, i recommend max out power damage bonuses in passive, and in HS: damage/weapon damage/damage --- lot of bosses on platinum. if you want to HS them, more force is necessary, i guess. the area incendiery strike in rank 6 doesn't seem to me useful in plat, however i'm not sure how much force staggers plat bosses, it is possible, it is enough without the rank 6 damage bonus. in this case, area strike is OK.

or if you reserve HS for smaller mooks, i think the weapon damage line is better in the passive. DPS all the way....

is it a good idea to HS on platinum at all?

the remaining points should be distributed between stimpacks and health.

Modifié par koschwarz74, 30 janvier 2013 - 10:42 .


#137
Cohen le Barbare

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The buff and numbers are appealing, but I have a strategy problem for him. I can't obviously play him as a vanguard b/c HS doesn't recharge shields, but using HS to finish off mooks is not that appealing either/overkill.
So what's your strategy? AR/SMG at a distance to deal with shields and soften the target, shield boost then charge? Or shield boost, charge with shotgun and prey to blast everyone on arrival?
I'm missing something here. I like the dude, but I can't seem to make him work.
Also, what rank for cryo blast at five?

Thanks!

#138
Dunvi

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koschwarz74 wrote...

HolyAvenger wrote...

Someone recommend a build that maxes out HS please. Also some plat gameplay focused on HS...that'd be nice (I like all my builds to be plat viable).


for plat, i'd definitely max out debuff cryo.
if you want HS to plat, i recommend max out power damage bonuses in passive, and in HS: damage/weapon damage/damage --- lot of bosses on platinum. if you want to HS them, more force is necessary, i guess. the area incendiery strike in rank 6 doesn't seem to me useful in plat, however i'm not sure how much force staggers plat bosses, it is possible, it is enough without the rank 6 damage bonus. in this case, area strike is OK.

or if you reserve HS for smaller mooks, i think the weapon damage line is better in the passive. DPS all the way....

is it a good idea to HS on platinum at all?

the remaining points should be distributed between stimpacks and health.


Wrong. I believe it is impossible to stagger platinum bosses with this character. Phantoms have the same 1000N threshold on both gold and plat, but the bosses have 1500N on gold (just barely reachable if specced with said purpose) and 2000N on plat (impossible for the vast majority of kits).

For a platinum build, you absolutely absolutely want to take the area evolution. Staggering 3 phantoms at once is far more useful than staggering 1 slow boss.

Havoc Strike's main purpose is, in my opinion, the stagger, the weapon synergy bonus at rank 5, and possibly its ability to detonate tech explosions. Its purpose (and Biotic Charge's, for that matter) is never the actual damage.

Modifié par Dunvi, 30 janvier 2013 - 11:13 .


#139
ParatrooperSean

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It wasn't even close to being a "significant" buff. Like many of their buffs it was marginal, almost token.

Modifié par ParatrooperSean, 30 janvier 2013 - 11:15 .


#140
Dunvi

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ParatrooperSean wrote...

It wasn't even close to being a "significant" buff. Like many of their buffs it was marginal, almost token.


Paratrooper, check my other posts. While the numbers themselves are quite small, the threshold it crossed as a result was very, very significant. It truly is the difference between the power being gold viable and not.

#141
Vlark

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Not getting insta-synckilled by phantom's is nice but...meh. He is not my Character.

#142
koschwarz74

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Dunvi wrote...

koschwarz74 wrote...

HolyAvenger wrote...

Someone recommend a build that maxes out HS please. Also some plat gameplay focused on HS...that'd be nice (I like all my builds to be plat viable).


for plat, i'd definitely max out debuff cryo.
if you want HS to plat, i recommend max out power damage bonuses in passive, and in HS: damage/weapon damage/damage --- lot of bosses on platinum. if you want to HS them, more force is necessary, i guess. the area incendiery strike in rank 6 doesn't seem to me useful in plat, however i'm not sure how much force staggers plat bosses, it is possible, it is enough without the rank 6 damage bonus. in this case, area strike is OK.

or if you reserve HS for smaller mooks, i think the weapon damage line is better in the passive. DPS all the way....

is it a good idea to HS on platinum at all?

the remaining points should be distributed between stimpacks and health.


Wrong. I believe it is impossible to stagger platinum bosses with this character. Phantoms have the same 1000N threshold on both gold and plat, but the bosses have 1500N on gold (just barely reachable if specced with said purpose) and 2000N on plat (impossible for the vast majority of kits).

For a platinum build, you absolutely absolutely want to take the area evolution. Staggering 3 phantoms at once is far more useful than staggering 1 slow boss.

Havoc Strike's main purpose is, in my opinion, the stagger, the weapon synergy bonus at rank 5, and possibly its ability to detonate tech explosions. Its purpose (and Biotic Charge's, for that matter) is never the actual damage.


i believe you. i think this turian havoc is absolutely platinum worthy, he has good weapon bonuses, cryo debuff, stimpack, but i'm not sure it's a good idea to Hstrike on platinum. too dangerous for the havoc (and the teammates). however in some situation the phantom/mook stagger ability is useful, but this ability is probably marginal on plat.

Modifié par koschwarz74, 30 janvier 2013 - 11:38 .


#143
DesioPL

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I played two weeks ago Turian Havoc a really? Damn! Hits hard phantoms on gold really, but only if phantoms don't have a barriers up, if have barriers conclusion is one...

EXECUTE!

#144
me0120

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Dunvi wrote...

ParatrooperSean wrote...

It wasn't even close to being a "significant" buff. Like many of their buffs it was marginal, almost token.


Paratrooper, check my other posts. While the numbers themselves are quite small, the threshold it crossed as a result was very, very significant. It truly is the difference between the power being gold viable and not.


I think so too. The numbers were used to reach a specific point, and from that point increase its affectiveness tremendously. It's just too bad Cryo Blast can't effect as many targets as Havoc Strike.

I just have to pick a weapon to use on him.

#145
Cohen le Barbare

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I just tried a couple of tactics on silver, but I can't make him work. I'll wait for some video gameplay to make up my mind (I also don't have any respec card left :-p)

#146
me0120

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Cohen le Barbare wrote...

I just tried a couple of tactics on silver, but I can't make him work. I'll wait for some video gameplay to make up my mind (I also don't have any respec card left :-p)


Build?

#147
Kenadian

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Do you guys think this strengthened the melee build much? As it is, I can make it work but not that I'm particularly effective with it.

#148
Cohen le Barbare

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me0120 wrote...

Cohen le Barbare wrote...

I just tried a couple of tactics on silver, but I can't make him work. I'll wait for some video gameplay to make up my mind (I also don't have any respec card left :-p)


Build?

Don't hit me!
At the moment: fire to soften thing up, cryo, charge.
narida.pytalhost.com/me3/classes/#Soldier/TurianHavoc/PLFLF//////

I'm thinking about that next time: a fast firing weapon with disruptor to strip shields, cryo blast, then charge
narida.pytalhost.com/me3/classes/#Soldier/TurianHavoc/RKFPF//////

I must be doing something wrong :-p

#149
me0120

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me0120 wrote...

Cohen le Barbare wrote...

I just tried a couple of tactics on silver, but I can't make him work. I'll wait for some video gameplay to make up my mind (I also don't have any respec card left :-p)


Build?

Oh the E-peen link is your manifest. A pretty simple Cryo blast -> Havoc Strike -> Pirahna to face with rapid target transition ->jump buck -> stim pack (repeat) is effective. It takes some practive to get it to kill in decent time though. And always make sure you target the enemy closest to you since it hits conically rather than as a circular radius.


Kenadian wrote...
Do you guys think this strengthened the melee build much? As it is, I can make it work but not that I'm particularly effective with it.


Not unless you are meleeing into a group of three Phantoms.

#150
Arctican

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Kenadian wrote...

Do you guys think this strengthened the melee build much? As it is, I can make it work but not that I'm particularly effective with it.


I recall the old dual strike combo would leave some enemies with just a little bit of health left due to martial artist expiring after a period of time. With this new buff, it should be able to kill some of those enemies in one dualstrike without the help of martial artist.