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Worst UR gun?


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#351
ScumbagVince

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lagruej wrote...

Greyfrogx wrote...

@Lagruej also if you're speccing into weight drop for weapons on rank six of passive, then be prepared for another deluge


Why is this frowned upon?  I though speccing the weight out was a smart idea.


Not every power class needs a perfect 200% cooldown. 170% is more than enough and your 6 points can go into Fitness or the weapon damage evo because where the game stands right now, shooty classes rule the meta-game.

#352
Jay_Hoxtatron

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lagruej wrote...

Greyfrogx wrote...

@Lagruej also if you're speccing into weight drop for weapons on rank six of passive, then be prepared for another deluge


Why is this frowned upon?  I though speccing the weight out was a smart idea.


Cooldowns are so overrated it's not even funny.

#353
cgj

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csmg
...
actually when you see things like the claymore the lolreegar ecetera... being rare, not many URs are significantly better than rares and since they should they can all be considered 'worst' UR

Modifié par cgj, 02 février 2013 - 01:15 .


#354
Leland Gaunt

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Jay_Hoxtatron wrote...
Cooldowns are so overrated it's not even funny.


I agree, there's no class in this game that needs 200%. No class.

#355
lagruej

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Jay_Hoxtatron wrote...

lagruej wrote...

Greyfrogx wrote...

@Lagruej also if you're speccing into weight drop for weapons on rank six of passive, then be prepared for another deluge


Why is this frowned upon?  I though speccing the weight out was a smart idea.


Cooldowns are so overrated it's not even funny.


Can you elaborate.  I tend to notice the differnece once it gets above 170% or so... but I will consider this is in further character, but I would like to know more... also never asked but you guys all seem like seasoned players... if I apply a Power Efficiency Module III and I'm at 200% will the bonus recharge from the Module add on to the 200% and become 230%?
 

#356
lagruej

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Leland Gaunt wrote...

Jay_Hoxtatron wrote...
Cooldowns are so overrated it's not even funny.


I agree, there's no class in this game that needs 200%. No class.


Tell that to my Batarian Soldier, I use him more for his ballistic blades than anything, being able to shoot them off as much as possible is a huuuuge advantage especially if you have them set to detonate.  Sometimes that 200% doesn't even seem to be enough.

#357
Jay_Hoxtatron

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lagruej wrote...

Jay_Hoxtatron wrote...

lagruej wrote...

Greyfrogx wrote...

@Lagruej also if you're speccing into weight drop for weapons on rank six of passive, then be prepared for another deluge


Why is this frowned upon?  I though speccing the weight out was a smart idea.


Cooldowns are so overrated it's not even funny.


Can you elaborate.  I tend to notice the differnece once it gets above 170% or so... but I will consider this is in further character, but I would like to know more... also never asked but you guys all seem like seasoned players... if I apply a Power Efficiency Module III and I'm at 200% will the bonus recharge from the Module add on to the 200% and become 230%?
 


Yeah, it will be 230%. But you won't notice the difference (diminishing returns =])

#358
cgj

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lagruej wrote...

Leland Gaunt wrote...

Jay_Hoxtatron wrote...
Cooldowns are so overrated it's not even funny.


I agree, there's no class in this game that needs 200%. No class.


Tell that to my Batarian Soldier, I use him more for his ballistic blades than anything, being able to shoot them off as much as possible is a huuuuge advantage especially if you have them set to detonate.  Sometimes that 200% doesn't even seem to be enough.


look at your CD when you have 200%
look at your CD when you have 150%

you can only see an insignificant difference that will have absolutely no consequences in game

most classes will run with 80%-130% just fine

Modifié par cgj, 02 février 2013 - 01:27 .


#359
UnknownMercenary

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chipsandwich wrote...

I'm not saying anything about you, I'm just taking a jab at the horrible console look mechanic in this game and the depressing lack of opitions (3 sensitivities, all too slow, no option to turn off snap aim etc.)


Only 3 sensitivities? I don't remember console ME2 being that bad, although admittedly it's been a year since I popped that in.

lagruej wrote...

Tell that to my Batarian Soldier, I use
him more for his ballistic blades than anything, being able to shoot
them off as much as possible is a huuuuge advantage especially if you
have them set to detonate.  Sometimes that 200% doesn't even seem to be
enough.


Low cooldowns work fine with him.

#360
Arctican

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The only classes that really needs 200% are Vanguards, but even then, Vanguards can get away with 150% and maybe just die a couple of times, which isn;t too detrimental to gameplay.

The Batarian Soldier is totally fine with a longer cooldown. Ballistic blades shouldn't be your main source of damage in any case. It should be use to stagger enemies. The damage it does is just a bonus. You're dealing more damage though chucking Inferno grenades and shooting your guns.

#361
Swan Killer

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Lord_Sirian wrote...

GHOST OF FRUITY wrote...

Collector SMG is wretched at low levels, so from my experience it's the worst UR weapon. However people say it's superb at high levels.

 

It is most definitely not superb at high levels. It's only slightly better than a Locust/Tempest. It's usable, and "decent". But doesn't deserve UR status and is far from superb.


Well, I guess than it makes it the second best SMG in the game (after the Hurricane), so I think it's a little better than decent or "usable". It's not superb, but it's good. 

#362
Swan Killer

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lagruej wrote...

Leland Gaunt wrote...

Jay_Hoxtatron wrote...
Cooldowns are so overrated it's not even funny.


I agree, there's no class in this game that needs 200%. No class.


Tell that to my Batarian Soldier, I use him more for his ballistic blades than anything, being able to shoot them off as much as possible is a huuuuge advantage especially if you have them set to detonate.  Sometimes that 200% doesn't even seem to be enough.


I hate to break it to you, but if the Ballistic Blades is you main source of damage, you're doing it wrong. I'm not trying to tell you how to play, but the BatSol defienetly doesn't need 200% CD. Not even a 100%. The idea behind the BatSol should go like this: Inferno Grandes-->Ballistic Blads-->Shoot till everything is dead. Usually Inferno grenades will kill everything before you even get to chance to shoot (including gold Brutes, Ravagers and mid-tier boss enemies). 

#363
lagruej

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tivesz wrote...

lagruej wrote...

Leland Gaunt wrote...

Jay_Hoxtatron wrote...
Cooldowns are so overrated it's not even funny.


I agree, there's no class in this game that needs 200%. No class.


Tell that to my Batarian Soldier, I use him more for his ballistic blades than anything, being able to shoot them off as much as possible is a huuuuge advantage especially if you have them set to detonate.  Sometimes that 200% doesn't even seem to be enough.


I hate to break it to you, but if the Ballistic Blades is you main source of damage, you're doing it wrong. I'm not trying to tell you how to play, but the BatSol defienetly doesn't need 200% CD. Not even a 100%. The idea behind the BatSol should go like this: Inferno Grandes-->Ballistic Blads-->Shoot till everything is dead. Usually Inferno grenades will kill everything before you even get to chance to shoot (including gold Brutes, Ravagers and mid-tier boss enemies). 


Not for damage, but enemies stagger when impaled, and stagger a second time when the blades explode, this is far more valuable than damage if you ask me.  Great for me and the team.  I do use my Inferno Grenade as well, the blades are more of a tool for me, than killing device.  But no, I find shooting them off as fast as I can has proven to be a successful gold stradegy for me and the Batarian Soldier.  Especially when you're being swarmed, crowd control.

#364
HLP46

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The worst URs are Paladin and Typhoon. Depending on what you want to do, Talon, Scorpion and Acolyte are better choices for Pistols. As for the Typhoon, it gets outclassed by Saber, Harrier or the PPR; again, which one of those to choose is depending on what you want to do.

#365
Guest_Lord_Sirian_*

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lagruej wrote...

tivesz wrote...

lagruej wrote...

Leland Gaunt wrote...

Jay_Hoxtatron wrote...
Cooldowns are so overrated it's not even funny.


I agree, there's no class in this game that needs 200%. No class.


Tell that to my Batarian Soldier, I use him more for his ballistic blades than anything, being able to shoot them off as much as possible is a huuuuge advantage especially if you have them set to detonate.  Sometimes that 200% doesn't even seem to be enough.


I hate to break it to you, but if the Ballistic Blades is you main source of damage, you're doing it wrong. I'm not trying to tell you how to play, but the BatSol defienetly doesn't need 200% CD. Not even a 100%. The idea behind the BatSol should go like this: Inferno Grandes-->Ballistic Blads-->Shoot till everything is dead. Usually Inferno grenades will kill everything before you even get to chance to shoot (including gold Brutes, Ravagers and mid-tier boss enemies). 


Not for damage, but enemies stagger when impaled, and stagger a second time when the blades explode, this is far more valuable than damage if you ask me.  Great for me and the team.  I do use my Inferno Grenade as well, the blades are more of a tool for me, than killing device.  But no, I find shooting them off as fast as I can has proven to be a successful gold stradegy for me and the Batarian Soldier.  Especially when you're being swarmed, crowd control.

 

Ok let's take the Batarian Soldier and the Drell Adept as examples.

I use the Harrier on both (they're basically the only classes I use it on). On my Drell that gives me +100% cooldown (without speccing into weight reduction on evo 6). Using the Harrier is very much a good choice, because these classes do not *need* to spam their powers constantly.

With the Batarian Soldier, Inferno grenades are your main source of damage output. Two of them will kill everything that has less health than a brute when you're playing Gold. So you find a group of enemies, chuck two inferno grenades their way, and then stagger them with ballistic blades. Then you walk away and they die very quickly.

Drell Adept, similar story... Reave & Cluster Grenade is your main damage dealer. But reave is not meant to be spammed. It's there for an AoE stagger and primer. On single targets, reave & shooting them in face with a good weapon (like the Harrier) works really well. Again, super high cooldown not needed. 

The reason that there is rarely any point getting 200% cooldown bonus is because of diminishing returns the higher your cooldown bonus gets. For example the difference between 150 and 200% cooldown is usually something like one tenth of a second. That's almost never worth giving up the extra damage output you would get by using a better weapon.

#366
Guest_Lord_Sirian_*

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HLP46 wrote...

As for the Typhoon, it gets outclassed by Saber, Harrier or the PPR

 

The Typhoon is most certainly not outclassed by the Saber. And being outclassed by the PPR and the Harrier sounds bad until you remember that those are two of the best weapons in the entire game. Being the 3rd best AR behind those two still makes the Typhoon a really good gun.

#367
Randomical

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CSMG seems to be pretty lackluster at I. Though when I max my URs the Indra might became the worst.

#368
Jesse

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Well, taken me a few days to get through this thread. Been an interesting read all the same.

For me, my least used UR's (my highest are 2 at VI mind you) are, well, pretty much all of them bar the Talon and Wraith. Blame this on me getting all the weapons based challenges done and dusted. I use the Talon on the squishier Vanguards (human[all], drell, sometimes asari - she sometimes gets Arc pistol if I'm in a Stasis mood) and the Wraith on just about everything else (mine's at V and I love it with smart choke and hvb, can't wait to get it higher) that can handle a 100-150% cooldown.

The rest don't get used, not because I consider them bad, just I tend to play with the more power based to mix based characters, than the more weapons orientated kits (which I feel more UR's are aimed at). And because the Reegar...

As for those that think the Scorpion isn't good, you don't aim it AT enemies, aim it in their path/close proximity if their behind cover. I've nuked spawns with it on Hydra as the travel time is just right that it explodes as soon as it hits the spawn area.

I only have the CSMG at I, but can see it has potential, at least in terms on SMG's - though my Hurricane VIII gets all my SMG love at the moment, and why not ;)

Hoping that my current credit saving mode will net me some decent level ups to some if not all my UR's when the next DLC hits.

And Lord_Sirian, I'm another Aussie that gets used to dealing with teri-bad lag/latency when playing with anyone not in Oz (even then, sometimes with people IN Oz), so totally feel you're pain there.

Modifié par gilberto3001, 06 février 2013 - 07:10 .


#369
Variasaber

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Paladin. The Talon is better in every way. The Valiant does the same job better as well.
I was gonna say Javelin, but with everyone ITT saying it's good I guess something must've changed since last time I checked -- which, to be fair, was months ago.

#370
Titus Thongger

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they're all pretty solid. I still love the indra but I have to say it's fallen a little bit behind with the recent buffs to other snipers eg black widow and the javelin. still a very solid caster's sniper rifle when you need one.

overall I'd have to go with the paladin or CSMG, even though I do like them both very much. CSMG is outclassed by the hurricane and I'd take the scorpion/talon over the paladin anyday

#371
IxMerc04

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I posted earlier that my choice was the Wraith, I now retract that comment and will now say the Paladin is the worst UR. Since i won't judge the CSMG because mine is a pitiful level 2.

#372
Zjarcal

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Variasaber wrote...

I was gonna say Javelin, but with everyone ITT saying it's good I guess something must've changed since last time I checked -- which, to be fair, was months ago.


A LOT has changed for the Javelin...

Shield gate nerfed to 75% on gold and platinum.

20% damage buff.

Introduction of Phasic ammo and multiplier against shields and barriers for Disruptor Ammo.

All of that = one shot most shielded enemies on Platinum even with regular body shots depending on the character/build (even more hilarious on gold).

Oh, and there's also this...

Modifié par Zjarcal, 06 février 2013 - 08:23 .


#373
megabeast37215

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Worst UR... hmm... Valkyrie or Valiant, maybe the Indra (but I love the Indra).

#374
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Honestly, all of the URs provide a special niche for it's own weapon class.

But if you had to ask me, probably the Paladin.

#375
darkpassenger2342

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i posted earlier in this thread i wasnt sure if there was one, so i tried to test them in an unbiased manner, and ill def agree its the paladin...
i was loving this thing as i leveled it up, but now its just soso, especially when compared to the other pistols.
I'm actually starting to like my eagle IX more than most of the other pistols( besides the talon obvs)
granted that could change if they fix the heavy materials for pistols.

Modifié par darkpassenger2342, 06 février 2013 - 08:42 .