Charaxan wrote...
You're not the only one who can be sarcastic, you know !
Poe's Law, but the point still stands. I have no idea why GP likes to bring up his disability when it means nothing to the discussion.
Guest_Lord_Sirian_*
Charaxan wrote...
You're not the only one who can be sarcastic, you know !
spudspot wrote...
I also couldn't tell if somebody is emotionally charged in here. You surely don't have to be emotionally charged to discuss a game on its forums.
Lord_Sirian wrote...
Charaxan wrote...
You're not the only one who can be sarcastic, you know !
Poe's Law, but the point still stands. I have no idea why GP likes to bring up his disability when it means nothing to the discussion.
Guest_Lord_Sirian_*
GallowsPole wrote...
Some people take full advantage of the mechanics, some do not. That doesn't make one person necessarily better than the other or does it make someone more morally correct than the other. The game simply is played differently.
Lord_Sirian wrote...
mrwizeguy wrote...
thats better said , which like a poster b4 said makes it situational and not reliable.Lord_Sirian wrote...
mrwizeguy wrote...
does that mean the bullet reloads faster? i dont think so , and wraith is a bad example anyway
The Wraith is actually an excellent example. And yes in terms of animation cancelling, utilising this method means that you'll reload faster than you would if you, for example, charged and then took the time to reload. It does not speed up the actual reload animation itself, rather it combines the animation with another animation (that of a power) to mean that your damage output increases.
No it can actually be very reliable depending on your build.
The Claymore GI I used is a good example. Cloak ---> shoot --> PM will always work if you time it right.
Then I must've misunderstood you, of course we have 'feelings' towards that game, which is why we discuss it. I am however not assuming anybody in here to be 'emotionally charged' as in personally touched or hurt.GallowsPole wrote...
The fact that we are all here discussing a game we love, goes against that theory.
GallowsPole wrote...
There are some things I feel strongly about, namely cheating because a lot of my favorite games were flushed down the toilet because of it. There are others, but otherwise to me its a game.
GallowsPole wrote...
There are others, but otherwise to me its a game. Some people take full advantage of the mechanics, some do not. That doesn't make one person necessarily better than the other or does it make someone more morally correct than the other. The game simply is played differently. People will continue to berate me in game or not for not being 'effective', although I may walk out of the game at #1. To me, that's effective, not the loadout and your ability to animation cancel. A piece of paper that says my AJ should do x amount of damage and is worthless. Yeah, on paper. Gameplay is totally different. So I may offer a strong opinion on that without ever saying Im super duper or posting a screen shot. I just simply disagree. Ive played with many of the top players in here, I don't find any one of them exceptionally better or worse than me. Id say if we were to use similar loadouts and game play, there wouldd even be less distinguishing features. I just play my way, they play theirs.
Guest_Lord_Sirian_*
mrwizeguy wrote...
Lord_Sirian wrote...
mrwizeguy wrote...
thats better said , which like a poster b4 said makes it situational and not reliable.Lord_Sirian wrote...
mrwizeguy wrote...
does that mean the bullet reloads faster? i dont think so , and wraith is a bad example anyway
The Wraith is actually an excellent example. And yes in terms of animation cancelling, utilising this method means that you'll reload faster than you would if you, for example, charged and then took the time to reload. It does not speed up the actual reload animation itself, rather it combines the animation with another animation (that of a power) to mean that your damage output increases.
No it can actually be very reliable depending on your build.
The Claymore GI I used is a good example. Cloak ---> shoot --> PM will always work if you time it right.
wouldn't that shot loose the proxy debuf
that does seem pretty situational as well to meLord_Sirian wrote...
mrwizeguy wrote...
Lord_Sirian wrote...
mrwizeguy wrote...
thats better said , which like a poster b4 said makes it situational and not reliable.Lord_Sirian wrote...
mrwizeguy wrote...
does that mean the bullet reloads faster? i dont think so , and wraith is a bad example anyway
The Wraith is actually an excellent example. And yes in terms of animation cancelling, utilising this method means that you'll reload faster than you would if you, for example, charged and then took the time to reload. It does not speed up the actual reload animation itself, rather it combines the animation with another animation (that of a power) to mean that your damage output increases.
No it can actually be very reliable depending on your build.
The Claymore GI I used is a good example. Cloak ---> shoot --> PM will always work if you time it right.
wouldn't that shot loose the proxy debuf
Claymore doesn't need it to OSK. Staggering & debuffing & damaging the next batch of targets is very useful though.
Guest_Lord_Sirian_*
mrwizeguy wrote...
that does seem pretty situational as well to meLord_Sirian wrote...
mrwizeguy wrote...
Lord_Sirian wrote...
mrwizeguy wrote...
thats better said , which like a poster b4 said makes it situational and not reliable.Lord_Sirian wrote...
mrwizeguy wrote...
does that mean the bullet reloads faster? i dont think so , and wraith is a bad example anyway
The Wraith is actually an excellent example. And yes in terms of animation cancelling, utilising this method means that you'll reload faster than you would if you, for example, charged and then took the time to reload. It does not speed up the actual reload animation itself, rather it combines the animation with another animation (that of a power) to mean that your damage output increases.
No it can actually be very reliable depending on your build.
The Claymore GI I used is a good example. Cloak ---> shoot --> PM will always work if you time it right.
wouldn't that shot loose the proxy debuf
Claymore doesn't need it to OSK. Staggering & debuffing & damaging the next batch of targets is very useful though.
spudspot wrote...
This sounds infinitely more reasonable than every other post you've made on this issue. Please note that - besides a rather sarcastic statement made by myself - I can't recall anybody questioning your 'skill' because you don't want to reload cancel.
Lord_Sirian wrote...
Because enemies in groups of > 1 in this game are very hard to come by.
There is nothing wrong with having an opinion either way.GallowsPole wrote...
The fact that we are all here discussing a game we love, goes against that theory. There are different levels of emotions though, or so I believe anyway. There are some things I feel strongly about, namely cheating because a lot of my favorite games were flushed down the toilet because of it. There are others, but otherwise to me its a game. Some people take full advantage of the mechanics, some do not. That doesn't make one person necessarily better than the other or does it make someone more morally correct than the other. The game simply is played differently. People will continue to berate me in game or not for not being 'effective', although I may walk out of the game at #1. To me, that's effective, not the loadout and your ability to animation cancel. A piece of paper that says my AJ should do x amount of damage and is worthless. Yeah, on paper. Gameplay is totally different. So I may offer a strong opinion on that without ever saying Im super duper or posting a screen shot. I just simply disagree. Ive played with many of the top players in here, I don't find any one of them exceptionally better or worse than me. Id say if we were to use similar loadouts and game play, there wouldd even be less distinguishing features. I just play my way, they play theirs.
Modifié par ValorOfArms777, 30 janvier 2013 - 01:41 .
MichaelFinnegan wrote...
There is nothing wrong with having an opinion either way.GallowsPole wrote...
The fact that we are all here discussing a game we love, goes against that theory. There are different levels of emotions though, or so I believe anyway. There are some things I feel strongly about, namely cheating because a lot of my favorite games were flushed down the toilet because of it. There are others, but otherwise to me its a game. Some people take full advantage of the mechanics, some do not. That doesn't make one person necessarily better than the other or does it make someone more morally correct than the other. The game simply is played differently. People will continue to berate me in game or not for not being 'effective', although I may walk out of the game at #1. To me, that's effective, not the loadout and your ability to animation cancel. A piece of paper that says my AJ should do x amount of damage and is worthless. Yeah, on paper. Gameplay is totally different. So I may offer a strong opinion on that without ever saying Im super duper or posting a screen shot. I just simply disagree. Ive played with many of the top players in here, I don't find any one of them exceptionally better or worse than me. Id say if we were to use similar loadouts and game play, there wouldd even be less distinguishing features. I just play my way, they play theirs.
One analogous example: having played Dark Souls PvP earlier, there were certain "in-game mechanics" that people used to use. For example: a claymore (lightning claymore, in particular I think) could stagger lock an opponent to death. To counter that, the one at the receiving end of the blows simply could switch weapons and roll away. It was as simple as that, but not many knew about it earlier. There was nothing particularly spectacular about it in my opinion, other than the fact that one had to know about it and one had to know how and when to use it - neither of which was particularly hard. But it was very useful in the sense that one could go up against a claymore wielder and that guy had to exercise caution now.
The way I look at it, I'm better able to wield a Claymore or a Widow in ME3 MP with reload canceling, meaning I'm able to be more effective with these weapons. I just wish that the developers had done a better job at documenting such things or even made the animation cancel more smooth (sometimes just the sound plays out and the animation does not happen, which is a glitchy behavior).
Modifié par ValorOfArms777, 30 janvier 2013 - 01:46 .
Guest_Lord_Sirian_*
megabeast37215 wrote...
Gallows: Have you been up drinking all night? You sound like someone whose been on a binge.
Lord_Sirian wrote...
megabeast37215 wrote...
Gallows: Have you been up drinking all night? You sound like someone whose been on a binge.
He always acts like this.
megabeast37215 wrote...
Gallows: Have you been up drinking all night? You sound like someone whose been on a binge.
NuclearTech76 wrote...
Can someone give me a synopsis of anything interesting in this thread past the first page? I don't really feel like reading through 12 pages of Gallows complaining about RCing. Thanks.
GallowsPole wrote...
megabeast37215 wrote...
Gallows: Have you been up drinking all night? You sound like someone whose been on a binge.
Nope, When you ordered me to stop being lame and to stahp. I did. I woke up to see new posts!
Guest_Lord_Sirian_*
megabeast37215 wrote...
Lord_Sirian wrote...
megabeast37215 wrote...
Gallows: Have you been up drinking all night? You sound like someone whose been on a binge.
He always acts like this.
He's worse than normal this time.
NuclearTech76 wrote...
Can someone give me a synopsis of anything interesting in this thread past the first page? I don't really feel like reading through 12 pages of Gallows complaining about RCing. Thanks.
Guest_Lord_Sirian_*
NuclearTech76 wrote...
Can someone give me a synopsis of anything interesting in this thread past the first page? I don't really feel like reading through 12 pages of Gallows complaining about RCing. Thanks.