Oggy666 wrote...
I am ok with reload canceling...the animation just should end a split second after the magazine/bullet is in (problem is with animation not canceling it, intended or not the rest of animation should not be there, so RCing it is ok).
Power canceling is ok (the same as above), but skipping whole reloading process with power should not be possible (however I do it mostly unintentionally - e.g. that flamer).
But pizza? How is droping the bag 50 times on ground and picking it up while running ok?
This is obviously unintended/bug/whatever. Also that bag should be much bigger to justify inability to run with it. Player should be unable to run, but the walking speed should a lot faster than it is.
In the end, these are not big issues...but would be good to fix skipping reloads and pizza run.
Realistically, the N7 troops are a bunch of panzies if they can't run with that backpack of equipment. Modern soldiers carry upwards of a hundred pounds of equipment and bodyarmor, and that's not form fitted with powered servoes augmenting your strength. I really doubt a tiny laptop of flight records weighs much more than ten pounds, let alone the three hundred that could justify slowing a human to a crawl (AND DON'T GET ME STARTED ON KROGAN).
But there's this thing called separation of gameplay and story.





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