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Name one choice in ME1 or ME2 that you wanted to see consequences for (but didn't).


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#126
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Neverwinter_Knight77 wrote...

Damn, it's really hard to choose just one. I guess the rachni. ME1 and ME2 hinted at you being able to call upon the rachni against the Reapers.

In ME3, Shepard's craptastic auto-dialog says [incorrectly] that the rachni were supposed to run away and hide forever. What the hell was that garbage? Then, the rachni queen somehow came under Reaper control yet again. And then even though you gain her as an ally, you still have to fight swarms of ravagers after that mission.

And then came the final insult. The rachni are worth a measly 100 points, and they only work on the Crucible! They don't give you any shock troops or military spacecraft (remember the "ancient rachni ship profiles" line in ME2)!  You're telling me I sacrificed Arlakh Company and put my reputation on the line for THAT?

I want to know who wrote the rachni for ME3 (or more importantly, who was in charge of that), because they REALLY dropped the ball. Hard.


LOLWUT? Grunt dies if you save the real queen/clone queen?

Never saving those insects in any of my playthroughs now. 

#127
Asch Lavigne

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LineHolder wrote...

Neverwinter_Knight77 wrote...

Damn, it's really hard to choose just one. I guess the rachni. ME1 and ME2 hinted at you being able to call upon the rachni against the Reapers.

In ME3, Shepard's craptastic auto-dialog says [incorrectly] that the rachni were supposed to run away and hide forever. What the hell was that garbage? Then, the rachni queen somehow came under Reaper control yet again. And then even though you gain her as an ally, you still have to fight swarms of ravagers after that mission.

And then came the final insult. The rachni are worth a measly 100 points, and they only work on the Crucible! They don't give you any shock troops or military spacecraft (remember the "ancient rachni ship profiles" line in ME2)!  You're telling me I sacrificed Arlakh Company and put my reputation on the line for THAT?

I want to know who wrote the rachni for ME3 (or more importantly, who was in charge of that), because they REALLY dropped the ball. Hard.


LOLWUT? Grunt dies if you save the real queen/clone queen?

Never saving those insects in any of my playthroughs now. 


Only if he isn't loyal.

Weighing in on the Rachni thing: It really bugged me how auto-Shep blamed the Queen. It wasn't her fault. She stayed out of trouble, the Reapers made her a slave.

Also, how in ME2 they hinted (and in Leviathan too) that Reapers were responsible for the Rachni Wars but this was never explained.

I also agree with "all of them." The only choice in the entire triology I thought had any affect was the Wrex/Wreave one since you get to see two different sides of the same issue, Wreave wasn't just a fill in, replacement Wrex, like all the other characters got. Wrex (especially with Eve) gives you a great reason to cure the genophage, where as Wreave gives you every reason not to.

Modifié par Asch Lavigne, 05 février 2013 - 10:50 .


#128
EnvyTB075

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Saving/Killing Sidonis.

#129
Belisarius25

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Asch Lavigne wrote...

I also agree with "all of them." The only choice in the entire triology I thought had any affect was the Wrex/Wreave one since you get to see two different sides of the same issue, Wreave wasn't just a fill in, replacement Wrex, like all the other characters got. Wrex (especially with Eve) gives you a great reason to cure the genophage, where as Wreave gives you every reason not to.


The replacement of Legion with Geth VI (if Legion died/was sold to Cerberus/never activated) is also well done, imo. Geth VI is a very, very different character and the Geth as a whole are a lot more menacing because they don't have Legion's experience/"memories" to convince them organics can be worked with. 

Modifié par Belisarius25, 05 février 2013 - 01:31 .


#130
Asch Lavigne

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Belisarius25 wrote...

Asch Lavigne wrote...

I also agree with "all of them." The only choice in the entire triology I thought had any affect was the Wrex/Wreave one since you get to see two different sides of the same issue, Wreave wasn't just a fill in, replacement Wrex, like all the other characters got. Wrex (especially with Eve) gives you a great reason to cure the genophage, where as Wreave gives you every reason not to.


The replacement of Legion with Geth VI (if Legion died/was sold to Cerberus/never activated) is also well done, imo. Geth VI is a very, very different character and the Geth as a whole are a lot more menacing because they don't have Legion's experience/"memories" to convince them organics can be worked with. 


I would agree had the Geth VI not been a copy/paste of Legion with the hole "filled in".

#131
Isichar

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I would go with the Rachni queen.

#132
NM_Che56

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just one? Geez...um...

If I had to, I would say my choice to either save or destroy the collector base.  I'm sorry, but a few minor changes in dialogue and 10 war asset points ain't "seeing" sh8+.

#133
Tootles FTW

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- Renegade Shep versus Samara
- Sidonis making an appearance, if alive
- Our decision to cooperate (Renegade choices) with Cerberus affecting TIM's ME3 actions/attitude
- My leaving Kaidan for Garrus in ME2 leading to more than just a poorly worded medbay conversation
- Decision to leave Grunt in tank/give Legion to Cerberus affecting...anything
- Arrival, and the reaction of the batarians
- Punching the pyjak on Tuchanka!

Modifié par Tootles FTW, 05 février 2013 - 04:36 .


#134
Red Dust

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Renegade Shepard VS Semara is up there. If you encountered her at the Ardat Yakshi monastery and her code forced her to attack you, in spite of all the craziness around her. It would be pretty amazing.

I was really looking forward to that.

I'd also have enjoyed seeing the Rachni Queen handled better. As in, half way into battle for Earth, when things are at their worst a fleet of strange "living" organic ships come out of hyperspace and start laying into the Reapers aiding the combined fleet. That's what. I was hoping for.

#135
blah64

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Collector base seems to be a big one, but honestly I'm not sure that anything interesting would have come of it save slapping renegade players upside the head since Cerberus became indoctrinated hook, line and sinker.

#136
NM_Che56

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blah64 wrote...

Collector base seems to be a big one, but honestly I'm not sure that anything interesting would have come of it save slapping renegade players upside the head since Cerberus became indoctrinated hook, line and sinker.


Maybe the difference between seeing a fully formed human reaper versus just hearing Anderson and shepard speculating on it?

Just a thought.

#137
Constant Motion

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I broadly think they did a pretty good job of giving your decisions extra flavour without fragmenting the story too much - you change the setting, not the specific plot, and that's absolutely right - but I'd have liked to have seen more from the council. The new council seemed very similar to the old ones, salarian gender aside, and while you "get" what's gone on, it would've been nice to have seen ways the galaxy changed under Anderson's rule versus Udina's. Different policies implemented, different attitudes to humanity, etc. Maybe Anderson wasn't cut out for pencil pushing in the same way Udina was, maybe humanity's seen as benign but slightly less effective, versus pushy and powerful.

Modifié par Constant Motion, 05 février 2013 - 05:34 .


#138
Neverwinter_Knight77

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LineHolder wrote...

Neverwinter_Knight77 wrote...

Damn, it's really hard to choose just one. I guess the rachni. ME1 and ME2 hinted at you being able to call upon the rachni against the Reapers.

In ME3, Shepard's craptastic auto-dialog says [incorrectly] that the rachni were supposed to run away and hide forever. What the hell was that garbage? Then, the rachni queen somehow came under Reaper control yet again. And then even though you gain her as an ally, you still have to fight swarms of ravagers after that mission.

And then came the final insult. The rachni are worth a measly 100 points, and they only work on the Crucible! They don't give you any shock troops or military spacecraft (remember the "ancient rachni ship profiles" line in ME2)!  You're telling me I sacrificed Arlakh Company and put my reputation on the line for THAT?

I want to know who wrote the rachni for ME3 (or more importantly, who was in charge of that), because they REALLY dropped the ball. Hard.


LOLWUT? Grunt dies if you save the real queen/clone queen?

Never saving those insects in any of my playthroughs now. 

Grunt doesn't die but the rest of his team does.  And they're specifically said to be the very best from each clan.

#139
rowan93

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There was a point in ME2 where you found intel that a planned assassination on Aria was going to take place, and you could give it to her or not. I was sure if you didn't give it to her then she would be dead in ME3.

#140
Jadebaby

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Collector Base,
Rachni,
ME1 sidequests; eg- scanning keepers (no, an email from Chorban in ME2 telling us what we already knew isn't enough).
Homeworld stuff.

#141
Jadebaby

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Neverwinter_Knight77 wrote...

LineHolder wrote...

Neverwinter_Knight77 wrote...

Damn, it's really hard to choose just one. I guess the rachni. ME1 and ME2 hinted at you being able to call upon the rachni against the Reapers.

In ME3, Shepard's craptastic auto-dialog says [incorrectly] that the rachni were supposed to run away and hide forever. What the hell was that garbage? Then, the rachni queen somehow came under Reaper control yet again. And then even though you gain her as an ally, you still have to fight swarms of ravagers after that mission.

And then came the final insult. The rachni are worth a measly 100 points, and they only work on the Crucible! They don't give you any shock troops or military spacecraft (remember the "ancient rachni ship profiles" line in ME2)!  You're telling me I sacrificed Arlakh Company and put my reputation on the line for THAT?

I want to know who wrote the rachni for ME3 (or more importantly, who was in charge of that), because they REALLY dropped the ball. Hard.


LOLWUT? Grunt dies if you save the real queen/clone queen?

Never saving those insects in any of my playthroughs now. 

Grunt doesn't die but the rest of his team does.  And they're specifically said to be the very best from each clan.


Grunt also dies if unloyal from ME2.

#142
Landon7001

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When at the end of ,me 1 was it ever stated thatmif you didnt save the council then it would be ALL human? I dont think so. Humans maybe took control but never was it said itd be ALL human. Also all I really needed more of from the rachni was just one freigen screen shot of them fighting with everyone in battle, maybe their ships? but at least they were shown in the ec.....

What I did miss and it really ticked me off was the complete abscence of giana parascini, not even an email, along with a few other minor characters that were completely ignored.....more and more im thinking-if only they had taken more time with the game...the ONLY reason for most things not to be paid off is an attempt to rush the product and/or half-assedness

#143
Landon7001

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I also must add, most crucially, a better more fulfilling end to Mirandas romance arc, b/c that was just pathetic for a major character. Her story wrap-up in me 3 was fine but the romance was horrid. I'd also loved to have seen more interaction between LIs that you simotaneously romanced through the series, like ash and miranda or jack and miranda/ash-that was a let-down.

#144
Lost Mercenary

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Rachni, Human Council Member and Collector Base.

I mean in hindsight just what was the point of them?

#145
Village_Idiot

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Niftu Cal. His saga must live on.

#146
BombThatDeadGuy

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Fredvdp wrote...

Saving Sidonis. I wanted a heroic death to atone for his sins.

BombThatDeadGuy wrote...

What happens in ME3 if Shepherd died during the suicide mission.

Then the story ended at the end of ME2. You can't import a file where Shepard died.


I know still it's a bit disappointing to me because I did wish you could see what would've happen if they did let you import a save where Shepherd was dead and how different the story would be which is why I posted  that comment in the first place.

I thought they were originally going to do that and make someone else the PC if Shepherd was dead like Major Coats or James Vega but as time went on that was quickly proven wrong.

Ah well it's a minor dissappointment and even then if I had to guess it wouldn't end with ME2 since the Reapers haven't shown up yet and would've ended with something along the lines of the refusal ending.

Modifié par BombThatDeadGuy, 05 février 2013 - 09:44 .


#147
Neverwinter_Knight77

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Landon7001 wrote...

When at the end of ,me 1 was it ever stated thatmif you didnt save the council then it would be ALL human? I dont think so. Humans maybe took control but never was it said itd be ALL human. Also all I really needed more of from the rachni was just one freigen screen shot of them fighting with everyone in battle, maybe their ships? but at least they were shown in the ec.....

What I did miss and it really ticked me off was the complete abscence of giana parascini, not even an email, along with a few other minor characters that were completely ignored.....more and more im thinking-if only they had taken more time with the game...the ONLY reason for most things not to be paid off is an attempt to rush the product and/or half-assedness

As for the human council, the scene at the end of ME1 plays out differently depending on circumstances, if you choose Udina as the councilor:

1. Council lives, paragon (humanity joins the council)
2. Council dies, paragon ("There will be a new council with a human chairman."
3. Council lives, renegade (creepy music, humanity joins the council)
4. Council dies, renegade ("There will be a human council, with a human chairman!")

Of course, Udina sounds noticably more evil in #4 if Shepard says "Yep, that's why I killed them."  Anderson is shocked, lol.