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If you could ask a DA:I dev one single question...


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#676
LolaLei

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Allan Schumacher wrote...

Oh god yes....

Though we had a worse snowstorm last November, but it was pretty insane yesterday. Drove 20-30km/h pretty much everywhere.


Have you ever got stuck stranded at work during a really bad snowstorm?

#677
ElitePinecone

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Allan Schumacher wrote...

Oh god yes....

Though we had a worse snowstorm last November, but it was pretty insane yesterday. Drove 20-30km/h pretty much everywhere.


Some road crash in Edmonton even made the news here in Australia. o___O

#678
Allan Schumacher

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I've never been stuck at work.  I have been stuck at home (my parking lot is not exactly awesome sauce).  But that was November.  Almost got stuck at lunch yesterday, but had 2 other people in the car so I wasn't really worried :D


And yeah the accident was intense.  The big highway out of the city, south, was completely closed off both ways.

#679
Last Vizard

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One question, how in depth will the skill customization and leveling be? I miss Neverwinter Knights 2 and it's level of customization, everything is so casual today.

#680
Cameron Lee

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Last Vizard wrote...

One question, how in depth will the skill customization and leveling be? I miss Neverwinter Knights 2 and it's level of customization, everything is so casual today.


We're still working on the progression system and all that entails (level up, skills, talents, equipment customization etc). Ultimately we want progression to be meaningful and visual with strong fantasy fulfilment so you feel your character is truly your own.

#681
Cameron Lee

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SeismicGravy wrote...

Windows or Linux?


Game Boy Advance :o

#682
ElitePinecone

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Cameron Lee wrote...

Last Vizard wrote...

One question, how in depth will the skill customization and leveling be? I miss Neverwinter Knights 2 and it's level of customization, everything is so casual today.


We're still working on the progression system and all that entails (level up, skills, talents, equipment customization etc). Ultimately we want progression to be meaningful and visual with strong fantasy fulfilment so you feel your character is truly your own.


This sounds... well, awesome. 

Can't wait to see it in action.

#683
Guest_SilverMoonDragon_*

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ElitePinecone wrote...

Cameron Lee wrote...

Last Vizard wrote...

One question, how in depth will the skill customization and leveling be? I miss Neverwinter Knights 2 and it's level of customization, everything is so casual today.


We're still working on the progression system and all that entails (level up, skills, talents, equipment customization etc). Ultimately we want progression to be meaningful and visual with strong fantasy fulfilment so you feel your character is truly your own.


This sounds... well, awesome. 

Can't wait to see it in action.




Indeed! :happy::wizard:

#684
themikefest

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Would you use Wayne Gretzky's voice for a few lines of dialogue?

#685
Auintus

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Gaider said something somewhere about the barbarian and commoner origin for DA:O. Is there somewhere I could find more information on what they would have entailed? Just for kicks.

#686
Last Vizard

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Cameron Lee wrote...

Last Vizard wrote...

One question, how in depth will the skill customization and leveling be? I miss Neverwinter Knights 2 and it's level of customization, everything is so casual today.


We're still working on the progression system and all that entails (level up, skills, talents, equipment customization etc). Ultimately we want progression to be meaningful and visual with strong fantasy fulfilment so you feel your character is truly your own.


As grateful as I am that there's been a response to my question, "working on" and "want" aren't guaranties that they'll have depth.  Something you need to think about carefully, allowing a character to play how you want, this depth also should leave the possibility that you can bugger your character up meaning you need to retrain skills or something.

Not saying BW can't make a good game, just that marketing it to casual gamers who either don't have time to think or just don't use their grey matter much more than to regulation of bodily functions. 

#687
Allan Schumacher

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You're right, they aren't guarantees.

I'd prefer to not state something as a guarantee at this point because a lot of work is still being done on nailing these sort of things down.

I'm actually not a fan of having clearly "broken" player builds however. As far as I'm concerned that means we didn't do enough during design.


Note that the following is unnecessary:

just that marketing it to casual gamers who either don't have time to think or just don't use their grey matter much more than to regulation of bodily functions.



#688
Last Vizard

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Allan Schumacher wrote...

You're right, they aren't guarantees.

I'd prefer to not state something as a guarantee at this point because a lot of work is still being done on nailing these sort of things down.

I'm actually not a fan of having clearly "broken" player builds however. As far as I'm concerned that means we didn't do enough during design.


Note that the following is unnecessary:

just that marketing it to casual gamers who either don't have time to think or just don't use their grey matter much more than to regulation of bodily functions.



A monkey randomly assigning skill and stat points shouldn't result in a build that can perform just as well as one that was made after a great deal of thought into what the player wants to do.  It should be possible to have builds that don't work otherwise you don't have the depth to make different customizable builds.

#689
Allan Schumacher

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A monkey randomly assigning skill and stat points shouldn't result in a build that can perform just as well as one that was made after a great deal of thought into what the player wants to do. It should be possible to have builds that don't work otherwise you don't have the depth to make different customizable builds.


Deus Ex (the original) is a pretty shining example of how investing into different skills can result in different ways to play through the game.

A player should be able to take a skill distribution that has been randomly assigned, and see some worth to it. If there is a clearly optimal build, then you actually undermine customizable builds. What good is there to have customizable builds if only a subset of them are actually viable?

#690
Little Princess Peach

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I would ask a Dev (any one wil do) In which DA game gave the most challanges game wise.

#691
Auintus

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Allan Schumacher wrote...

A monkey randomly assigning skill and stat points shouldn't result in a build that can perform just as well as one that was made after a great deal of thought into what the player wants to do. It should be possible to have builds that don't work otherwise you don't have the depth to make different customizable builds.


Deus Ex (the original) is a pretty shining example of how investing into different skills can result in different ways to play through the game.

A player should be able to take a skill distribution that has been randomly assigned, and see some worth to it. If there is a clearly optimal build, then you actually undermine customizable builds. What good is there to have customizable builds if only a subset of them are actually viable?


But different builds should require different methods of play to be as viable as another. For example, one build may be ideal for short confrontations by burning through their stamina/mana in moments, while another is more geared towards passive abilities that allow one to better survive a longer battle. Both are viable, but require different styles of play to optimize.

#692
Allan Schumacher

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But different builds should require different methods of play to be as viable as another. For example, one build may be ideal for short confrontations by burning through their stamina/mana in moments, while another is more geared towards passive abilities that allow one to better survive a longer battle. Both are viable, but require different styles of play to optimize.


I mostly agree. Although there's also the idea that skills are a reflection of character customization as well, so some level of equivalence between some skills also works for me (i.e. if someone were to choose between a fire mage and an electricity mage, and for the most part they still play the same way with maybe minor differences, that is still a positive contribution to the game).

Modifié par Allan Schumacher, 24 mars 2013 - 06:51 .


#693
legbamel

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Allan Schumacher wrote...

A monkey randomly assigning skill and stat points shouldn't result in a build that can perform just as well as one that was made after a great deal of thought into what the player wants to do. It should be possible to have builds that don't work otherwise you don't have the depth to make different customizable builds.

Deus Ex (the original) is a pretty shining example of how investing into different skills can result in different ways to play through the game.

A player should be able to take a skill distribution that has been randomly assigned, and see some worth to it. If there is a clearly optimal build, then you actually undermine customizable builds. What good is there to have customizable builds if only a subset of them are actually viable?

Have I ever told you that I <3 you, Mr. Schumacher?

I very much enjoy building the same class in different ways, altering my play style to see what I enjoy more and how it affects combat.  Why would you purposely break most of the options you included just so people can "maximize" their stats and play only one way to get the "best" character.  The end result would punish people who wanted to play a different style.  I'd rather have a reason to roll another warrior/archer/mage.

#694
BouncyFrag

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Do you ever read the meme thread?

#695
Auintus

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Allan Schumacher wrote...

I mostly agree. Although there's also the idea that skills are a reflection of character customization as well, so some level of equivalence between some skills also works for me (i.e. if someone were to choose between a fire mage and an electricity mage, and for the most part they still play the same way with maybe minor differences, that is still a positive contribution to the game).


Okay. Like the difference between Fireball and Chain Lightning, little things that function similarly enough to be interchangable, but different enough to feel like the choice has made a difference. I can agree with that.

It'd be cool if maxing out the elemental tree or the primal tree could yield a cosmetic change or something. Electircity crackling between the fingers or the like. Just enough to acknowledge that degree of specialization.

#696
Enad

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Not sure if this can be answered, but my question is: Will the art style of DA3 be more similar to DAO or DA2? Is it MORE cartoony than DA2 or pretty much the same(Ofcourse with a new shiny engine)?

Answers can be vague. :P

#697
Fiddzz

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BouncyFrag wrote...

Do you ever read the meme thread?


Every day, I stickied it so I could find it faster.

#698
Angrywolves

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Blair Brown , we're not worthy. Should players be able to climb aboard monsters like they can in Dragons Dogma?

#699
BP20125810

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What is your favorite blend of tea?

#700
Fiddzz

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BP20125810 wrote...

What is your favorite blend of tea?


Coffee