If you could ask a DA:I dev one single question...
#201
Posté 04 février 2013 - 04:40
#202
Posté 04 février 2013 - 09:07
#203
Posté 04 février 2013 - 09:26
It should be cheese curd, not cheese.XX-Pyro wrote...
Make fries. Melt cheese on it. Pour gravy on it. That's the recipe.AstraDrakkar wrote...
Where can i get a good recipe for Poutine?
Hey I'm in the USA. We don't have that stuff here.
And make sure it's beef gravy.
#204
Posté 04 février 2013 - 10:39
#205
Posté 04 février 2013 - 10:50
Also, which one of them has Felicia Day's phone number and can I have it?
#206
Guest_simfamUP_*
Posté 04 février 2013 - 11:08
Guest_simfamUP_*
Asch Lavigne wrote...
Since Allan is the only one responding, how often do you work with Gaider and Laidlaw themselves?
Also, which one of them has Felicia Day's phone number and can I have it?
Lucky Americans... <_<
#207
Posté 04 février 2013 - 01:40
#208
Posté 04 février 2013 - 02:05
Just curious, where did the struggle come in for you? Was it the repetition, playing a scene fragment with no context, too jarring to play something that is partly finished (text to speech inserts)?Allan Schumacher wrote...
Everyone (from writers to QA to senior leads) is also encouraged to play the game more, just to get a feel for the game and to provide feedback as gamers. (This is something I struggled with on DA2 and I need to do more of on DA3)
When I see a statement like that I imagine you guys playing a scene with wire frames and plain textures, perhaps some TTS dialog, and it just seems so bizarre and so divorced from the final product that I can't imagine doing efficient testing myself.
#209
Posté 04 février 2013 - 08:54
Just curious, where did the struggle come in for you? Was it the repetition, playing a scene fragment with no context, too jarring to play something that is partly finished (text to speech inserts)?
Time. I had spent very little time in the actual game itself (As Technical QA I spend more time verifying the tools than anything but snippets of stuff in game). I like to joke "I didn't know we were making a game. I thought we were just making some tools!"
#210
Posté 04 février 2013 - 11:52
#211
Posté 05 février 2013 - 12:31
Allan Schumacher wrote...
Fast Jimmy wrote...
Here's another one to the devs:
If you had a magic wand that could make the next sequel to a game series, what game series would that be? Active or dormant, your pick.
Heck, I'll be generous and say you even get to pick THREE if you want! Change the wand to a genie lamp.
Can I be a party pooper and use the wand to create some kickass unique IP?
If you force me to choose a game series, I pick Fallout.
What would make if you had a chance to make your own kickass unique IP?
To Allan or any other developer, I'd be really curious to hear.
#212
Posté 05 février 2013 - 12:35
#213
Posté 05 février 2013 - 12:45
Fast Jimmy wrote...
Allan Schumacher wrote...
Fast Jimmy wrote...
Here's another one to the devs:
If you had a magic wand that could make the next sequel to a game series, what game series would that be? Active or dormant, your pick.
Heck, I'll be generous and say you even get to pick THREE if you want! Change the wand to a genie lamp.
Can I be a party pooper and use the wand to create some kickass unique IP?
If you force me to choose a game series, I pick Fallout.
What would make if you had a chance to make your own kickass unique IP?
To Allan or any other developer, I'd be really curious to hear.
Can't say because then you'll all steal our ideas!!!!
Serious note tho, i'm with Allan, if I could make another fallout game that would be it. But not the Bethesda ones, I it was a Fallout 2 sequel. God, i love that game.
But here is the thing with game development. I wouldn't ever want to WORK on that game, because then I could never enjoy it the same way as if I had no meta knowledge.
So to awnser the question if i had a bazillion dollars i'd make a Fallout 1 -2 sequel but not work on it myself
#214
Posté 05 février 2013 - 12:51
Josielyn wrote...
How do you beat the "numbness" or "desensitizing" factor during testing?
It beats itself, because just when you are getting bored of running through the same plot/area/combat. SOMETHING new is there. And your just like "Whoa, this game is alive, yesterday this dungeon was just a square room, now its got these cool levels with traps and cool art and enemies.. etc"
Its fun
#215
Posté 05 février 2013 - 12:51
SeismicGravy wrote...
Pepsi or Coke?
Coke but not in bottle/can, fountain cokes are the best
#216
Posté 05 février 2013 - 12:51
wsandista wrote...
Doctor Strange or X-Men?
X-men!!!!!
#217
Posté 05 février 2013 - 12:53
DominusVita wrote...
They say life is a learning experience. From your time thus far at the BioWare offices(or the game industry in general), what have you learned?
How difficult making a game actually is, and the crazy hours/hard work the teams put in.
Worth it? Absolutly.
#218
Posté 05 février 2013 - 01:05
#219
Posté 05 février 2013 - 01:11
#220
Posté 05 février 2013 - 01:21
"Let's party like it's 47 A.D.!!!"
"3.. 2.. 1.. GO!!"
Modifié par Volus Warlord, 05 février 2013 - 01:25 .
#221
Posté 05 février 2013 - 01:30
Modifié par RedArmyShogun, 05 février 2013 - 01:31 .
#222
Posté 05 février 2013 - 03:28
#223
Posté 05 février 2013 - 06:57
1. (Lighthearted) Star Trek or Star Wars?
2. What keeps you up at night, in terms of developing the DA franchise?
#224
Posté 05 février 2013 - 07:11
Also....what class do you usually find yourself playing as in DA and why? Rogue, mage, or warrior?
#225
Posté 05 février 2013 - 07:25
Two questions, actually:
1. (Lighthearted) Star Trek or Star Wars?
2. What keeps you up at night, in terms of developing the DA franchise?
1. Star wars, but I do love me some revenge of kahn and TNG.
2. That we might miss something and people don't enjoy the game. It's our baby and we want you to love it like we do
Shadowfang12 wrote...
What are you most excited about for people to see in DA3? (combat, graphics, story, etc.)
Also....what class do you usually find yourself playing as in DA and why? Rogue, mage, or warrior?
1. The visuals, mostly because that will be the biggest intial shocker/impact from people as it is BEAUTIFUL. Once people get a hold of the game..... theres some cool game design things happening that we can't talk about yet that are VERY fun, that I think people will enjoy too. (I would also say story and companions, but thats what people expect so no shock for it being amazing)
2. Most rpg's I play warriors or mages, warriors for badass armour and weapons, mages for the pew pew.
Modifié par Blair Brown, 05 février 2013 - 07:26 .





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