Who hates sync kills? Phantom DR? Stun-lock? Come see me
#1
Posté 30 janvier 2013 - 01:35
I am sick of hearing you whine about sync-kills and phantoms. Do you not not understand the basic mechanics of this game? If you wouldn't charge in with a Krogan or biotic charge that glowing banshee, then you wouldn't die bro. Sync-kills aren't cheap, you need them or vanguards would dominate multiplayer, or Krogan headbutts would fly like Southwest Airlines. The rest of us who know how to play, can easily handle a banshee or even a phantom's sync-kill. You stay away from them!!
that phantom DR is not a difficult me mechanic to overcome, when she does her bubble, she doesn't do anything else. Instead of constant fire, hold up bro and stare at her a second before you throw that grenade, after a moment she drops shields but won't move until she does. See that trooper behind her? Plug his dumb head with a few bullets til that phantoms shield drops and you can continue to ravage her.
Finally stun-lock. For all of you that complain of stunlock, you better be soloing. The only mercy I have here is for Soloers who have to move. For the rest of us in a squad, get your fat head behind cover (and I don't mean soft cover). You remember that wall you hopped over to stand in front of that prime? You should of stayed behind it. If you are in hard cover, learn those prime shots and time your fire. Try coordinating with your team instead of silently ignoring them like you somehow can handle that flood of synthetics creeping up on you.
#2
Guest_Lord_Sirian_*
Posté 30 janvier 2013 - 01:37
Guest_Lord_Sirian_*
Also:
#3
Posté 30 janvier 2013 - 01:38
You should be eaten.
#4
Posté 30 janvier 2013 - 01:41
#5
Posté 30 janvier 2013 - 01:42
Lord_Sirian wrote...
Lol I died when I saw this
Also:
#6
Guest_Lord_Sirian_*
Posté 30 janvier 2013 - 01:42
Guest_Lord_Sirian_*
UnknownMercenary wrote...
.... I don't think you know what the Phantom DR people complain about is at all
#7
Posté 30 janvier 2013 - 01:44
#8
Posté 30 janvier 2013 - 01:44
no1hascontrol wrote...
that phantom DR is not a difficult me mechanic to overcome, when she does her bubble, she doesn't do anything else. Instead of constant fire, hold up bro and stare at her a second before you throw that grenade, after a moment she drops shields but won't move until she does. See that trooper behind her? Plug his dumb head with a few bullets til that phantoms shield drops and you can continue to ravage her.
Do you ever host?
#9
Posté 30 janvier 2013 - 01:45
Edit: yes I do host frequently when I play slayer or shadow. And no, phantoms still aren't a problem.
Modifié par no1hascontrol, 30 janvier 2013 - 01:46 .
#10
Guest_Aotearas_*
Posté 30 janvier 2013 - 01:46
Guest_Aotearas_*
Phantom on-host(off-host DR discrepancy is simply a balancing issue, or how else would you explain how on-host the Phantom has almost maxed DR indefinately whilst off-host she only applies it to where by design it should?
Stunlock by itself isn't much an issue, it's that basically every Geth unit can stun you, which makes the stunlock a consitent occurence with Geth, not something easily avoided. In fact, the only Geth unit that can not stun you is the Pyro, and he can damage you even though the flames haven't started yet because their graphical depiction isn't equal to his firing range. Also the only reason he can't be grabbed anymore is because FBW/G farmers, now that the map has been changed, there is no reason why he shouldn't be grabable anymore.
People that complain about synckills being cheap because synckill do indeed have no point. It's a basic game design and if you don't like it, unfortunate for you.
People complaining about synckills being cheap because lag makes them entirely unpredictable and buggy however do have a point, one that would be avoided by dedicated server support and better matchmaking systems to ensure only people with an acceptable connection play together, not some backend Russian, a backend Argentinian a backend South African and some backend Australian dude. That is bad game design and people are entirely within their rights to complain about bad designs.
Modifié par Neofelis Nebulosa, 30 janvier 2013 - 01:49 .
#11
Guest_Lord_Sirian_*
Posté 30 janvier 2013 - 01:47
Guest_Lord_Sirian_*
no1hascontrol wrote...
Edit: yes I do host frequently when I play slayer or shadow. And no, phantoms still aren't a problem.
lol
#12
Posté 30 janvier 2013 - 01:48
...but I did it myyyyyyy waaaaaaaaaaay...
#13
Posté 30 janvier 2013 - 01:52
no1hascontrol wrote...
Lol those pics.... I lolzed hard
Edit: yes I do host frequently when I play slayer or shadow. And no, phantoms still aren't a problem.
Way to pick two out of very few kits that give a **** about it.
Did you watch the vids? How is this justifyable from a balancing point of view if such bs only occurs on host and not off-host?
I have a Hurricane X. In a recent plat game I slapped it on a GI - yes I know that's cheap, I don't care. I didn't even scratch Phantoms point blank with an amount of magazines that would've killed every other unit in the game. Twice.
Modifié par spudspot, 30 janvier 2013 - 01:52 .
#14
Posté 30 janvier 2013 - 01:52
Arppis wrote...
Well there is always someone who says everything is fine and everyone else should learn2play their way.
...but I did it myyyyyyy waaaaaaaaaaay...
yea pretty much
#15
Posté 30 janvier 2013 - 01:53
spudspot wrote...
no1hascontrol wrote...
that phantom DR is not a difficult me mechanic to overcome, when she does her bubble, she doesn't do anything else. Instead of constant fire, hold up bro and stare at her a second before you throw that grenade, after a moment she drops shields but won't move until she does. See that trooper behind her? Plug his dumb head with a few bullets til that phantoms shield drops and you can continue to ravage her.
Do you ever host?
your second video demonstrates my rage. While you wasted time playing party cake with phantom, other mobs closed in. (Also why I have mercy for solo players. It's hard, that is obvious ). When you throw a power, that is her defense. Everytime you cast overload, boom: shield. Instead, aim at her without casting power. Far less likely to throw up a shield.
#16
Posté 30 janvier 2013 - 01:55
#17
Posté 30 janvier 2013 - 01:56
#18
Posté 30 janvier 2013 - 01:56
no1hascontrol wrote...
spudspot wrote...
no1hascontrol wrote...
that phantom DR is not a difficult me mechanic to overcome, when she does her bubble, she doesn't do anything else. Instead of constant fire, hold up bro and stare at her a second before you throw that grenade, after a moment she drops shields but won't move until she does. See that trooper behind her? Plug his dumb head with a few bullets til that phantoms shield drops and you can continue to ravage her.
Do you ever host?
your second video demonstrates my rage. While you wasted time playing party cake with phantom, other mobs closed in. (Also why I have mercy for solo players. It's hard, that is obvious ). When you throw a power, that is her defense. Everytime you cast overload, boom: shield. Instead, aim at her without casting power. Far less likely to throw up a shield.
And how do you control for your teammates throwing powers?
On-host Phantom DR is BS, there is absolutely no factual argument otherwise. Cyonan even did the datamining in the game files to find the reasoning/bug.
#19
Posté 30 janvier 2013 - 01:56
no1hascontrol wrote...
your second video demonstrates my rage. While you wasted time playing party cake with phantom, other mobs closed in. (Also why I have mercy for solo players. It's hard, that is obvious ). When you throw a power, that is her defense. Everytime you cast overload, boom: shield. Instead, aim at her without casting power. Far less likely to throw up a shield.
These ain't mine.
Also, should I assume that what is demonstrated in the first vid - a Phantom eating an entire clip from a Typhoon X with all mods there are without any powers available - is fine, while he would've probably killed her in a fraction of that time off-host?
What you said about the second vid is irrelevant. If a Phantom takes a BW headshot, she should take more damage than from an offhost Predator bodyshot. Simple as that.
#20
Posté 30 janvier 2013 - 01:58
I hate'em!!!
#21
Guest_Aotearas_*
Posté 30 janvier 2013 - 01:58
Guest_Aotearas_*
no1hascontrol wrote...
spudspot wrote...
no1hascontrol wrote...
that phantom DR is not a difficult me mechanic to overcome, when she does her bubble, she doesn't do anything else. Instead of constant fire, hold up bro and stare at her a second before you throw that grenade, after a moment she drops shields but won't move until she does. See that trooper behind her? Plug his dumb head with a few bullets til that phantoms shield drops and you can continue to ravage her.
Do you ever host?
your second video demonstrates my rage. While you wasted time playing party cake with phantom, other mobs closed in. (Also why I have mercy for solo players. It's hard, that is obvious ). When you throw a power, that is her defense. Everytime you cast overload, boom: shield. Instead, aim at her without casting power. Far less likely to throw up a shield.
And how do you suppose someone with a Human Engineer and a Tempest would deal with it? It's not like just every weapon/kit build can chew up Phantoms in a reasonable time with reasonable effort or reasonable playerskill requirements.
You me and that dude over there might have no problems kiting a Phantom around when we want and save it up for last when it's easy to deal with her. But what about your everyday average gamer that didn't play the game all the time since release?
Enlarge your horizon.
#22
Posté 30 janvier 2013 - 01:59
no1hascontrol wrote...
spudspot wrote...
no1hascontrol wrote...
that phantom DR is not a difficult me mechanic to overcome, when she does her bubble, she doesn't do anything else. Instead of constant fire, hold up bro and stare at her a second before you throw that grenade, after a moment she drops shields but won't move until she does. See that trooper behind her? Plug his dumb head with a few bullets til that phantoms shield drops and you can continue to ravage her.
Do you ever host?
your second video demonstrates my rage. While you wasted time playing party cake with phantom, other mobs closed in. (Also why I have mercy for solo players. It's hard, that is obvious ). When you throw a power, that is her defense. Everytime you cast overload, boom: shield. Instead, aim at her without casting power. Far less likely to throw up a shield.
hint: Phantom DR has **** all to do with her shield; you're actually better throwing a power at her to get her to pull up her shields so that she stands still while you shoot her, that way she does NOT go into her DR dance... this is far less reliable on-host though; and that's the complaint.
#23
Posté 30 janvier 2013 - 02:01
Neofelis Nebulosa wrote...
Stunlock by itself isn't much an issue, it's that basically every Geth unit can stun you, which makes the stunlock a consitent occurence with Geth, not something easily avoided. In fact, the only Geth unit that can not stun you is the Pyro, and he can damage you even though the flames haven't started yet because their graphical depiction isn't equal to his firing range. Also the only reason he can't be grabbed anymore is because FBW/G farmers, now that the map has been changed, there is no reason why he shouldn't be grabable anymore.
People that complain about synckills being cheap because synckill do indeed have no point. It's a basic game design and if you don't like it, unfortunate for you.
People complaining about synckills being cheap because lag makes them entirely unpredictable and buggy however do have a point, one that would be avoided by dedicated server support and better matchmaking systems to ensure only people with an acceptable connection play together, not some backend Russian, a backend Argentinian a backend South African and some backend Australian dude. That is bad game design and people are entirely within their rights to complain about bad designs.
appreciated the logical answer. Yes, pyros should go back to grab-able. Too much changed to try to balance farmers, we only needed a few changes to counter act.
And yes, lag is a huge issue. Vanguards do see this a lot. Dedicated servers would be amazing, but this late into multiplayer, I highly doubt it happening. Fingers crossed for ME4 multiplayer
#24
Posté 30 janvier 2013 - 02:02
#25
Posté 30 janvier 2013 - 02:04
Chealec wrote...
hint: Phantom DR has **** all to do with her shield; you're actually better throwing a power at her to get her to pull up her shields so that she stands still while you shoot her, that way she does NOT go into her DR dance... this is far less reliable on-host though; and that's the complaint.
Because on host, she will constantly switch back and forth between those two states without any sort of cooldowns which means you're screwed without a hitscan power or charge.
Also, on the stunlock thingy. I recently had to play on my sister's old notebook at roughly 15fps (no, I wasn't hosting). Chose a SI and managed to not check my loadout so I ended up with using my Mantis instead of the BW.
Game turned out to be Geth/Hazard Ghost/Gold. Came in second - which doesn't say much since #1 is a friend of mine and will usually outscore me - and we finished the match in < 20min.
So can I - or other people - work my way around stunlock? Yup. Is fighting Geth annoying as hell because of this? Yup. Does this make stunlock a bad thing? Possibly.





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